我正在设计一个秤。在那里我需要以白色显示数字。目前在下面的代码中,我试图只显示“825”。之后,我尝试绘制一个灰色的矩形框,以获得比例的背景。但是当我尝试执行时,我看不到数字(“825,在下面的例子中)是不可见的。只有灰色矩形可见。
#define SPD_SCALE_TAPE_STATIC_LINE_COLOR_160 160 // Light GRAY
#define SPD_SCALE_TAPE_STATIC_LINE_COLOR_120 120 // Light GRAY
#define SPD_SCALE_TAPE_STATIC_LINE_COLOR_180 180 // Light GRAY
#define SPD_SCALE_TAPE_STATIC_LINE_COLOR_050 50 // Light GRAY
// Co-ordinates for GRAY box
#define SPD_SCALE_TAPE_GRAY_X1 -8.0
#define SPD_SCALE_TAPE_GRAY_Y1 0.5
#define SPD_SCALE_TAPE_GRAY_X2 -6.0
#define SPD_SCALE_TAPE_GRAY_Y2 6.3
// Method to draw the text with TIMES NEW ROMAN with FONT size = 24
void drawText_TIMES_24(float x, float y, float z, char* text)
{
int i_len = 0;
i_len = strlen(text);
if( i_len > 0)
{
glPushMatrix();
glRasterPos3f(x,y,z);
while( *text != '\0' )
{
if( i_len == 2 )
{
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, ' ');
i_len = 0;
}
else
{
glutBitmapCharacter(GLUT_BITMAP_TIMES_ROMAN_24, *text);
text = text+1;
}
}
glPopMatrix();
}
}
void drawAir_Speed_ReadOut_Val(void)
{
char a[] = "825";
glColor3ub(0, 255, 0);
drawText_TIMES_24(-7.5, 3.0, 0.0, a);
}
// Method to draw Spd Scale Tape Gray Rect
void drawSpd_Scale_Tape_Gray_Rect(void)
{
glColor3ub(SPD_SCALE_TAPE_STATIC_LINE_COLOR_050, SPD_SCALE_TAPE_STATIC_LINE_COLOR_050, SPD_SCALE_TAPE_STATIC_LINE_COLOR_050);
// Draw TOP rectangle GRAY box
glRectf(SPD_SCALE_TAPE_GRAY_X1, SPD_SCALE_TAPE_GRAY_Y1, SPD_SCALE_TAPE_GRAY_X2, SPD_SCALE_TAPE_GRAY_Y2);
// Draw BOTTOM rectangle GRAY box
glRectf(-6.0, -0.5, -8.0, -6.3);
// Draw TOP triangle GRAY box
drawTriangle (-6.5, 0.5, -6.0, 0.0, -6.0, 0.5);
// Draw BOTTOM triangle GRAY box
drawTriangle (-6.5, -0.5, -6.0, 0.0, -6.0, -0.5);
}
void draw(void)
{
drawAir_Speed_ReadOut_Val();
drawSpd_Scale_Tape_Gray_Rect();
}
答案 0 :(得分:0)
猜测 - 您是否在drawText_TIMES_24()内的第一个glPushMatrix()之前调用了glRasterPos3f()?如果是这种情况,你应该考虑调用glTranslatef()而不是做额外的glRasterPos3f()?