我正在尝试找到一种方法来设置画布的背景,使用从自定义颜色选择器中拾取的颜色,而不删除任何图纸。我正在尝试创建一个可以在画布上绘制的应用程序,而不是将其保存为png。但是当我为当前画布设置新背景时,所有绘图都消失了。我正在使用这样的东西:
mCanvas.drawColor(picker.getColor());
任何想法如何让事情发挥作用?
答案 0 :(得分:7)
已经提到的问题的答案都指向了正确的方向:您需要在单独的图层中分离背景颜色块和前景图,然后合并它们,然后将其全部保存在.png文件中。这就是Adobe Photoshop工作流程的设计方式......如果我们考虑它,它确实有意义:例如像MsPaint这样的软件:因为它不使用图层,它必须依赖洪水填充算法之类的东西完成(尽管是以不完整的方式)远程类似于背景变化的东西...
实现此类操作的一种方法是实例化由2个不同位图支持的2个Canvas对象。第一个Canvas-Bitmap对将用于前景处的绘制,第二个Canvas-Bitmap对将用于合并图层绘制(即前景绘图+背景颜色块)。然后第二个位图将在您需要保存时保存到.png文件中。这样,我们的第一个Canvas-Bitmap对存储您的前景信息,如果需要进行背景颜色更改,则不会销毁该信息。每次进行操作时,图层都可以合并到第二个Canvas-Bitmap对中,这样总会有一个具有正确内容的Bitmap,可以随心所欲地保存。
这是我制作的自定义视图,以便清除此方法。它实现了一个简单的视图,用于使用手指在触摸屏上绘制蓝线,背景颜色根据所述手指的XY位置而变化,以便演示背景颜色变化,而没有完整实现固有的不必要的代码复杂性带色轮/菜单/ 除其他外:
package com.epichorns.basicpaint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Paint.Style;
import android.view.View;
public class PaintView extends View{
Bitmap mMergedLayersBitmap=null; //Note: this bitmap here contains the whole of the drawing (background+foreground) to be saved.
Canvas mMergedLayersCanvas=null;
Bitmap mBitmap = null; //bitmap onto which we draw our stuff
Canvas mCanvas = null; //Main canvas. Will be linked to a .bmp file
int mBackgroundColor = 0xFF000000; //default background color
Paint mDefaultPaint = new Paint();
Paint mDrawPaint = new Paint(); //used for painting example foreground stuff... We draw line segments.
Point mDrawCoor = new Point(); //used to store last location on our PaintView that was finger-touched
//Constructor: we instantiate 2 Canvas-Bitmap pairs
public PaintView(Context context, int width, int height) {
super(context);
mMergedLayersBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mMergedLayersCanvas = new Canvas(mMergedLayersBitmap);
mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
//Change background color
public void changeColor(int newColor){
mBackgroundColor = newColor;
invalidate(); //refresh view: this will indirectly invoke onDraw soon afterwards
}
//Called by user of PaintView in order to start a painting "stroke" (finger touching touch-screen): stores the
//location of the finger when it first touched the screen
public void startDraw(int x, int y, int radius, int color){
mDrawPaint.setColor(color);
mDrawPaint.setStyle(Style.STROKE);
mDrawPaint.setStrokeWidth(radius);
mDrawCoor.x = x;
mDrawCoor.y = y;
}
//Called by user of PaintView when finger touching touch-screen is moving (must be called after a startDraw,
//as the latter initializes a couple of necessary things)
public void continueDraw(int x, int y){
mCanvas.drawLine(mDrawCoor.x, mDrawCoor.y, x, y, mDrawPaint);
mDrawCoor.x = x;
mDrawCoor.y = y;
invalidate(); //refresh view: this will indirectly invoke onDraw soon afterwards
}
//Merge the foreground Canvas-Bitmap with a solid background color, then stores this in the 2nd Canvas-Bitmap pair.
