我正在开发.Net 4.5.2 Windows TCP套接字主服务器\客户端消息传递解决方案。该解决方案在大多数情况下都有效。然而,我所需要的服务器选择了发送按钮时,响应消息发送回客户端。当选择了连接按钮主确实成功响应消息发送回客户端。我曾多次试图发送响应消息发送回从当选择了发送按钮主客户端应用程序,但我已经无法使其正常工作。我正在寻找帮助,以使我再次前进。不想继续转动我的轮子,没有进步。先谢谢您的帮助。请在下面找到服务器和客户端解决方案:
服务器代码:
public partial class ServerForm : Form
{
private Socket serverSocket;
private Socket clientSocket; // We will only accept one socket.
private byte[] buffer;
public ServerForm()
{
InitializeComponent();
StartServer();
}
private static void ShowErrorDialog(string message)
{
MessageBox.Show(message, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
private void StartServer()
{
try
{
IPAddress ipAddress = IPAddress.Parse("192.168.1.124");
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(new IPEndPoint(ipAddress, 4545));
serverSocket.Listen(10);
serverSocket.BeginAccept(AcceptCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
private void AcceptCallback(IAsyncResult AR)
{
try
{
clientSocket = serverSocket.EndAccept(AR);
buffer = new byte[clientSocket.ReceiveBufferSize];
var sendData = Encoding.ASCII.GetBytes("Hello");
clientSocket.BeginSend(sendData, 0, sendData.Length, SocketFlags.None, SendCallback, null);
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, null);
serverSocket.BeginAccept(AcceptCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
private void SendCallback(IAsyncResult AR)
{
try
{
clientSocket.EndSend(AR);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
private void ReceiveCallback(IAsyncResult AR)
{
try
{
Socket current = (Socket)AR.AsyncState;
int received = clientSocket.EndReceive(AR);
if (received == 0)
{
return;
}
PersonPackage person = new PersonPackage(buffer);
SubmitPersonToDataGrid(person);
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, null);
//Added BeginSend which answered my question. Simple enough fix. Thanks for looking...
byte[] sendData = Encoding.ASCII.GetBytes(person.Name);
clientSocket.BeginSend(sendData, 0, sendData.Length, SocketFlags.None, SendCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
客户代码:
public partial class ClientForm : Form
{
private Socket clientSocket;
private byte[] buffer;
public ClientForm()
{
InitializeComponent();
}
private static void ShowErrorDialog(string message)
{
MessageBox.Show(message, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
private void ReceiveCallback(IAsyncResult AR)
{
try
{
int received = clientSocket.EndReceive(AR);
if (received == 0)
{
return;
}
string message = Encoding.ASCII.GetString(buffer).TrimEnd('\0');
Invoke((Action) delegate
{
textBoxEmployee.Text = string.Empty;
textBoxEmployee.Text = "Server says: " + message + " Paul";
});
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
private void ConnectCallback(IAsyncResult AR)
{
try
{
clientSocket.EndConnect(AR);
UpdateControlStates(true);
buffer = new byte[clientSocket.ReceiveBufferSize];
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
private void SendCallback(IAsyncResult AR)
{
try
{
clientSocket.EndSend(AR);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
private void UpdateControlStates(bool toggle)
{
Invoke((Action)delegate
{
buttonSend.Enabled = toggle;
buttonConnect.Enabled = !toggle;
labelIP.Visible = textBoxAddress.Visible = !toggle;
});
}
private void buttonSend_Click(object sender, EventArgs e)
{
try
{
PersonPackage person = new PersonPackage(checkBoxMale.Checked, (ushort)numberBoxAge.Value, textBoxEmployee.Text);
byte[] buffer = person.ToByteArray();
clientSocket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, SendCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
UpdateControlStates(false);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
UpdateControlStates(false);
}
}
private void buttonConnect_Click(object sender, EventArgs e)
{
try
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Connect to the specified host.
var endPoint = new IPEndPoint(IPAddress.Parse(textBoxAddress.Text), 4545);
clientSocket.BeginConnect(endPoint, ConnectCallback, null);
}
catch (SocketException ex)
{
ShowErrorDialog(ex.Message);
}
catch (ObjectDisposedException ex)
{
ShowErrorDialog(ex.Message);
}
}
}
答案 0 :(得分:-1)
发现问题。向服务器BeginSend
方法中添加了SendCallBack
。代码已更新并且可以使用...