我创建了一个这样的类:
public class nir extends Activity implements OnClickListener{
/** Called when the activity is first created. */
ImageButton btnNew, btnPlay, btnSignUp;
TextView txtTitle;
Typeface font;
//sprite
SurfaceView pet;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
font = Typeface.createFromAsset(getAssets(), "fonts/aaaiight.ttf");
btnNew = (ImageButton)findViewById(R.id.btnNew);
btnNew.setOnClickListener(this);
btnPlay = (ImageButton)findViewById(R.id.btnPlay);
btnPlay.setOnClickListener(this);
txtTitle = (TextView)findViewById(R.id.lblTama);
txtTitle.setTypeface(font);
//sprite
//setContentView(new MainGamePanel(this));
}
}
现在我想让SurfaceView
显示任何精灵。我试过了
<view class="Tamagotchi.nir.MainGamePanel...">
在我的XML中,但它给了我一个“强制关闭”对话框。
我也有这个课程:
public class MainGamePanel extends SurfaceView implements
SurfaceHolder.Callback {
private static final String TAG = MainGamePanel.class.getSimpleName();
private MainThread thread;
private Sprite elaine;
// the fps to be displayed
private String avgFps;
public void setAvgFps(String avgFps) {
this.avgFps = avgFps;
}
public MainGamePanel(Context context) {
super(context);
// adding the callback (this) to the surface holder to intercept events
getHolder().addCallback(this);
// create Elaine and load bitmap
elaine = new Sprite(
BitmapFactory.decodeResource(getResources(),
R.drawable.walk_elaine),
10, 50, // initial position
30, 47, // width and height of sprite
5, 5); // FPS and number of frames in the animation
// create the game loop thread
thread = new MainThread(getHolder(), this);
// make the GamePanel focusable so it can handle events
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// at this point the surface is created and
// we can safely start the game loop
thread.setRunning(true);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.d(TAG, "Surface is being destroyed");
// tell the thread to shut down and wait for it to finish
// this is a clean shutdown
boolean retry = true;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// try again shutting down the thread
}
}
Log.d(TAG, "Thread was shut down cleanly");
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// handle touch
}
return true;
}
public void render(Canvas canvas) {
canvas.drawColor(Color.BLACK);
elaine.draw(canvas);
// display fps
displayFps(canvas, avgFps);
}
/**
* This is the game update method. It iterates through all the objects
* and calls their update method if they have one or calls specific
* engine's update method.
*/
public void update() {
elaine.update(System.currentTimeMillis());
}
private void displayFps(Canvas canvas, String fps) {
if (canvas != null && fps != null) {
Paint paint = new Paint();
paint.setARGB(255, 255, 255, 255);
canvas.drawText(fps, this.getWidth() - 50, 20, paint);
}
}
}
坠机的原因是什么?
答案 0 :(得分:0)
取出view class =
在您的包名称前面,您只需要包名称.YourSurfaceViewClass
这是你的代码看起来的样子
<Tamagotchi.nir.MainGamePanel.YourSurfaceViewClassName
android:id="@+id/myView"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>