我有一个JComponent
子类,用于在屏幕上绘制形状。在构造函数中,我尝试将ballX
和ballY
设置为JComponent
的 X 和 Y 大小值的一半,我想我做错了。我现在已经看了很多,但找不到补救措施。代码如下。请记住,这是我第一次真正的Swing / Graphics2D冒险。
public class PongCanvas extends JComponent {
//Vars to hold XY values and Dimension values.
private int batXDim, batYDim;
private int b1X, b1Y;
private int b2X, b2Y;
private int ballRad, ballX, ballY;
public PongCanvas() {//Instantiate vars.
batXDim = 20;
batYDim = 100;
b1X = 0;
b1Y = 0;
b2X = 0;
b2Y = 0;
ballRad = 20;
ballX = getWidth() / 2;
ballY = getHeight() / 2;
}
public void paint(Graphics g) {//Main paint Method.
//Cast Graphics to Graphics2D.
Graphics2D g2 = (Graphics2D) g;
//Enable antialiasing.
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//Draw background.
g2.setPaint(Color.black);
g2.fillRect(0, 0, getWidth(), getHeight());
//Draw ball.
g2.setPaint(Color.white);
g2.fillOval(ballX, ballY, ballRad, ballRad);
//Draw bat 1.
g2.fillRect(b1X, b1Y, batXDim, batYDim);
//Draw bat 2.
g2.fillRect(b2X, b2Y, batXDim, batYDim);
}
}
答案 0 :(得分:5)
覆盖JComponent
中的getPreferredSize()
以返回您的首选尺寸,并从Dimension
的宽度和高度的一半开始。同样,此KineticModel
会在DisplayPanel
中调用setPreferredSize()
。
附录:作为解释,您当前的方法失败,因为getWidth()
和getHeight()
的结果无效,直到validate()
被调用为止容器,通常是pack()
的结果。
答案 1 :(得分:2)
我同意trashgod的回答。 (1)
将ballX和ballY移动到paintComponent(g)
这样的
if (ballX==0 && ballY==0) {
ballX = getWidth()/2;
ballY = getHeight()/2;
}