如何多次创建对象以在屏幕上同时移动?

时间:2011-12-09 10:35:23

标签: java swing awt

我有一个在y方向上掉圆的线程。我想现在在屏幕上创建几个圆圈同时随机x位置下降。

import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Goo 
{
protected GooPanel gooPanel;
private boolean loop = true;
protected int width , height;
private int frameTimeInMillis = 50;
private RenderingHints renderingHints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING , RenderingHints.
VALUE_ANTIALIAS_ON);
@SuppressWarnings("serial")

class GooPanel extends JPanel 
{
    public void paintComponent(Graphics g) 
    {
        Graphics2D g2d = (Graphics2D) g;
        g2d.setRenderingHints(renderingHints);
        draw(g2d);
    }
}

public Goo() 
{
    this (800, 500);
}

public Goo(int w, int h) 
{
    width = w;
    height = h;
    JFrame frame = new JFrame ();

    frame.setSize(width , height);
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    gooPanel = new GooPanel ();
    gooPanel.setPreferredSize(new Dimension(w, h));
    frame.getContentPane ().add(gooPanel);
    frame.pack();
    frame.setVisible(true);
}

public void go() 
{
    while (loop) 
    {
        gooPanel.repaint();
        try 
        {
            Thread.sleep(frameTimeInMillis);
        } catch (InterruptedException e) {}
    }
}

public void draw(Graphics2D g) {}

public void setFrameTime(int millis)
{
    frameTimeInMillis = millis;
}

public Component getGooPanel () 
{
    return gooPanel;
}
}

我的FallingDrop课程:

import java.awt.*;

public class FallingDrops extends Goo
{
    double x, y, r;
    int red, green, blue = 0;
    Color a;

FallingDrops() 
{
    x = width / 2;
    r = 10;
    y = -r;
}

FallingDrops(double x) 
{
    this.x = x;
    r = 10;
    y = -r;
}

public void draw(Graphics2D g) 
{
    g.setColor(Color.GRAY);
    g.fillRect(0, 0, width , height);
    g.setColor(Color.WHITE);

    g.fillOval ((int) (x - r), (int) (y - r), (int) (2 * r),
            (int) (2 * r));

    y++;
    if (y - r > height)
        y = -r;

}


public static void main(String [] args) 
{
    int num = 10;
    Goo gooDrop [] = new FallingDrops[num];

    for(int i = 0; i < gooDrop.length; i++)
    {
        double x = Math.random()*800;
        gooDrop[i] = new FallingDrops(x);
        System.out.println(x);
        gooDrop[i].go();
    }

}


}

当前,执行go()方法时循环无法完成;因此只在屏幕上绘制一个对象,而不是在我的循环中指示的几个。我确信这是一个简单的解决方案。我有什么想法吗?

2 个答案:

答案 0 :(得分:2)

while (loop) .. gooPanel.repaint();  

不是自定义绘画的方式。建立一个Swing Timer并在侦听器的repaint()方法中调用actionPerformed()

有关详细信息和工作示例,请参阅教程中的Custom Painting课程。

答案 1 :(得分:2)

方法go()永远不会返回。当它在数组中的第一个对象上调用时,它会继续无限地工作。你应该在一个不断重新绘制的单独线程中进行重新绘制。或者如果你想只在添加了drop时重新绘制,那么在go方法中删除while

public void go() 
{

        gooPanel.repaint();
        try 
        {
            Thread.sleep(frameTimeInMillis);
        } catch (InterruptedException e) {}

}

这样它会在重新制作和暂停后返回。