C#中的TextBox GUI编程

时间:2012-05-01 12:29:13

标签: c# winforms user-interface textbox

我正在尝试用C#学习GUI编程,我对C#中TextBox的默认代码有以下问题:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace WindowsFormsApplication34
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
         // Textbox programming goes here
        }
    }
}

现在,当我想尝试使用类似于此代码的TexBox编程时稍微不同的东西

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace WindowsFormsApplication20
{
    public partial class Form1 : Form
    {
    public Form1()
    {
        InitializeComponent();
    }

    private void textBox1_KeyDown(object sender, KeyEventArgs e)
    {
        //
        // Detect the KeyEventArg's key enumerated constant.
        //
        if (e.KeyCode == Keys.Enter)
        {
        MessageBox.Show("You pressed enter! Good job!");
        }
        else if (e.KeyCode == Keys.Escape)
        {
        MessageBox.Show("You pressed escape! What's wrong?");
        }
    }
    }
}

我无法运行代码,因为TextBox的状态是

textBox1_KeyDown

而不是默认的

textBox1_TextChanged

现在我的问题是,如何将TextBox事件处理程序从默认处理程序更改为另一个?

2 个答案:

答案 0 :(得分:6)

KeyDownTextChanged是不同的事件

不是双击文本框以输入事件代码,而是选择属性中的事件选项卡,然后双击要为其编写代码的事件。

答案 1 :(得分:1)

我认为你想要寻找的是OnPreviewKeyDown事件......它告诉你接下来会发生什么。如果您想绕过它的活动,可以设置" Handled"财产到真。

protected override void OnPreviewKeyDown(System.Windows.Input.KeyEventArgs e)
{
   var ue = e.OriginalSource as FrameworkElement;

   if (e.Key == Key.Enter)
   { 
      MessageBox.Show("You pressed enter! Good job!");
      e.Handled = true;   // to tell event stack you've already taken care of this condition
   }
   else if (e.KeyCode == Keys.Escape)
      MessageBox.Show("You pressed escape! What's wrong?");
}