我正在使用Learning Cocos2D一书中的模式。我有一个GameState类,它是一个可以保存为状态的单例。第一次创建类时,BOOL soundOn将init视为false,但是数组levelProgress dosent。我在试图初始化数组的所有行上发表了评论。 该类使用一个辅助器来加载和保存数据。 当我尝试1或2时,我在类方法中获取“实例变量'levelProgress'”错误。
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@interface GameState : NSObject <NSCoding> {
BOOL soundOn;
NSMutableArray *levelProgress;
}
+ (GameState *) sharedInstance;
- (void)save;
@property (assign) BOOL soundOn;
@property (nonatomic, retain) NSMutableArray *levelProgress;
@end
#import "GameState.h"
#import "GCDatabase.h"
@implementation GameState
@synthesize soundOn;
@synthesize levelProgress;
static GameState *sharedInstance = nil;
+(GameState*)sharedInstance {
@synchronized([GameState class])
{
if(!sharedInstance) {
sharedInstance = [loadData(@"GameState") retain];
if (!sharedInstance) {
[[self alloc] init];
// 1. levelProgress = [[NSMutableArray alloc] init];
}
}
return sharedInstance;
}
return nil;
}
+(id)alloc
{
@synchronized ([GameState class])
{
NSAssert(sharedInstance == nil, @"Attempted to allocate a \
second instance of the GameState singleton");
sharedInstance = [super alloc];
// 2. levelProgress = [[NSMutableArray alloc] init];
return sharedInstance;
}
return nil;
}
- (void)save {
saveData(self, @"GameState");
}
- (void)encodeWithCoder:(NSCoder *)encoder {
// 3. levelProgress = [[NSMutableArray alloc] init];
[encoder encodeBool:currentChoosenCountry forKey:@"soundOn"];
[encoder encodeObject:levelProgress forKey:@"levelProgress"];
}
- (id)initWithCoder:(NSCoder *)decoder {
if ((self = [super init])) {
// 4. levelProgress = [[NSMutableArray alloc] init];
soundOn = [decoder decodeBoolForKey:@"soundOn"];
levelProgress = [decoder decodeObjectForKey:@"levelProgress"];
}
return self;
}
@end
解决方案: * 我刚刚添加了av init方法...... *
-(id)init {
self = [super init];
if (self != nil) {
levelProgress = [[NSMutableArray alloc] init];
}
return self;
}
答案 0 :(得分:1)
试试这个(此代码可能包含语法或逻辑错误 - 我在记事本中写了它):
@interface GameState : NSObject <NSCoding>
@property (nonatomic, readwrite) BOOL soundOn;
@property (nonatomic, retain) NSMutableArray *levelProgress;
+ (GameState *)sharedState;
- (void)writeDataToCache;
@end
//
@implementation GameState
@synthesize soundOn, levelProgress;
#pragma mark - Singleton
static GameState *sharedState = nil;
+ (void)initialize {
static BOOL initialized = NO;
if (!initialized) {
initialized = YES;
if ([[NSFileManager defaultManager] fileExistsAtPath:[NSString stringWithFormat:@"%@/gameState", pathCache]]) {
NSData *encodedObject = [[NSData alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/gameState", pathCache]];
data = [NSKeyedUnarchiver unarchiveObjectWithData:encodedObject];
}
else
data = [[GameState alloc] init];
}
}
+ (GameState *)sharedState {
return sharedState;
}
#pragma mark - Initialization
- (id)init {
if (self = [super init]) { // will be inited while application first run
soundOn = NO;
levelProgress = [[NSMutableArray alloc] init];
return self;
}
return nil;
}
#pragma mark - Coding Implementation
- (void)writeDataToCache { // use this method to save current state to cache
NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:self];
if([[NSFileManager defaultManager] fileExistsAtPath:[NSString stringWithFormat:@"%@/GameState", pathCache]])
[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/GameState", pathCache] error:nil];
[[NSFileManager defaultManager] createFileAtPath:[NSString stringWithFormat:@"%@/GameState", pathCache] contents:encodedObject attributes:nil];
NSLog(@"GameState was saved successfully.");
}
- (void)encodeWithCoder:(NSCoder*)encoder {
[encoder encodeBool:self.soundOn forKey:@"soundOn"];
[encoder encodeObject:self.levelProgress forKey:@"levelProgress"];
}
- (id)initWithCoder:(NSCoder*)decoder {
if ((self = [super init])) {
self.soundOn = [decoder decodeBoolForKey:@"soundOn"];
self.levelProgress = [decoder decodeObjectForKey:@"levelProgress"];
NSLog(@"GameState was inited successfully");
return self;
}
return nil;
}
@end
答案 1 :(得分:0)
1&amp; 2是相同的(并且不应该工作,因为levelProgress是一个实例变量),3和4应该对数组进行编码/解码,而不是重新初始化它。
答案 2 :(得分:0)
1和2是错误的 - 如果不指定实例,则无法访问实例变量。
您可以通过将行更改为sharedInstance.levelProgress = ...
来修复1。
2只是一个坏主意,你打破了使用init...
方法初始化的常见惯例,它可能会让其他程序员感到惊讶并导致问题,这些程序员以后会处理相同的代码。
3和4都可以,但是如果loadData
失败,它们将不会执行,对象将使用普通init
进行初始化,数组将为nil
指针:
[[self alloc] init];
你还应该覆盖init
并初始化那里的属性。