嘿所有,我是asio和boost的新手,我一直在尝试实现TCP Server&客户端,以便我可以传输std :: vector - 但到目前为止我都失败了。我发现Asio的提升文档缺乏(至少可以说)并且难以理解(英语不是我的主要语言)。
无论如何,我一直在关注iostreams示例,我一直在尝试实现面向对象的解决方案 - 但我失败了。
我正在尝试实施的服务器应该能够接受来自多个客户端的连接(我该怎么做?)
服务器应该接收std :: vector,/ *做一些事情* /然后将其返回给客户端,以便客户端可以告诉服务器收到的数据完好无损。
*。h file
class TCP_Server : private boost::noncopyable
{
typedef boost::shared_ptr<TCP_Connection> tcp_conn_pointer;
public :
TCP_Server(ba::io_service &io_service, int port);
virtual ~TCP_Server() {}
virtual void Start_Accept();
private:
virtual void Handle_Accept(const boost::system::error_code& e);
private :
int m_port;
ba::io_service& m_io_service; // IO Service
bi::tcp::acceptor m_acceptor; // TCP Connections acceptor
tcp_conn_pointer m_new_tcp_connection; // New connection pointer
};
* .cpp文件
TCP_Server::TCP_Server(boost::asio::io_service &io_service, int port) :
m_io_service(io_service),
m_acceptor(io_service, bi::tcp::endpoint(bi::tcp::v4(), port)),
m_new_tcp_connection(TCP_Connection::Create(io_service))
{
m_port = port;
Start_Accept();
}
void TCP_Server::Start_Accept()
{
std::cout << "[TCP_Server][Start_Accept] => Listening on port : " << m_port << std::endl;
//m_acceptor.async_accept(m_new_tcp_connection->Socket(),
// boost::bind(&TCP_Server::Handle_Accept, this,
// ba::placeholders::error));
m_acceptor.async_accept(*m_stream.rdbuf(),
boost::bind(&TCP_Server::Handle_Accept,
this,
ba::placeholders::error));
}
void TCP_Server::Handle_Accept(const boost::system::error_code &e)
{
if(!e)
{
/*boost::thread T(boost::bind(&TCP_Connection::Run, m_new_tcp_connection));
std::cout << "[TCP_Server][Handle_Accept] => Accepting incoming connection. Launching Thread " << std::endl;
m_new_tcp_connection = TCP_Connection::Create(m_io_service);
m_acceptor.async_accept(m_new_tcp_connection->Socket(),
boost::bind(&TCP_Server::Handle_Accept,
this,
ba::placeholders::error));*/
m_stream << "Server Response..." << std::endl;
}
}
客户应该如何看待? 当两个应用程序“交谈”时,如何使连接保持活动状态?
答案 0 :(得分:3)
AFAIK ASIO iostream仅适用于同步I / O.但是您的示例向我提示您要使用异步I / O. 下面是一个服务器的小例子,它使用异步I / O来读取请求,该请求包含一个整数数组,前面是请求中整数的4字节计数。 所以实际上我将整数向量序列化为 count(4个字节) INT INT ... 等等 如果读取int的向量成功,服务器将写入4字节的响应代码(= 1),然后从客户端发出新请求的读取。足够说,代码如下。
#include <iostream>
#include <vector>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <boost/asio.hpp>
using namespace boost::asio;
using boost::asio::ip::tcp;
class Connection
{
public:
Connection(tcp::acceptor& acceptor)
: acceptor_(acceptor), socket_(acceptor.get_io_service(), tcp::v4())
{
}
void start()
{
acceptor_.get_io_service().post(boost::bind(&Connection::start_accept, this));
}
private:
void start_accept()
{
acceptor_.async_accept(socket_,boost::bind(&Connection::handle_accept, this,
placeholders::error));
}
void handle_accept(const boost::system::error_code& err)
{
if (err)
{
//Failed to accept the incoming connection.
disconnect();
}
else
{
count_ = 0;
async_read(socket_, buffer(&count_, sizeof(count_)),
boost::bind(&Connection::handle_read_count,
this, placeholders::error, placeholders::bytes_transferred));
}
}
void handle_read_count(const boost::system::error_code& err, std::size_t bytes_transferred)
{
if (err || (bytes_transferred != sizeof(count_))
{
//Failed to read the element count.
