Boost :: Asio :: Ip :: Tcp :: Iostream问题

时间:2009-06-16 20:49:53

标签: c++ boost-asio

嘿所有,我是asio和boost的新手,我一直在尝试实现TCP Server&客户端,以便我可以传输std :: vector - 但到目前为止我都失败了。我发现Asio的提升文档缺乏(至少可以说)并且难以理解(英语不是我的主要语言)。

无论如何,我一直在关注iostreams示例,我一直在尝试实现面向对象的解决方案 - 但我失败了。

我正在尝试实施的服务器应该能够接受来自多个客户端的连接(我该怎么做?)

服务器应该接收std :: vector,/ *做一些事情* /然后将其返回给客户端,以便客户端可以告诉服务器收到的数据完好无损。

*。h file

class TCP_Server : private boost::noncopyable
        {
            typedef boost::shared_ptr<TCP_Connection> tcp_conn_pointer;

            public :
                TCP_Server(ba::io_service &io_service, int port);
                virtual ~TCP_Server() {}
                virtual void Start_Accept();
            private:
                virtual void Handle_Accept(const boost::system::error_code& e);
            private :
                int                 m_port;
                ba::io_service&     m_io_service;               // IO Service
                bi::tcp::acceptor   m_acceptor;         // TCP Connections acceptor
                tcp_conn_pointer    m_new_tcp_connection;   // New connection pointer
        };

* .cpp文件

TCP_Server::TCP_Server(boost::asio::io_service &io_service, int port) : 
            m_io_service(io_service), 
            m_acceptor(io_service, bi::tcp::endpoint(bi::tcp::v4(), port)), 
            m_new_tcp_connection(TCP_Connection::Create(io_service))
        {
            m_port = port;
            Start_Accept();
        }

        void TCP_Server::Start_Accept()
        {
            std::cout << "[TCP_Server][Start_Accept] => Listening on port : " << m_port << std::endl;
            //m_acceptor.async_accept(m_new_tcp_connection->Socket(),
            //                        boost::bind(&TCP_Server::Handle_Accept, this,
            //                                    ba::placeholders::error));


                m_acceptor.async_accept(*m_stream.rdbuf(),
                boost::bind(&TCP_Server::Handle_Accept, 
                this,
                ba::placeholders::error));
        }

        void TCP_Server::Handle_Accept(const boost::system::error_code &e)
        {
            if(!e)
            {

                /*boost::thread T(boost::bind(&TCP_Connection::Run, m_new_tcp_connection));
                std::cout << "[TCP_Server][Handle_Accept] => Accepting incoming connection. Launching Thread " << std::endl;
                m_new_tcp_connection = TCP_Connection::Create(m_io_service);
                m_acceptor.async_accept(m_new_tcp_connection->Socket(), 
                                        boost::bind(&TCP_Server::Handle_Accept, 
                                                    this, 
                                                    ba::placeholders::error));*/
                m_stream << "Server Response..." << std::endl;
            }
        }

客户应该如何看待? 当两个应用程序“交谈”时,如何使连接保持活动状态?

3 个答案:

答案 0 :(得分:3)

AFAIK ASIO iostream仅适用于同步I / O.但是您的示例向我提示您要使用异步I / O. 下面是一个服务器的小例子,它使用异步I / O来读取请求,该请求包含一个整数数组,前面是请求中整数的4字节计数。 所以实际上我将整数向量序列化为 count(4个字节) INT INT ... 等等 如果读取int的向量成功,服务器将写入4字节的响应代码(= 1),然后从客户端发出新请求的读取。足够说,代码如下。

#include <iostream>
#include <vector>
#include <boost/bind.hpp>
#include <boost/function.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/thread.hpp>
#include <boost/asio.hpp>

using namespace boost::asio;
using boost::asio::ip::tcp;

class Connection
{
public:
    Connection(tcp::acceptor& acceptor)
        : acceptor_(acceptor), socket_(acceptor.get_io_service(), tcp::v4())
    {
    }
    void start()
    {
        acceptor_.get_io_service().post(boost::bind(&Connection::start_accept, this));
    }
private:
    void start_accept()
    {
        acceptor_.async_accept(socket_,boost::bind(&Connection::handle_accept, this, 
            placeholders::error));
    }
    void handle_accept(const boost::system::error_code& err)
    {
        if (err)
        {
            //Failed to accept the incoming connection.
            disconnect();
        }
        else
        {
            count_ = 0;
            async_read(socket_, buffer(&count_, sizeof(count_)),
                boost::bind(&Connection::handle_read_count,
                this, placeholders::error, placeholders::bytes_transferred));
        }
    }
    void handle_read_count(const boost::system::error_code& err, std::size_t bytes_transferred)
    {
        if (err || (bytes_transferred != sizeof(count_))
        {
            //Failed to read the element count.
            disconnect();
        }
        else
        {
            elements_.assign(count_, 0);
            async_read(socket_, buffer(elements_), 
                boost::bind(&Connection::handle_read_elements, this,
                placeholders::error, placeholders::bytes_transferred));
        }
    }

