使用NVAPI时遇到NvAPI_DISP_GetDisplayConfig问题。我在第二次调用NvAPI_DISP_GetDisplayConfig时得到一个AppCrash。 似乎无法弄清楚原因。
NvU32 count = 0;
status = NvAPI_DISP_GetDisplayConfig(&count, NULL);
if (status != NVAPI_OK)
PrintError(status);
printf("Configs: %i\n", count);
NV_DISPLAYCONFIG_PATH_INFO *configinfos = new NV_DISPLAYCONFIG_PATH_INFO[count];
configinfos[0].version = NV_DISPLAYCONFIG_PATH_INFO_VER;
status = NvAPI_DISP_GetDisplayConfig(&count, configinfos);
if (status != NVAPI_OK)
PrintError(status);
在我的系统上,第一次通话后count = 2。 关于NvAPI_DISP_GetDisplayConfig的说明说:
NVAPI_INTERFACE NvAPI_DISP_GetDisplayConfig(
__inout NvU32 * pathInfoCount,
__out_ecount_full_opt * pathInfoCount NV_DISPLAYCONFIG_PATH_INFO * pathInfo
)描述:此API允许调用者检索当前的全局显示
配置。
使用:来电者可能需要拨打三次才能获取所有必需的内容 配置细节如下:
首次通过:来电者应使用pathInfo设置来调用NvAPI_DISP_GetDisplayConfig() 为NULL以获取pathInfoCount 第二遍:根据
的数量为pathInfo分配内存 pathInfoCount(从First Pass)到fetch //! //! targetInfoCount。如果
sourceModeInfo需要分配内存,或者可以初始化为NULL 第三次通过(可选,仅在需要目标信息时才需要):分配
targetInfo的内存相对于
的数量 targetInfoCount(来自Second Pass)。支持的操作系统:Windows Vista及更高版本
感谢。
编辑:我也试过设置configinfos [0] .sourceModeInfo = NULL无济于事。我也尝试迭代数组以设置所有.version和.sourceModeInfo无效(我在文档中看到的一个例子只在数组中的第一个项目上设置了版本)
答案 0 :(得分:2)
这应该适合你:
NvAPI_Status status = NVAPI_OK;
NvU32 deviceCount = 0;
NV_DISPLAYCONFIG_PATH_INFO_V2 * pathInfo = NULL;
status = NvAPI_Initialize();
if (status == NVAPI_OK) {
status = NvAPI_DISP_GetDisplayConfig(&deviceCount, pathInfo);
if ((status == NVAPI_OK) && (deviceCount > 0)) {
pathInfo = new NV_DISPLAYCONFIG_PATH_INFO_V2[deviceCount];
for (int i = 0; i < deviceCount; i++)
{
pathInfo[i].targetInfo = 0;
pathInfo[i].targetInfoCount = 0;
pathInfo[i].version = NV_DISPLAYCONFIG_PATH_INFO_VER2;
pathInfo[i].sourceModeInfo = 0;
pathInfo[i].reserved = 0;
}
status = NvAPI_DISP_GetDisplayConfig(&deviceCount, pathInfo);
if (status == NVAPI_OK) {
for (int i = 0; i < deviceCount; i++)
{
pathInfo[i].sourceModeInfo = new NV_DISPLAYCONFIG_SOURCE_MODE_INFO_V1;
pathInfo[i].sourceModeInfo->reserved = 0;
pathInfo[i].targetInfo = new NV_DISPLAYCONFIG_PATH_TARGET_INFO_V2[pathInfo[i].targetInfoCount];
for (int j = 0; j < pathInfo[i].targetInfoCount; j++) {
pathInfo[i].targetInfo[j].details = 0;
}
}
}
status = NvAPI_DISP_GetDisplayConfig(&deviceCount, pathInfo);
for (int i = 0; i < deviceCount; i++)
{
if (pathInfo[i].sourceModeInfo) delete pathInfo[i].sourceModeInfo;
if (pathInfo[i].targetInfo) delete [] pathInfo[i].targetInfo;
}
delete[] pathInfo;
}
}
答案 1 :(得分:0)
configinfos[1].version = NV_DISPLAYCONFIG_PATH_INFO_VER;