disconnect();
}
else
{
elements_.assign(count_, 0);
async_read(socket_, buffer(elements_),
boost::bind(&Connection::handle_read_elements, this,
placeholders::error, placeholders::bytes_transferred));
}
}
void handle_read_elements(const boost::system::error_code& err, std::size_t bytes_transferred)
{
if (err || (bytes_transferred != count_ * sizeof(int)))
{
//Failed to read the request elements.
disconnect();
}
else
{
response_ = 1;
async_write(socket_, buffer(&response_, sizeof(response_)),
boost::bind(&Connection::handle_write_response, this,
placeholders::error, placeholders::bytes_transferred));
}
}
void handle_write_response(const boost::system::error_code& err, std::size_t bytes_transferred)
{
if (err)
disconnect();
else
{
//Start a fresh read
count_ = 0;
async_read(socket_, buffer(&count_, sizeof(count_)),
boost::bind(&Connection::handle_read_count,
this, placeholders::error, placeholders::bytes_transferred));
}
}
void disconnect()
{
socket_.shutdown(tcp::socket::shutdown_both);
socket_.close();
socket_.open(tcp::v4());
start_accept();
}
tcp::acceptor& acceptor_;
tcp::socket socket_;
std::vector<int> elements_;
long count_;
long response_;
};
class Server : private boost::noncopyable
{
public:
Server(unsigned short port, unsigned short thread_pool_size, unsigned short conn_pool_size)
: acceptor_(io_service_, tcp::endpoint(tcp::v4(), port), true)
{
unsigned short i = 0;
for (i = 0; i < conn_pool_size; ++i)
{
ConnectionPtr conn(new Connection(acceptor_));
conn->start();
conn_pool_.push_back(conn);
}
// Start the pool of threads to run all of the io_services.
for (i = 0; i < thread_pool_size; ++i)
{
thread_pool_.create_thread(boost::bind(&io_service::run, &io_service_));
}
}
~Server()
{
io_service_.stop();
thread_pool_.join_all();
}
private:
io_service io_service_;
tcp::acceptor acceptor_;
typedef boost::shared_ptr<Connection> ConnectionPtr;
std::vector<ConnectionPtr> conn_pool_;
boost::thread_group thread_pool_;
};
boost::function0<void> console_ctrl_function;
BOOL WINAPI console_ctrl_handler(DWORD ctrl_type)
{
switch (ctrl_type)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_SHUTDOWN_EVENT:
console_ctrl_function();
return TRUE;
default:
return FALSE;
}
}
void stop_server(Server* pServer)
{
delete pServer;
pServer = NULL;
}
int main()
{
Server *pServer = new Server(10255, 4, 20);
console_ctrl_function = boost::bind(stop_server, pServer);
SetConsoleCtrlHandler(console_ctrl_handler, TRUE);
while(true)
{
Sleep(10000);
}
}
答案 1 :(得分:1)
我相信您发布的代码有点不完整/不正确。尽管如此,这里有一些指导..
1) 您的async_accept()调用似乎有误。应该是这样的,
m_acceptor.async_accept(m_new_tcp_connection->socket(),...)
2) 请注意,在接受套接字后,将调用Handle_Accept()函数。换句话说,当控件到达Handle_Accept()时,您只需要写入套接字。像
这样的东西void TCP_Server::Handle_Accept(const system::error_code& error)
{
if(!error)
{
//send data to the client
string message = "hello there!\n";
//Write data to the socket and then call the handler AFTER that
//Note, you will need to define a Handle_Write() function in your TCP_Connection class.
async_write(m_new_tcp_connection->socket(),buffer(message),bind(&TCP_Connection::Handle_Write, this,placeholders::error,placeholders::bytes_transferred));
//accept the next connection
Start_Accept();
}
}
3) 至于客户,你应该看看这里: http://www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/tutorial/tutdaytime1.html
答案 2 :(得分:1)
如果您在两端的通信都是用C ++实现的,那么可以使用Boost Serialization库将矢量sezil化为字节并将它们传输到另一台机器。在另一端,您将使用boost序列化lib来取消对象。我看到至少有两种方法可以这样做。
Boost序列化的优势:这种方法也适用于在32位和64位系统之间传输对象。
以下是链接:
code project article
boost mailing list ideas
的问候,
Ovanes