所以我非常接近完成我的小项目,我正在努力确保我的应用程序与iPhone 3和4兼容......但这真的让我很难过。我正在使用hm50发布的开源CCPickerview代码(http://www.cocos2d-iphone.org/forum/topic/10160)。它适用于iPhone 4,但在iPhone 3模拟器中根本不适用。我认为问题出在实施的某个地方。当我错误地在图像上留下-hd标签时,我可以看到发生了什么。看来,在非视网膜模式下,图像被切割成两半,我不能说我是一位专家,足以确定原因。
-(void)makePages {
CCSprite *overlay = [CCSprite spriteWithFile:@"overlay-hd.png"];
CGSize s = CGSizeMake(overlay.contentSize.width, overlay.contentSize.height);
self.contentSize = s;
CCLayerColor *backLayer = [CCLayerColor layerWithColor:(ccColor4B){248,250,251,255} width:self.contentSize.width height:self.contentSize.height];
backLayer.position = ccp(-self.contentSize.width/2, -self.contentSize.height/2);
[self addChild:backLayer];
self.baseLayer = [CCLayerColor layerWithColor:(ccColor4B){150,150,150,0} width:s.width height:imgSize.height * numPages];
for (int i=0; i < [arrayPages count]; i++) {
CCNode* n = [arrayPages objectAtIndex:i];
n.position = ccp(s.width/2, s.height/2 + i * (imgSize.height + padding));
[baseLayer addChild:n];
}
baseLayer.position = ccp(-s.width/2, -s.height/2 - s.height * currentPage);
[self addChild:baseLayer];
overlay.position = ccp(0, 0);
//overlay.opacity = 0;
[self addChild:overlay];
rect = CGRectMake(self.position.x - s.width/2, self.position.y - s.height/2, s.width, s.height);
[self moveToPagePosition];
}
- (void) visit
{
if (!self.visible)
return;
glPushMatrix();
glEnable(GL_SCISSOR_TEST);
CGSize size = [[CCDirector sharedDirector] winSize];
CGRect scissorRect = rect;
ccDeviceOrientation orientation = [[CCDirector sharedDirector] deviceOrientation];
switch (orientation)
{
case kCCDeviceOrientationPortrait:
break;
case kCCDeviceOrientationPortraitUpsideDown:
scissorRect.origin.x = size.width-scissorRect.size.width-scissorRect.origin.x;
scissorRect.origin.y = size.height-scissorRect.size.height-scissorRect.origin.y;
break;
case kCCDeviceOrientationLandscapeLeft:
{
float tmp = scissorRect.origin.x;
scissorRect.origin.x = scissorRect.origin.y;
scissorRect.origin.y = size.width-scissorRect.size.width-tmp;
tmp = scissorRect.size.width;
scissorRect.size.width = scissorRect.size.height;
scissorRect.size.height = tmp;
}
break;
case kCCDeviceOrientationLandscapeRight:
{
float tmp = scissorRect.origin.y;
scissorRect.origin.y = scissorRect.origin.x;
scissorRect.origin.x = size.height-scissorRect.size.height-tmp;
tmp = scissorRect.size.width;
scissorRect.size.width = scissorRect.size.height;
scissorRect.size.height = tmp;
}
break;
}
glScissor(scissorRect.origin.x*2, scissorRect.origin.y*2,
scissorRect.size.width*2, scissorRect.size.height*2);
[super visit];
glDisable(GL_SCISSOR_TEST);
glPopMatrix();
}
如果我将滚动条向右移动,则会显示更多,但我真的不希望它在那边。你们中任何一位出色的客观大师能帮助我解决这个问题吗?
编辑:
经过进一步调查后,问题毋庸置疑:
rect = CGRectMake(self.position.x - s.width/2, self.position.y - s.height/2, s.width, s.height);
如果我做到了
rect = CGRectMake(self.position.x - s.width*2.05, self.position.y - s.height/1.48, self.contentSize.width*1.3, self.contentSize.height*.48);
它工作得很好......但我不认为这个解决方案非常优雅,它应该基于叠加图片大小。我不确定我在这里做错了什么。
答案 0 :(得分:1)
我猜测旧设备上正在使用双分辨率图像,这将是它们应该的两倍。
您需要检查窗口屏幕的-scale
属性(或使用[UIScreen mainScreen]
),然后根据该图像选择正确的(视网膜或非视网膜)图像。
答案 1 :(得分:1)
我也写了一个CCPickerView,你可以在github上找到它。 https://github.com/fidgetware/CCPickerView。它适用于低分辨率和高分辨率图像。