我有一个Visual Studio 2008 C ++ 03项目,我希望对使用公开模板参数的类进行单元测试,该参数公开静态方法(基于策略的设计,策略模式)。我正在使用Google Test和Google Mock框架。
例如:
/// the class under test
template< typename FooTraits >
class Foo
{
public:
void DoSomething()
{
FooTraits::handle_type h = FooTraits::Open( "Foo" );
/* ... */
FooTraits::Close( h );
};
};
/// a typical traits structure
struct SomeTraits
{
typedef HANDLE handle_type;
static handle_type Open( const char* name ) { /* ... */ };
static void Close( handle_type h ) { /* ... */ };
};
/// mocked traits that I would like to use for testing
struct MockTraits
{
typedef int handle_type;
static MOCK_METHOD1( Open, handle_type( const char* ) );
static MOCK_METHOD1( Close, void( handle_type ) );
};
/// the test function
TEST( FooTest, VerifyDoSomethingWorks )
{
Foo< MockTraits > foo_under_test;
// expect MockTraits::Open is called once
// expect MockTraits::Close is called once with the parameter returned from Open
foo_under_test.DoSomething();
};
显然这不会按原样运作。 Google Mock无法模拟静态方法,我需要在测试中创建一个Mocked类的实例来设置其行为和期望。
那么使用Google Test / Google Mock对接受模板策略的类进行单元测试的正确方法是什么?
答案 0 :(得分:2)
你能用非静态方法创建一个类,创建它的全局实例(或者你的特征中的静态),并让你的traits类延迟它吗?
所以,澄清一下灵感来自Rob的评论的想法:
struct FunnyDoodad
{
FunnyDoodad();
~FunnyDoodad();
MOCK_METHOD1( Open, HANDLE( const char* ) );
MOCK_METHOD1( Close, void( handle_type ) );
};
struct FunnyGlobal {
FunnyGlobal() : pimpl() {}
~FunnyGlobal() { delete pimpl; }
// You'd want some protection here rather than just dereferencing.
// it's the whole point. I'd suggest using whatever unit test assertion
// mechanism your framework uses and make it a fatal check.
handle_type Open(char const* name) { return pimpl->Open(name); }
void Close(handle_type h) { pimpl->Close(h); }
private:
FunnyDoodad * pimpl;
friend struct FunnyDoodad;
void register(FunnyDoodad* p) { pimpl = p; }
void deregister() { pimpl = 0; }
};
FunnyGlobal funnyGlobal;
FunnyDoodad::FunnyDoodad() { funnyGlobal.register(this); }
FunnyDoodad::~FunnyDoodad() { funnyGlobal.deregister(); }
struct TestTraits
{
typedef HANDLE handle_type;
static handle_type Open( const char* name ) { return funnyGlobal.Open(name); };
static void Close( handle_type h ) { funnyGlobal.Close(h); };
};
TEST_CASE(blah)
{
FunnyDoodad testDoodad;
...
}
我想上面的内容可能是模板化的,几乎变成了一种模式......也许。