我想创建一个固定在地面上的弹射器,因为我稍后会使用鼠标关节将其旋转这是我将catapult_arm修复到地面的代码
{
var revJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef;
revJointDef.Initialize(ground,catapult,b2Vec2(catapult_height,ground_height));
revJointDef.enableMotor = true;
revJointDef.enableLimit = true;
revJointDef.motorSpeed = -1260;
revJointDef.lowerAngle = 0.15;
revJointDef.upperAngle = 1.30;
revJointDef.maxMotorTorque = 4800;
问题是关键点,我认为b2Vec2(catapult_height,ground_height)是假的,我应该把它作为params?