始终保持记忆力也是一种很好的形式。所以在分配后你应该立即:
memset(configinfos, 0, sizeof(NV_DISPLAYCONFIG_PATH_INFO) * count);
或者您可以单独设置值。
答案 2 :(得分:-1)
NvAPI附带的示例代码中有一个名为DisplayConfiguration的示例,它完全利用了GetDisplayConfig。从DisplayConfiguration.cpp复制粘贴函数:
NvAPI_Status AllocateAndGetDisplayConfig(NvU32* pathInfoCount, NV_DISPLAYCONFIG_PATH_INFO** pPathInfo)
{
NvAPI_Status ret;
// Retrieve the display path information
NvU32 pathCount = 0;
NV_DISPLAYCONFIG_PATH_INFO *pathInfo = NULL;
ret = NvAPI_DISP_GetDisplayConfig(&pathCount, NULL);
if (ret != NVAPI_OK) return ret;
pathInfo = (NV_DISPLAYCONFIG_PATH_INFO*) malloc(pathCount * sizeof(NV_DISPLAYCONFIG_PATH_INFO));
if (!pathInfo)
{
return NVAPI_OUT_OF_MEMORY;
}
memset(pathInfo, 0, pathCount * sizeof(NV_DISPLAYCONFIG_PATH_INFO));
for (NvU32 i = 0; i < pathCount; i++)
{
pathInfo[i].version = NV_DISPLAYCONFIG_PATH_INFO_VER;
}
// Retrieve the targetInfo counts
ret = NvAPI_DISP_GetDisplayConfig(&pathCount, pathInfo);
if (ret != NVAPI_OK)
{
return ret;
}
for (NvU32 i = 0; i < pathCount; i++)
{
// Allocate the source mode info
pathInfo[i].sourceModeInfo = (NV_DISPLAYCONFIG_SOURCE_MODE_INFO*) malloc(sizeof(NV_DISPLAYCONFIG_SOURCE_MODE_INFO));
if (pathInfo[i].sourceModeInfo == NULL)
{
return NVAPI_OUT_OF_MEMORY;
}
memset(pathInfo[i].sourceModeInfo, 0, sizeof(NV_DISPLAYCONFIG_SOURCE_MODE_INFO));
// Allocate the target array
pathInfo[i].targetInfo = (NV_DISPLAYCONFIG_PATH_TARGET_INFO*) malloc(pathInfo[i].targetInfoCount * sizeof(NV_DISPLAYCONFIG_PATH_TARGET_INFO));
if (pathInfo[i].targetInfo == NULL)
{
return NVAPI_OUT_OF_MEMORY;
}
// Allocate the target details
memset(pathInfo[i].targetInfo, 0, pathInfo[i].targetInfoCount * sizeof(NV_DISPLAYCONFIG_PATH_TARGET_INFO));
for (NvU32 j = 0 ; j < pathInfo[i].targetInfoCount ; j++)
{
pathInfo[i].targetInfo[j].details = (NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO*) malloc(sizeof(NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO));
memset(pathInfo[i].targetInfo[j].details, 0, sizeof(NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO));
pathInfo[i].targetInfo[j].details->version = NV_DISPLAYCONFIG_PATH_ADVANCED_TARGET_INFO_VER;
}
}
// Retrieve the full path info
ret = NvAPI_DISP_GetDisplayConfig(&pathCount, pathInfo);
if (ret != NVAPI_OK)
{
return ret;
}
*pathInfoCount = pathCount;
*pPathInfo = pathInfo;
return NVAPI_OK;
}
现在可以像以下一样轻松使用此功能:
NV_DISPLAYCONFIG_PATH_INFO *pathInfo = NULL;
NvU32 pathCount = 0;
_allocateAndGetDisplayConfig(&pathCount, &pathInfo);
// Do whatever you need with the queried display data here