    void handle_read_elements(const boost::system::error_code& err, std::size_t bytes_transferred)
    {
        if (err || (bytes_transferred != count_ * sizeof(int)))
        {
            //Failed to read the request elements.
            disconnect();
        }
        else
        {
            response_ = 1;
            async_write(socket_, buffer(&response_, sizeof(response_)),
                boost::bind(&Connection::handle_write_response, this,
                placeholders::error, placeholders::bytes_transferred));
        }
    }
    void handle_write_response(const boost::system::error_code& err, std::size_t bytes_transferred)
    {
        if (err)
            disconnect();
        else
        {
            //Start a fresh read 
            count_ = 0;
            async_read(socket_, buffer(&count_, sizeof(count_)),
                boost::bind(&Connection::handle_read_count,
                this, placeholders::error, placeholders::bytes_transferred));
        }
    }
    void disconnect()
    {
        socket_.shutdown(tcp::socket::shutdown_both);
        socket_.close();
        socket_.open(tcp::v4());
        start_accept();
    }
    tcp::acceptor& acceptor_;
    tcp::socket socket_;
    std::vector<int> elements_;
    long count_;
    long response_;
};

class Server : private boost::noncopyable
{
public:
    Server(unsigned short port, unsigned short thread_pool_size, unsigned short conn_pool_size)
        : acceptor_(io_service_, tcp::endpoint(tcp::v4(), port), true)
    {
        unsigned short i = 0;
        for (i = 0; i < conn_pool_size; ++i)
        {
            ConnectionPtr conn(new Connection(acceptor_));
            conn->start();
            conn_pool_.push_back(conn);
        }

        // Start the pool of threads to run all of the io_services.
        for (i = 0; i < thread_pool_size; ++i)
        {
            thread_pool_.create_thread(boost::bind(&io_service::run, &io_service_));
        }
    }   
    ~Server()
    {
        io_service_.stop();
        thread_pool_.join_all();
    }

private:
    io_service io_service_;
    tcp::acceptor acceptor_;
    typedef boost::shared_ptr<Connection> ConnectionPtr;
    std::vector<ConnectionPtr> conn_pool_;
    boost::thread_group thread_pool_;
};

boost::function0<void> console_ctrl_function;

BOOL WINAPI console_ctrl_handler(DWORD ctrl_type)
{
  switch (ctrl_type)
  {
  case CTRL_C_EVENT:
  case CTRL_BREAK_EVENT:
  case CTRL_CLOSE_EVENT:
  case CTRL_SHUTDOWN_EVENT:
    console_ctrl_function();
    return TRUE;
  default:
    return FALSE;
  }
}

void stop_server(Server* pServer)
{
    delete pServer;
    pServer = NULL;
}

int main()
{
    Server *pServer = new Server(10255, 4, 20);
    console_ctrl_function = boost::bind(stop_server, pServer);
    SetConsoleCtrlHandler(console_ctrl_handler, TRUE);
    while(true)
    {
        Sleep(10000);
    }
}

答案 1 :(得分:1)

我相信您发布的代码有点不完整/不正确。尽管如此,这里有一些指导..

1) 您的async_accept()调用似乎有误。应该是这样的,

m_acceptor.async_accept(m_new_tcp_connection->socket(),...)

2) 请注意,在接受套接字后,将调用Handle_Accept()函数。换句话说,当控件到达Handle_Accept()时,您只需要写入套接字。像

这样的东西
void TCP_Server::Handle_Accept(const system::error_code& error)
{
  if(!error)
  {
    //send data to the client
    string message = "hello there!\n";

    //Write data to the socket and then call the handler AFTER that
    //Note, you will need to define a Handle_Write() function in your TCP_Connection class.
async_write(m_new_tcp_connection->socket(),buffer(message),bind(&TCP_Connection::Handle_Write, this,placeholders::error,placeholders::bytes_transferred)); 

    //accept the next connection
    Start_Accept();
  }
}

3) 至于客户,你应该看看这里: http://www.boost.org/doc/libs/1_39_0/doc/html/boost_asio/tutorial/tutdaytime1.html

答案 2 :(得分:1)

如果您在两端的通信都是用C ++实现的,那么可以使用Boost Serialization库将矢量sezil化为字节并将它们传输到另一台机器。在另一端,您将使用boost序列化lib来取消对象。我看到至少有两种方法可以这样做。

Boost序列化的优势:这种方法也适用于在32位和64位系统之间传输对象。

以下是链接:
code project article
boost mailing list ideas

的问候,
Ovanes