如何从CLLocationCoordinate2D(中心点)和CLLocationDistance(半径 - 绿线)计算MKPolygon?
我想在给定半径(蓝线)
的地图上显示一个Rect
由于
答案 0 :(得分:0)
通常矩形不具有半径,圆形具有半径。所以我猜你的意思是“正方形的一面”,因为你真的想画一个正方形?
您需要计算方阵角的4个坐标。
- (void) addSquareToMap:(CLLocation*)center withRadius:(float)radius{
// Create a C array of size 4
CLLocationCoordinate2D points[4];
//Fill the array with the four corners (center - radius in each of four directions)
points[0] = CLLocationCoordinate2DMake(center.coordinate.latitude-radius, coord.longitude-radius);
points[1] = CLLocationCoordinate2DMake(center.coordinate.latitude+radius, coord.longitude-radius);
points[2] = CLLocationCoordinate2DMake(center.coordinate.latitude+radius, coord.longitude+radius);
points[3] = CLLocationCoordinate2DMake(center.coordinate.latitude-radius, coord.longitude+radius);
//Create the polygon
MKPolygon* poly = [MKPolygon polygonWithCoordinates:points count:4];
poly.title = @"Square";
// Add it to the map
[map addOverlay:poly];
}
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay{
if ([overlay isKindOfClass:[MKPolygon class]]){
MKPolygonView* aView = [[[MKPolygonView alloc] initWithPolygon:(MKPolygon*)overlay] autorelease];
aView.fillColor = [[UIColor redColor] colorWithAlphaComponent:0.15];
aView.strokeColor = [[UIColor redColor] colorWithAlphaComponent:0.7];
aView.lineWidth = 3;
return aView;
}
return nil;
}
编辑:对不起,我误读了你问题的“米”部分,所以这里有一个更简单的答案。- (void) addSquareToMap:(CLLocation*)center withRadius:(float)radius{
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance(center.coordinate, radius*2, radius*2);
CLLocationCoordinate2D points[4];
//Fill the array with the four corners (center - span/2 in each of four directions)
points[0] = CLLocationCoordinate2DMake(region.center.latitude - region.span.latitudeDelta/2, region.center.longitude - region.span.longitudeDelta/2);
points[1] = CLLocationCoordinate2DMake(region.center.latitude + region.span.latitudeDelta/2, region.center.longitude - region.span.longitudeDelta/2);
points[2] = CLLocationCoordinate2DMake(region.center.latitude + region.span.latitudeDelta/2, region.center.longitude + region.span.longitudeDelta/2);
points[3] = CLLocationCoordinate2DMake(region.center.latitude - region.span.latitudeDelta/2, region.center.longitude + region.span.longitudeDelta/2);
MKPolygon *polygon = [MKPolygon polygonWithCoordinates:points count:4];
polygon.title = @"Square";
// Add it to the map
[self.mapView addOverlay:polygon];
}
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay{
if ([overlay isKindOfClass:[MKPolygon class]]){
MKPolygonView* aView = [[[MKPolygonView alloc] initWithPolygon:(MKPolygon*)overlay] autorelease];
aView.fillColor = [[UIColor redColor] colorWithAlphaComponent:0.15];
aView.strokeColor = [[UIColor redColor] colorWithAlphaComponent:0.7];
aView.lineWidth = 3;
return aView;
}
return nil;
}
您可以使用MapCallouts示例轻松测试它,方法是将allAction方法替换为:
- (IBAction)allAction:(id)sender{
//CLLocationCoordinate2D SF = CLLocationCoordinate2DMake(37.786996, -122.440100) ;
CLLocation *center = [[CLLocation alloc] initWithLatitude:37.786996 longitude:-122.440100];
[self addSquareToMap:center withRadius:1000];
}
答案 1 :(得分:0)
我调整了@Cyril Godefroy的答案并添加了How to make the union between two MKCoordinateRegion的转换
- (MKMapRect) mapRectForCoordinateRegion:(MKCoordinateRegion)coordinateRegion {
CLLocationCoordinate2D topLeftCoordinate = CLLocationCoordinate2DMake(coordinateRegion.center.latitude + (coordinateRegion.span.latitudeDelta / 2.0), coordinateRegion.center.longitude - (coordinateRegion.span.longitudeDelta / 2.0));
MKMapPoint topLeftMapPoint = MKMapPointForCoordinate(topLeftCoordinate);
CLLocationCoordinate2D bottomRightCoordinate = CLLocationCoordinate2DMake(coordinateRegion.center.latitude - (coordinateRegion.span.latitudeDelta / 2.0), coordinateRegion.center.longitude + (coordinateRegion.span.longitudeDelta / 2.0));
MKMapPoint bottomRightMapPoint = MKMapPointForCoordinate(bottomRightCoordinate);
MKMapRect mapRect = MKMapRectMake(topLeftMapPoint.x, topLeftMapPoint.y, fabs(bottomRightMapPoint.x - topLeftMapPoint.x), fabs(bottomRightMapPoint.y - topLeftMapPoint.y));
return mapRect;
}
- (void) addSquareToMap:(CLLocation*)center withRadius:(float)radius{
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance(center, radius*2, radius*2);
MKMapRect rect = [self mapRectForCoordinateRegion:region];
MKMapPoint leftBottom = MKMapPointMake(MKMapRectGetMinX(rect), MKMapRectGetMinY(rect));
MKMapPoint leftTop = MKMapPointMake(MKMapRectGetMinX(rect), MKMapRectGetMaxY(rect));
MKMapPoint rightTop = MKMapPointMake(MKMapRectGetMaxX(rect), MKMapRectGetMaxY(rect));
MKMapPoint rightBottom = MKMapPointMake(MKMapRectGetMaxX(rect), MKMapRectGetMinY(rect));
MKMapPoint rect[4] = {leftBottom, leftTop, rightTop, rightBottom};
MKPolygon *polygon = [MKPolygon polygonWithPoints:rect count:4];
poly.title = @"Square";
// Add it to the map
[map addOverlay:poly];
}
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay{
if ([overlay isKindOfClass:[MKPolygon class]]){
MKPolygonView* aView = [[[MKPolygonView alloc] initWithPolygon:(MKPolygon*)overlay] autorelease];
aView.fillColor = [[UIColor redColor] colorWithAlphaComponent:0.15];
aView.strokeColor = [[UIColor redColor] colorWithAlphaComponent:0.7];
aView.lineWidth = 3;
return aView;
}
return nil;
}