我是创建Maya应用程序的新手,我正在尝试使用粒子系统,但每当我尝试在Mac上编译代码时,我都会收到以下错误。
/Applications/Autodesk/maya2011/Maya.app/Contents/../../devkit/bin/mayald MAYA_ARCHES=" i386 x86_64 " MAYA_LOCATION="/Applications/Autodesk/maya2011/Maya.app/Contents" -o test test.o
Undefined symbols for architecture x86_64:
"MFnParticleSystem::~MFnParticleSystem()", referenced from:
_main in test.o
"MFnParticleSystem::MFnParticleSystem()", referenced from:
_main in test.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
Undefined symbols for architecture i386:
"MFnParticleSystem::~MFnParticleSystem()", referenced from:
_main in test.o
"MFnParticleSystem::MFnParticleSystem()", referenced from:
_main in test.o
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status
lipo: can't open input file: /var/folders/zz/zzzivhrRnAmviuee+++G0k++2Ug/-Tmp-//cc9f4J54.out (No such file or directory)
make: *** [test] Error 1
这是文件中的代码
#include <MFnParticleSystem.h>
int main(int, char**)
{
MFnParticleSystem fn;
}
我在SnowLeopard上运行Maya2011。
我完全坚持为什么这不会编译。
答案 0 :(得分:0)
您可能没有在项目中包含Maya框架,因此它与您的可执行文件链接。您可以通过将OpenMaya库添加到项目来解决此问题。 (我不确定你是否也不需要其他库)。无论如何,请查看您有权访问的Maya API文档。
答案 1 :(得分:0)
您是否按照autodesk online help的说明进行了操作?
尝试查看提供的独立应用程序的Makefile,看看是否有任何链接到粒子库/框架,然后从那里将相应的选项复制到mayald
。