我正在摸索着想出一种在2D图形窗格上缩放信号的方法。故事是:我将我的应用程序连接到微控制器,并在固定的时间间隔内读取数据值(电压点)。现在我想在我的图形窗格上绘制它。例如:
在时间0看到的图片中,电压也为0,然后在6个数据点之后,我将清除窗格并重做整个内容。
问题是,如何将此电压转换为像素值,记住我希望图形窗格的中间是我的信号0,就像普通的笛卡尔图一样。在这种情况下,有人可以帮我找出缩放算法吗?
答案 0 :(得分:1)
看起来像简单的数学:只需将宽度/ 2添加到要传递到绘图函数的所有X坐标。假设您有6个点的数组,您可以执行以下操作:
var g = this.CreateGraphics();
var points = new Point[6]{new Point(0, 0), new Point(10, 10), new Point(30, 0), new Point(40,20), new Point(50, 0), new Point(60,30)};
for (int i = 0; i < points.Length-1; i++)
{
g.DrawLine(Pens.Black, points[i].X + Width / 2, Height / 2 - points[i].Y, points[i + 1].X + Width / 2, Height / 2 - points[i + 1].Y);
}
或者,您可以调用TranslateTransform
函数将所有进一步的绘图移动到X轴和Y轴的某个量。例如:
var g = this.CreateGraphics();
var points = new Point[6]{new Point(0, 0), new Point(10, 10), new Point(30, 0), new Point(40,20), new Point(50, 0), new Point(60,30)};
g.TranslateTransform(Width / 2, 0, System.Drawing.Drawing2D.MatrixOrder.Append);
for (int i = 0; i < points.Length-1; i++)
{
g.DrawLine(Pens.Black, points[i].X, Height / 2 - points[i].Y, points[i + 1].X, Height / 2 - points[i + 1].Y);
}
答案 1 :(得分:1)
也许这会有用(请记住,缩放和平移功能正在改变数组中的点):
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
var points = new PointF[6] { new PointF(0, 0), new PointF(30, 3), new PointF(90, 0), new PointF(190, 3.1f), new PointF(270, -0.5f), new PointF(360, 3.5f) };
float maxX = (from p in points select p).Max(t => t.X);
float maxY = (from p in points select p).Max(t => t.Y);
float xSizeToFit = pictureBox1.Width;
float ySizeToFit = pictureBox1.Height/2;
float scaleX = xSizeToFit / maxX;
float scaleY = ySizeToFit / maxY;
// scale to fit to given size
ScalePoints(points, scaleX, scaleY);
// translate to center
TranslatePoints(points, this.pictureBox1.Width / 2 - 0.5f * xSizeToFit, this.pictureBox1.Height / 2 + 0.5f * ySizeToFit);
DrawAxis(e.Graphics, this.pictureBox1.Size);
e.Graphics.DrawLines(Pens.Black, points);
}
private void TranslatePoints(PointF[] points, float transX, float transY)
{
for (int i = 0; i < points.Length; i++)
{
points[i].X += transX;
points[i].Y = transY - points[i].Y;
}
}
private void ScalePoints(PointF[] points, float scaleX, float scaleY)
{
for (int i = 0; i < points.Length; i++)
{
points[i].X *= scaleX;
points[i].Y *= scaleY;
}
}
public void DrawAxis(Graphics g, Size size)
{
//x
g.DrawLine(Pens.Black, 0, size.Height / 2, size.Width, size.Height / 2);
//y
g.DrawLine(Pens.Black, size.Width / 2, size.Height, size.Width / 2, 0);
}
private void pictureBox1_Resize(object sender, EventArgs e)
{
pictureBox1.Invalidate();
}