我正在尝试创建一个游戏,其中我有JLabel
s形式的背景图像和文本。我该怎么做呢?
我这样做的主要原因是我可以有两个不同字体大小的文本区域。使用g.drawString()
只允许您使用1个文本大小。
到目前为止,这是我的代码:
package com.cgp.buildtown;
import java.awt.Font;
import java.awt.FontFormatException;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsEnvironment;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class Intro extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
private Thread thread;
private BufferedImage bg;
private Font font;
public Intro() {
super();
loadImages();
setFont(loadFont(50f));
}
private Font loadFont(Float f) {
try {
font = Font.createFont(Font.TRUETYPE_FONT, new File("res/komikatext.ttf"));
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
ge.registerFont(font);
} catch (FontFormatException | IOException e) {
e.printStackTrace();
}
return font.deriveFont(f);
}
private void loadImages() {
try {
bg = ImageIO.read(new File("res/introbg.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public void addNotify() {
super.addNotify();
thread = new Thread(this);
thread.start();
}
public void run() {
while(true) {
repaint();
}
}
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawImage(bg, 0, 0, null);
}
}
答案 0 :(得分:4)
这是一种方式。
但当然这仅仅是一个被你自己的代码/规范攻击的版本。要更好地实现相同的想法,请参阅此Background Panel。
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import java.net.URL;
import javax.imageio.ImageIO;
public class Intro extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
private Thread thread;
private BufferedImage bg;
private String html =
"<html><body style='color: yellow;'>" +
"<h1>Game</h1>" +
"<p>Welcome to the Game!";
public Intro() {
super();
loadImages();
setLayout(new BorderLayout());
setBorder(new EmptyBorder(40,40,40,40));
add(new JLabel(html), BorderLayout.NORTH);
add(new JTextField("..enter name"), BorderLayout.SOUTH);
}
private void loadImages() {
try {
URL url = new URL("http://pscode.org/media/stromlo2.jpg");
bg = ImageIO.read(url);
setPreferredSize(new Dimension(bg.getWidth(), bg.getHeight()));
} catch (Exception e) {
e.printStackTrace();
}
}
public void addNotify() {
super.addNotify();
thread = new Thread(this);
thread.start();
}
public void run() {
while(true) {
repaint();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawImage(bg, 0, 0, this);
}
public static void main(String[] args) {
JOptionPane.showMessageDialog(null, new Intro());
}
}
答案 1 :(得分:-2)
首先加载背景图像,然后对其属性进行不透明,然后在其上添加其他组件。