private void mergeLayers(){
mMergedLayersCanvas.drawColor(mBackgroundColor);
mMergedLayersCanvas.drawBitmap(mBitmap, 0, 0, mDefaultPaint);
}
@Override
public void onDraw(Canvas canvas){
mergeLayers();
canvas.drawBitmap(mMergedLayersBitmap, 0, 0, mDefaultPaint);
}
}
为了测试此视图,这是一个使用PaintView
类的测试活动。这两个文件在Android项目中都是自给自足的,因此您可以在真实设备上进行测试而不会有麻烦:
package com.epichorns.basicpaint;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.widget.LinearLayout;
import com.epichorns.basicpaint.PaintView;
public class BasicPaintActivity extends Activity {
PaintView mPaintView=null;
LinearLayout mL = null;
boolean mIsDrawing=false;
int mBackgroundColor = 0xFF000000;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Display display = getWindowManager().getDefaultDisplay();
final float dispWidth = (float)display.getWidth();
final float dispHeight = (float)display.getHeight();
mPaintView = new PaintView(this, display.getWidth(), display.getHeight());
mPaintView.changeColor(mBackgroundColor);
mPaintView.setOnTouchListener(new View.OnTouchListener(){
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction()==MotionEvent.ACTION_DOWN){
mPaintView.startDraw((int)event.getX(), (int)event.getY(), 6, 0x806060FF);
mIsDrawing=true;
return true;
}
else if(event.getAction()==MotionEvent.ACTION_UP){
mIsDrawing=false;
return true;
}
else if(event.getAction()==MotionEvent.ACTION_MOVE){
if(mIsDrawing){
//To demonstrate background change, change background color depending on X-Y position
int r = (int)(255f*event.getX()/dispWidth);
int g = (int)(255f*event.getY()/dispHeight);
mBackgroundColor = Color.argb(0xFF, r,g, 0x00);
Log.d("DEBUG1", "Color channels: (r, g) = ("+String.valueOf(r)+", "+String.valueOf(g)+")");
mPaintView.changeColor(mBackgroundColor);
//now, draw stuff where finger was dragging...
mPaintView.continueDraw((int)event.getX(), (int)event.getY());
return true;
}
else{
return false;
}
}
return false;
}
});
setContentView(mPaintView);
}
}
答案 1 :(得分:4)
绘制颜色时,会在绘图上绘制。你需要绘制颜色,然后再绘制其他所有东西。
答案 2 :(得分:1)
看看你是否想在画布上进行更改,然后你必须调用invalidate来对屏幕应用这些更改。如果你调用invalidate,那么你的onDraw()
方法将会调用。
如果你想从颜色选择器中更改画布的背景颜色,然后在变量中保存颜色值,并在保存变量后调用invalidate.Now你的onDraw()
将调用。现在通过调用{{1来更改画布的背景在setBackgroundColor(color variable)
中填写您想要的其他内容
答案 3 :(得分:1)
使用canvas.drawARGB(a,r,g,b) 它将适用于明确的
答案 4 :(得分:0)
只要您的背景是并且将使用其他颜色,您就可以:
for (x...)
for (y...)
if (bitmap.getPixel(x,y) == oldBackgroundColor)
bitmap.setPixel(x,y,newBackgroundColor)
或者,您可以在屏幕外的位图上绘制内容,然后绘制背景,然后在屏幕外绘制实际的位图。这样,您可以更改将在下一个两步绘图发生时使用的背景颜色。
答案 5 :(得分:0)
@Android-Droid
这两行代码对我来说就像魅力一样。当用户点击任何颜色(例如:红色)时,将该颜色设置为mPaint,如
mPaint.setColor(Color.RED);
什么时候你想改变画布颜色
dv.setBackgroundColor(mPaint.getColor());
其中dv是扩展视图的类的对象(自定义视图)。 尝试一下,如果您遇到任何问题,请告诉我。
答案 6 :(得分:0)
也许这是一个古老的问题,但我想为这个解决方案做出贡献,如果你从一个来源获取位图,然后用画布做一个drawable,也许这可以适合你:
@Override
public Bitmap transform(final Bitmap source) {
//Background for transparent images
Bitmap backg = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888);
backg.eraseColor(Color.WHITE); // Any color you want...
Paint back = new Paint();
BitmapShader backshader = new BitmapShader(backg,
BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
back.setShader(backshader);
back.setAntiAlias(true);
// Image for the draw
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP,
Shader.TileMode.CLAMP));
Bitmap output = Bitmap.createBitmap(source.getWidth(), source.getHeight(), source.getConfig());
Canvas canvas = new Canvas(output);
// IMPORTANT THING
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth()
- margin, source.getHeight() - margin), radius, radius, back); // Draw the background first...
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth()
- margin, source.getHeight() - margin), radius, radius, paint); // And then Draw the image, so it draws on top of the background
if (source != output) {
source.recycle();
}
// This is for if i want to put a border in the drawable, its optional
Paint paint1 = new Paint();
paint1.setColor(Color.parseColor("#CC6C7B8B"));
paint1.setStyle(Style.STROKE);
paint1.setAntiAlias(true);
paint1.setStrokeWidth(2);
canvas.drawRoundRect(new RectF(margin, margin, source.getWidth()
- margin, source.getHeight() - margin), radius, radius, paint1);
// and then, return the final drawable...
return output;
}
希望它有所帮助...