是否可以查询上下文,对实体进行更改,然后重新查询上下文并获取包含已更改实体的结果集而不进行保存更改? (我不想保存更改,因为我可能想要回滚)
我知道我可以通过使用GetObjectStateEntries获取更改,但我对整个数据集感兴趣...而不仅仅是更改的实体。
我认为执行此操作的唯一方法是使用savechanges,但将事务管理器包装在所有内容中,以便在不满足条件时可以执行回滚操作。或者我错过了一些更容易的东西?
答案 0 :(得分:3)
为什么不将现有实体集合与要添加的实体合并?我对此进行了测试,看起来似乎有效 - 虽然它没有考虑删除,但你应该能够理解:
// get the entities that have been inserted or modified
var projects = myObjectContext.ObjectStateManager.GetObjectStateEntries(
EntityState.Added | EntityState.Modified).Where(
x => x.Entity is Project).Select( x=> (Project) x.Entity);
// get existing entities, exclude those that are being modified
var projects2 = myObjectContext.Projects.Where(
BuildDoesntContainExpression<Project, int>(z => z.ProjectId,
projects.Select(x => x.ProjectId)));
// Union the 2 sets
var projects3 = projects.Union(projects2);
BuildDoesntContainExpression :你不能使用contains,因此出于某种原因你不能用EF做反,所以使用这个方法:
private static Expression<Func<TElement, bool>> BuildDoesntContainExpression<TElement, TValue>(
Expression<Func<TElement, TValue>> valueSelector, IEnumerable<TValue> values)
{
if (null == valueSelector)
{
throw new ArgumentNullException("valueSelector");
}
if (null == values)
{
throw new ArgumentNullException("values");
}
ParameterExpression p = valueSelector.Parameters.Single();
// p => valueSelector(p) == values[0] || valueSelector(p) == ...
if (!values.Any())
{
return e => false;
}
var equals = values.Select(
value => (Expression)Expression.NotEqual(valueSelector.Body, Expression.Constant(value, typeof(TValue))));
var body = equals.Aggregate<Expression>((accumulate, equal) => Expression.And(accumulate, equal));
return Expression.Lambda<Func<TElement, bool>>(body, p);
}