这是错误
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
at com.sun.media.sound.JavaSoundAudioClip.readStream(JavaSoundAudioClip.java:328)
at com.sun.media.sound.JavaSoundAudioClip.loadAudioData(JavaSoundAudioClip.java:307)
at com.sun.media.sound.JavaSoundAudioClip.<init>(JavaSoundAudioClip.java:93)
at sun.applet.AppletAudioClip.createAppletAudioClip(AppletAudioClip.java:108)
at sun.applet.AppletAudioClip.<init>(AppletAudioClip.java:49)
at java.applet.Applet.newAudioClip(Applet.java:279)
at tetris.TetrisAudioPlayer.<init>(TetrisAudioPlayer.java:31)
at tetris.GamePanel.<init>(GamePanel.java:181)
at tetris.TetrisPanelsController.actionPerformed(TetrisPanelsController.java:155)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2028)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2351)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:272)
at java.awt.Component.processMouseEvent(Component.java:6375)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:6140)
at java.awt.Container.processEvent(Container.java:2083)
at java.awt.Component.dispatchEventImpl(Component.java:4737)
at java.awt.Container.dispatchEventImpl(Container.java:2141)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4619)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4280)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4210)
at java.awt.Container.dispatchEventImpl(Container.java:2127)
at java.awt.Window.dispatchEventImpl(Window.java:2482)
at java.awt.Component.dispatchEvent(Component.java:4565)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:684)
at java.awt.EventQueue.access$000(EventQueue.java:85)
at java.awt.EventQueue$1.run(EventQueue.java:643)
at java.awt.EventQueue$1.run(EventQueue.java:641)
问题描述:在同一帧中我在JPanel之间切换,其中一个有一个Audioclip,如果我在这个JPanel和另一个之间来回切换我得到这个错误。当我退出它时,我想从带有Audioclip的JPanel释放内存,但似乎为它分配null不起作用,任何想法? PS AudioClip类扩展了JApplet,也许是问题的原因?
这里要求的是“泄漏”的代码部分: 这是AudioClip
import java.applet.*;
import javax.swing.*;
import java.net.*;
public class TetrisAudioPlayer extends JApplet {
private AudioClip song; // Sound player
private URL songPath; // Sound path
private boolean playing;
public TetrisAudioPlayer(String filename) {
try {
//songPath = new URL(getCodeBase(),filename); // Get the Sound URL
songPath= this.getClass().getResource(filename);
song = Applet.newAudioClip(songPath); // Load the Sound
}
catch(Exception e){} // Satisfy the catch
}
public void playSound() {
song.loop(); // Play
playing=true;
}
public void stopSound() {
song.stop(); // Stop
playing=false;
}
public void playSoundOnce() {
song.play(); // Play only once
playing=true;
}
public boolean playing(){
return playing;
}
}
这就是我改变JPanels的方式,gamePanel是包含AudioClip的JPanel,只有AudioClip才会出现错误,没有它就没有问题。
tetrisFrame.getContentPane().removeAll();
tetrisFrame.getContentPane().invalidate();
gamePanel=null;
mainMenuPanel= new MainMenuPanel(this);
tetrisFrame.getContentPane().add(mainMenuPanel);
tetrisFrame.getContentPane().validate();
tetrisFrame.getContentPane().repaint();
答案 0 :(得分:2)
您是否尝试过使用
设置JVM参数
1. -Xms
作为堆的初始大小
2. -Xmx
设置堆的最大大小
根据RAM增加堆值
示例:强>
-Xms512m
-Xmx1024m
Java -Xmx1024m ......
答案 1 :(得分:2)
您可能需要分配更多内存。 将对象分配为null只会将其标记为由gc清除。
看看这个link
答案 2 :(得分:0)
在onDestroy()或onPause()
中调用以下方法{{1}}
但是java内部调用System.gc()方法这是不正确的释放内存的方法,但使用上面的代码内存很明显
答案 3 :(得分:-1)
如何在java中释放内存:
public void freememory(){
Runtime basurero = Runtime.getRuntime();
basurero.gc();
}
调用两次以获得更好的效果。