应用程序挂在camera.release()

时间:2012-01-09 01:41:53

标签: android camera release flashlight

我正在使用相机闪光灯制作手电筒应用程序。它似乎工作正常,但有时调用camera.release()导致挂起大约一分钟左右。我已经包含了下面的代码。我看了一堆例子,我没有看到任何可能导致这种情况的事情。有什么想法吗?

    //latest
    public void setOn(boolean on, Context context) {    

    if (lock) {
        Log.i(TAG, "lock: true");
        return;
    }


    if (on) {           
        if (mCamera == null) {
            mCamera = Camera.open();
        }

        Parameters params = mCamera.getParameters();
        params.setFlashMode(MODE_TORCH);
        mCamera.setParameters(params);
        mCamera.startPreview();
    } else {
        if (mCamera != null) {              
            try {                   
                Parameters params = mCamera.getParameters();
                params.setFlashMode(MODE_OFF);
                mCamera.setParameters(params);                  
            } finally {
                new Thread(new Runnable() {
                    public void run() {
                        Log.i(TAG, "new Thread - start");
                        lock = true;
                        mCamera.setPreviewCallback(null);
                        mCamera.stopPreview();
                        mCamera.release();
                        mCamera = null;
                        lock = false;
                        Log.i(TAG, "new Thread - end");
                    }
                }).start();                                     
            }
        }
    }
}


//original
public void setOn(boolean on, Context context) {        
    Camera camera = mCamera;
    if (on) {           
        if (camera == null) {
            mCamera = camera = Camera.open();
        }

        Parameters params = camera.getParameters();
        params.setFlashMode(MODE_TORCH);
        camera.setParameters(params);
        camera.startPreview();
    } else {
        if (camera != null) {

            try {                   
                Parameters params = camera.getParameters();
                params.setFlashMode(MODE_OFF);
                camera.setParameters(params);                   
            } finally {
                camera.stopPreview();
                camera.release();
                mCamera = camera = null;
            }
        }
    }
}

4 个答案:

答案 0 :(得分:1)

尝试将它放在线程中以便在后台运行,这样它就不会挂断UI。

new Thread(new Runnable(){
    public void run(){
        camera.setPreviewCallback(null); // PreviewCallback de_init.
        camera.stopPreview(); // stop Preview
        camera.release();
    }
}).start();

答案 1 :(得分:0)

对我来说,有效的解决方案是:

Try{
    camera.stopPreview();
    camera.setPreviewCallback(null);   
    camera.release();
    camera = null;
} catch (Exception e){
    //...
}

答案 2 :(得分:0)

我已经解决了这个问题,在release()

之前添加了camera.unlock()
camera.stopPreview();
camera.setPreviewCallback(null);
camera.unlock();
camera.release();
camera = null;

测试所需的更多设备...

答案 3 :(得分:0)

只需调用您的方法

即可
mCamera.stopPreview();
mCamera.setPreviewCallback(null);
mCamera.release();

你必须在stopPreview和camera.releass之间调用setPreviewCallback(null)