我希望工具从位置(x,y)移动一个精灵到位置action_down(x1,y1)。但是我无法旋转它。请帮助我。谢谢
这是我的代码:
public Sprite(GameView gameView, Bitmap bmp) {
this.gameView = gameView;
this.bmp = bmp;
this.width = bmp.getWidth() / BMP_COLUMNS;// create width, height
this.height = bmp.getHeight() / BMP_ROWS;
Random rnd = new Random(System.currentTimeMillis());
x = rnd.nextInt(gameView.getWidth() - bmp.getWidth());
y = rnd.nextInt(gameView.getHeight() - bmp.getHeight());
}
public void onDraw(Canvas canvas) {
Matrix matrix = new Matrix();
matrix.postTranslate(x, y);
float dx = x1-x;
float dy = y1-y;
float d = (float)Math.sqrt(dx*dx+dy*dy);
vx = (float) (dx*5/d)/3 ;
vy = (float) (dy*5/d)/3 ;
if(k==1){
x += vx ;
y += vy ;
}
currentFrame = ++currentFrame % BMP_COLUMNS;
int srcX = currentFrame * width;
int srcY = 0 * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
答案 0 :(得分:0)
您应该查看matrix.postRotate
或canvas.rotate
。
答案 1 :(得分:0)
你走了: 注意:您需要从Bitmap转换为Image。
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
/**
* Created by Chris on 3/28/2014.
*/
public class Sprite {
private Image i;
public Sprite(Image image) {
this.i = image;
}
private BufferedImage image = null;
private Graphics2D graphics = null;
public void onDraw(Canvas canvas) {
if(image == null || graphics == null) {
setup();
}
Graphics g = canvas.getGraphics();
graphics.setColor(Color.WHITE);
graphics.fillRect(0, 0, image.getWidth(), image.getHeight());
//Where to draw the Sprite on the canvas.
int x = 100;
int y = 100;
//Because graphics is an instance of Graphics2D
//Converts the degrees "45" to radians.
double rotationAngle = Math.toRadians(45);
double locX = image.getWidth() / 2;
double locY = image.getHeight() / 2;
AffineTransform tx = AffineTransform.getRotateInstance(rotationAngle, locX, locY);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
graphics.drawImage(op.filter(image, null), 0, 0, null);
g.drawImage(image, x, y, (int) (image.getWidth() / 2), (int) (image.getHeight() / 2), null);
}
/**
* Sets the Image up.
*/
private void setup() {
if(image != null) {
image.flush();
image = null;
}
if(graphics != null) {
graphics.dispose();
graphics = null;
}
image = new BufferedImage(i.getWidth(null) * 2, i.getHeight(null) * 2, BufferedImage.TYPE_INT_ARGB);
graphics = image.createGraphics();
}
}