我需要帮助组织新线程中传入连接的每个请求处理(代码位于本主题的底部)。
我完全不知道如何在处理每个请求时手动组织(不使用boost / threadpool)队列?如何解决非使用提升等问题?
原因,我想手动完成,我不明白下一步是怎么做的:
我曾尝试使用 while(true); 进行此类操作,但不知道如何组织好请求队列以处理每个HTTP请求。
我的代码是:
#include <iostream>
#include <Windows.h>
#pragma comment(lib, "Ws2_32.lib")
typedef struct Header
{
friend struct Net;
private:
WORD wsa_version;
WSAData wsa_data;
SOCKET sock;
SOCKADDR_IN service;
char *ip;
unsigned short port;
public:
Header(void)
{
wsa_version = 0x202;
ip = "0x7f.0.0.1";
port = 0x51;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(ip);
service.sin_port = htons(port);
}
} Header;
typedef struct Net
{
private:
int result;
HANDLE thrd;
DWORD exit_code;
void WSAInit(WSAData *data, WORD *wsa_version)
{
result = WSAStartup(*wsa_version, &(*data));
if(result != NO_ERROR)
{
std::cout << "WSAStartup() failed with the error: " << result << std::endl;
}
else
{
std::cout << (*data).szDescription << " " << (*data).szSystemStatus << std::endl;
}
}
void SocketInit(SOCKET *my_socket)
{
(*my_socket) = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if((*my_socket) == INVALID_SOCKET)
{
std::cout << "Socket initialization failed with the error: " << WSAGetLastError() << std::endl;
WSACleanup();
}
else
{
std::cout << "Socket initialization successful!" << std::endl;
}
}
void SocketBind(SOCKET *my_socket, SOCKADDR_IN *service)
{
result = bind((*my_socket), (SOCKADDR*)&(*service), sizeof(*service));
if(result == SOCKET_ERROR)
{
std::cout << "Socket binding failed with the error: " << WSAGetLastError() << std::endl;
closesocket((*my_socket));
WSACleanup();
}
else
{
std::cout << "Socket binding successful!" << std::endl;
}
result = listen(*my_socket, SOMAXCONN);
if(result == SOCKET_ERROR)
{
std::cout << "Socket listening failed with the error: " << WSAGetLastError() << std::endl;
}
else
{
std::cout << "Listening to the socket..." << std::endl;
}
}
void SocketAccept(SOCKET *my_socket)
{
SOCKET sock_accept = accept((*my_socket), 0, 0);
if(sock_accept == INVALID_SOCKET)
{
std::cout << "Accept failed with the error: " << WSAGetLastError() << std::endl;
closesocket(*my_socket);
WSACleanup();
}
else
{
std::cout << "Client socket connected!" << std::endl;
thrd = CreateThread(NULL, 0, &Net::Threading, &sock_accept, 0, NULL);
}
}
static void HandleRequest(char response[], int length)
{
std::cout << std::endl;
for(int i = 0; i < length; i++)
{
std::cout << response[i];
}
std::cout << std::endl;
}
static DWORD WINAPI Threading(LPVOID lpParam)
{
SOCKET *my_socket = (SOCKET*)lpParam;
char data[0x400];
int result = recv((*my_socket), data, sizeof(data), 0);
HandleRequest(data, result);
char *response = "HTTP/1.1 200 OK\r\nServer: Amegas.sys-IS/1.0\r\nContent-type: text/html\r\nSet-Cookie: ASD643DUQE7423HFDG; path=/\r\nCache-control: private\r\n\r\n<h1>Hello World!</h1>\r\n\r\n";
result = send((*my_socket), response, (int)strlen(response), 0);
if(result == SOCKET_ERROR)
{
std::cout << "Sending data via socket failed with the error: " << WSAGetLastError() << std::endl;
closesocket((*my_socket));
WSACleanup();
}
else
{
result = shutdown((*my_socket), 2);
}
return 0;
}
public:
Net(void)
{
Header *obj_h = new Header();
WSAInit(&obj_h->wsa_data, &obj_h->wsa_version);
SocketInit(&obj_h->sock);
SocketBind(&obj_h->sock, &obj_h->service);
SocketAccept(&obj_h->sock);
delete obj_h;
}
} Net;
int main(void)
{
Net *obj_net = new Net();
delete obj_net;
return 0;
}
答案 0 :(得分:2)
您的操作系统将处理accept()排队 - 不要过于担心它。简单的同步服务器往往像这样运行:
socket listeningSocket:=socket.create;
listeningSocket.bind('0.0.0.0',80); // address/port
listeningSocket.listen;
while(true){
socket serverClientSocket=accept(listeningSocket);
createThread(&serverClientThread,serverClientSocket);
}
void serverClientThread(void *param)
{
inBuffer char[256];
socket myServerClientSocket=(socket)param;
while(true){
int bytesRx=recv(myServerClientSocket,&inBuffer,size(inBuffer));
if (bytesRx>0){
if doSomethingWith(&inBuffer,bytesRx) // not necessarily size(inBuffer) bytes!!
{
send(myServerClientSocket,"Reply from server\r\n");
}
}
else
return; // on error or connection closed
}
}
一个监听线程(可以是控制台应用程序中的主线程)运行accept()循环foerver。单独的serverClientThread实例一直运行,直到客户端断开连接或发生其他错误。