我有一个如下所示的课程:
class myTexture
{
public:
myTexture();
~myTexture();
unsigned char * data;
void loadFile(string file)
{
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
FIBITMAP *dib(0);
BYTE* bits;
fif = FreeImage_GetFileType(filename.c_str(), 0);
if(fif == FIF_UNKNOWN)
fif = FreeImage_GetFIFFromFilename(filename.c_str());
if(FreeImage_FIFSupportsReading(fif))
dib = FreeImage_Load(fif, filename.c_str(), 0);
bits = FreeImage_GetBits(dib);
data = bits;
FreeImage_Unload(dib);
}
};
当我执行FreeImage_Unload(dib)时,我丢失了数据信息,如何将'bits'的信息复制到'data',这样每当我卸载'dib'时我都不会丢失信息?
有什么建议吗?
答案 0 :(得分:1)
您必须将图像数据从FreeImage的DIB复制到另一个位置:
int Width = FreeImage_GetWidth( dib );
int Height = FreeImage_GetHeight( dib );
int BPP = FreeImage_GetBPP( dib ) / 8;
bits = FreeImage_GetBits( dib );
data = malloc( Width * Height * BPP );
memcpy( data, bits, Width * Height * BPP );
现在你可以像你一样释放dib
。