我在Qt中创建了一个非常简单的GUI项目,如下所示:
主:
#include <QApplication>
#include "dialog.h"
int main(int c, char* v[])
{
QApplication app(c,v);
Dialog* d = new Dialog;
d->show();
app.exec();
}
dialog.h:
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include "ui_dialog.h"
#include "progress_dialog.h"
class Dialog : public QDialog, private Ui::Dialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private:
progress_dialog* progress_dialog_;
public slots:
void create_and_show_progress_dialog();
void delete_progress_dialog();
};
#endif // DIALOG_H
dialog.cpp:
#include "dialog.h"
#include "ui_dialog.h"
#include <QMessageBox>
Dialog::Dialog(QWidget *parent) :
QDialog(parent),progress_dialog_(new progress_dialog)
{
setupUi(this);
connect(pushButton,SIGNAL(clicked()),this,SLOT(create_and_show_progress_dialog()));
connect(progress_dialog_,SIGNAL(rejected()),this,SLOT(delete_progress_dialog()));
}
void Dialog::create_and_show_progress_dialog()
{
if (!progress_dialog_)
progress_dialog_ = new progress_dialog;
progress_dialog_->exec();
}
void Dialog::delete_progress_dialog()
{
delete progress_dialog_;
progress_dialog_ = nullptr;
QMessageBox::information(this,"Progress destroyed","I've just destroyed progress");
}
Dialog::~Dialog()
{
}
progress_dialog:
#ifndef PROGRESS_DIALOG_H
#define PROGRESS_DIALOG_H
#include "ui_progress_dialog.h"
class progress_dialog : public QDialog, private Ui::progress_dialog
{
Q_OBJECT
public:
explicit progress_dialog(QWidget *parent = 0);
public slots:
void exec_me();
};
#endif // PROGRESS_DIALOG_H
progress_dialog.cpp:
#include "progress_dialog.h"
progress_dialog::progress_dialog(QWidget *parent) :
QDialog(parent)
{
setupUi(this);
}
所以问题是在运行此应用程序并在主对话框上按下push_button后,正在显示progress_dialog。点击连接到拒绝槽的progress_dialog上的push_buttong后,该对话框正在关闭并显示消息:QMessageBox :: information(这是“Progress destroyed”,“我刚刚销毁了进度”);
但是当我第二次这样做时(按下主对话框上的按钮,然后关闭progress_dialog),没有显示任何消息。试图调试它并设置断点:
void Dialog::delete_progress_dialog()
{
delete progress_dialog_;//HERE BREAKPOINT WAS PLACED
progress_dialog_ = nullptr;
QMessageBox::information(this,"Progress destroyed","I've just destroyed progress");
}
但是这个断点刚刚第一次被击中,之后没有点击这个断点 发生了什么事?
答案 0 :(得分:1)
每次创建新的progress_dialog
时都需要重新连接信号 - 当你销毁旧信号时,连接丢失(否则怎么可能,你只是摧毁了信号源)
创建新对象时,create_and_show_progress_dialog
中的连接也是如此。