我正在尝试使用SDL_GetRGBA来显示图像像素的RGBA值,但是我无法使其工作。这是我的代码和输出:
#include <stdio.h>
#include <SDL/SDL.h>
int main() {
SDL_Surface *screen;
SDL_Surface *image;
SDL_Init(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE);
image = SDL_LoadBMP("testimg2.bmp");
Uint32 i,j;
Uint8 r, g, b, a;
Uint8 *p = (Uint8 *) image->pixels;
for (i=0; i < 300; i++) {
for (j=0; j < 4; j++)
printf("i = %u, image->pixels[i*4+%u] = %u\n", i, j, p[i*4+j]);
SDL_GetRGBA(i, image->format, &b, &g, &r, &a);
printf("i = %u, r = %u, g = %u, b = %u, a = %u\n", i, r, g, b, a);
}
SDL_BlitSurface(image, NULL, screen, NULL);
SDL_Flip(screen);
SDL_Delay(2000);
SDL_FreeSurface(image);
SDL_Quit();
return 0;
}
i = 0, image->pixels[i*4+0] = 0
i = 0, image->pixels[i*4+1] = 0
i = 0, image->pixels[i*4+2] = 255
i = 0, image->pixels[i*4+3] = 133
i = 0, r = 0, g = 0, b = 0, a = 255
i = 1, image->pixels[i*4+0] = 0
i = 1, image->pixels[i*4+1] = 0
i = 1, image->pixels[i*4+2] = 255
i = 1, image->pixels[i*4+3] = 140
i = 1, r = 1, g = 0, b = 0, a = 255
i = 2, image->pixels[i*4+0] = 0
i = 2, image->pixels[i*4+1] = 0
i = 2, image->pixels[i*4+2] = 255
i = 2, image->pixels[i*4+3] = 132
i = 2, r = 2, g = 0, b = 0, a = 255
i = 3, image->pixels[i*4+0] = 0
i = 3, image->pixels[i*4+1] = 0
i = 3, image->pixels[i*4+2] = 255
i = 3, image->pixels[i*4+3] = 118
i = 3, r = 3, g = 0, b = 0, a = 255
i = 4, image->pixels[i*4+0] = 0
i = 4, image->pixels[i*4+1] = 0
i = 4, image->pixels[i*4+2] = 255
i = 4, image->pixels[i*4+3] = 114
i = 4, r = 4, g = 0, b = 0, a = 255
i = 5, image->pixels[i*4+0] = 0
i = 5, image->pixels[i*4+1] = 0
i = 5, image->pixels[i*4+2] = 255
i = 5, image->pixels[i*4+3] = 115
i = 5, r = 5, g = 0, b = 0, a = 255
因此,当手动逐字节地通过像素数组时,一切似乎都是正确的,但SDL_GetRGBA函数似乎返回了不正确的值。我不确定我做错了什么。
答案 0 :(得分:0)
来自SDL:
void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
你有:
SDL_GetRGBA(i, image->format, &b, &g, &r, &a);
您的蓝绿红色订单与文档不符,这可能会导致您的红色处于蓝调状态,红色处于红色状态。