我正在调用一个函数并在函数返回某些数据时添加一个监听器。当返回数据时,我需要调用另一个函数,依此类推。
是否有一种简单的方法可以将这些函数“链接”起来,以便第一个函数触发 - 等待侦听器然后触发第二个触发器创建一个侦听器,依此类推,直到最后一个调用一个单独的函数定义在开始时。我认为它与批量加载器脚本的工作方式相同。
我正在设想这样的代码:
var dataLoader:DataLoader = new DataLoader(onAllComplete, onError);
dataLoader.add(getData1, {args1, args2}, listnerType.DATA_LOADED);
dataLoader.add(getData2, {args3, args4}, listnerType.DATA_LOADED);
dataLoader.add(getData3, {args5, args6}, listnerType.DATA_LOADED);
dataLoader.start();
private function onAllComplete(e:Array):void {
//where e contains an array of all the event results
}
private function onError(e:Event):void {
//will fire if there are any errors along the way
}
谢谢, 约什
答案 0 :(得分:2)
我会做一些简单的事情:(另外,这是排序伪代码,你需要正确的错误事件和东西)
var numLoaded:int = 0;
var numError:int = 0;
var loadingIndex:int = 0;
var itemsToLoad:Array = ['img1.jpg', 'img2.jpg', 'img3.jpg'];
public function startLoading():void{
loader.load(itemsToLoad[loadingIndex];
loader.addEventListener(Event.COMPLETE, completeHandler);
}
public function completeHandler(event:Event):void{
loadingIndex++;
numLoaded++;
if(numLoaded + numError >= itemsToLoad.length){
onAllItemsComplete();
}else{
loader.load(itemsToLoad[loadingIndex];
}
}
public function errorHandler(event:Event):void{
loadingIndex++;
numError++;
if(numLoaded + numError >= itemsToLoad.length){
onAllItemsComplete();
}else{
loader.load(itemsToLoad[loadingIndex];
}
}
答案 1 :(得分:2)
去过那里,做到了。这是AS3代码:
package com.vpg.rns.util {
public class AsynchIterator {
private var iteratorPosition:int;
private var iterableObjects:Array;
private var onApply:Function;
private var onComplete:Function;
private var done:Boolean;
public function get position() { return iteratorPosition; }
public function get isDone() { return done; }
public function get size() { return iterableObjects.length; }
/** Create an iterator that will call the given function repeatCall once for each object in iterableObjects, before finally calling completeCall once at the end.
* The calls will be made asynchronously, with event handlers used to stitch it all together.
*
* @param iterableObjects ....... Every object in this array will be passed as the first argument to repeatCall, in order.
* @param repeatCall ............ This function will be called once for each object in iterableObjects. Its signature is repeatCall(Object, Function).
* @param completeCall .......... Called once after every item in the array has been processed.
*
*
*/
public function AsynchIterator(iterableObjects:Array, repeatCall:Function, completeCall:Function) {
this.iteratorPosition = 0;
this.iterableObjects = iterableObjects;
this.onApply = repeatCall;
this.onComplete = completeCall;
this.done = false;
}
public function iterate():void {
doNext();
}
private function doNext() {
if (isDone) {
// Do nothing - already called onComplete.
}
else if (position == size) {
done = true;
onComplete();
}
else {
var obj:Object = iterableObjects[iteratorPosition++];
onApply(obj, doNext);
}
}
}
}
显然,你需要添加一个错误处理函数,跟踪失败和成功的函数,添加快速失败和自己动手的选项等等。
答案 2 :(得分:0)
我可能会误解你的意图,但是从你所描述的内容来看,你可以在调用处理程序时将它们链接起来......就像:你想做这样的事情但是有更复杂的语法吗?
private function onComplete1(event:Event):void
{
dataLoader.removeEventListener("onComplete", onComplete1);
dataLoader.addEventListener("onComplete", onComplete2);
... // process event
dataLoader.load(); // I don't remember the exact calls...
}
private function onComplete2(event:Event)void
{
dataLoader.removeEventListener("onComplete", onComplete1);
dataLoader.addEventListener("onComplete", onComplete2);
... // process event
dataLoader.load(); // I don't remember the exact calls...
}
答案 3 :(得分:0)
该界面对我来说很好看。实现取决于函数如何返回其数据。 AS3不支持线程,因此您必须编写getData()函数以异步运行。如果您正在从远程站点加载数据或者这很容易,只需使用内置的加载器函数,使用getBytesLoaded()来告知它们何时完成,并在每个人加载时调用OnComplete回调。
如果你只是做了很长时间的计算,那么你将不得不将其分解。类似的东西:
class Computation {
function Step() {/* ... */}
function IsFinished() {/* ... */}
function GetResult() {/* ... */}
}
为您需要执行的每种计算子类化类似的东西,然后将实例传递到数据加载器中。每帧都有一次Step(),并在完成后调用OnComplete回调。
答案 4 :(得分:0)
splinklibrary包含很好地处理链式异步操作的类。