我跟随了几个人的英镑数据库示例。它们似乎都不适合我。当我在我的数据库中保留一些东西时,一切都清楚地在调试时使用英镑(在我的手机上,而不是模拟器)持久化。但是,当我重新启动我的应用程序时,数据库是空的。是否有其他人遇到同样的问题。或者有人有一个完整的工作示例。我知道我的序列化和保存工作...只要我不重新启动我的应用程序加载我的州工作......
我的app.cs中的代码
public static ISterlingDatabaseInstance Database { get; private set; }
private static SterlingEngine _engine;
private static SterlingDefaultLogger _logger;
private void Application_Launching(object sender, LaunchingEventArgs e)
{
ActivateEngine();
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
ActivateEngine();
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
DeactivateEngine();
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
DeactivateEngine();
}
private void ActivateEngine()
{
_engine = new SterlingEngine();
_logger = new SterlingDefaultLogger(SterlingLogLevel.Information);
_engine.Activate();
Database = _engine.SterlingDatabase.RegisterDatabase<SokobanDb>();
}
private void DeactivateEngine()
{
_logger.Detach();
_engine.Dispose();
Database = null;
_engine = null;
}
我的viewModel中的代码
public void LoadState(int level)
{
var levelState = App.Database.Load<LevelState>(level);
if (levelState != null)
{
//TODO: check if game started, then create board from boardstring property else create new board
//Labyrint = new Labyrint(Factory.CreateBoard());
NewGame(level);
}
else
{
NewGame(level);
}
}
public void SaveState()
{
var levelState = new LevelState { LevelId = _level, Moves = Labyrint.Moves, Board = Labyrint.ToString() };
App.Database.Save(levelState);
App.Database.Flush(); //Required to clean indexes etc.
}
答案 0 :(得分:4)
默认的Sterling数据库使用内存驱动程序。要坚持,请将其传递给隔离的存储驱动程序。根据文档指南快速入门:
https://sites.google.com/site/sterlingdatabase/sterling-user-guide/getting-started
代码如下所示:
_databaseInstance = _engine.SterlingDatabase.RegisterDatabase(new IsolatedStorageDriver());
请注意传入隔离存储驱动程序的实例。这应该为您完成。
如有疑问,请查看源附带的单元测试。这些包含大量的内存,隔离存储等示例,以显示各种设置模式。