夏普中的客户端网络和服务器网络

时间:2020-06-01 14:00:55

标签: c# visual-studio chat

我和我的朋友们目前正在尝试在Visual Studio中使用c Sharp构建聊天应用程序。 在此过程中,我们碰到了“客户端网络”和“服务器网络”这两个词。 我被告知,这是两个dll文件,它们提供了我的客户端,服务器和数据库之间的连接。任何人都可以向我解释这些dll文件应包含什么以及它们如何对我们的聊天应用程序做出贡献(我仍然是初学者) 非常感谢你!

1 个答案:

答案 0 :(得分:0)

根据您的描述,您要解决客户端与服务器之间的通信。 我建议您使用套接字来实现服务器和客户端之间的连接,并且

创建两个DLL文件以方便程序引用。

下面将详细解释。

(1)ClientCommunication.dll

1:建立一个Socket对象;

2:使用套接字对象的Connect()方法以上面创建的EndPoint对象为参数将连接请求发送到服务器;

3:如果连接成功,请使用套接字对象的Send()方法将信息发送到服务器;

4:使用套接字对象的Receive()方法接收服务器发送的信息;

5:通信结束后,请务必关闭插座

(2)ServerCommunication.dll

1:建立一个Socket对象;

2:将EndPoint与套接字对象的Bind()方法绑定;

3:使用套接字对象的Listen()方法开始监听;

4:接受到客户端的连接,使用套接字对象的Accept()方法创建一个新的套接字对象,以便与发出请求的客户端进行通信;

5:使用新的套接字对象接收和发送消息。

ServerCommunication.dll包含ServerSocket.cs ServerSocket.cs代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace ServerCommunication
{
   public class ServerSocket
    {
        static Socket serverSocket;
        public static void StartListening(IPAddress ip, int port) 
        {

            serverSocket = new Socket(SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint point = new IPEndPoint(ip, port);
            serverSocket.Bind(point);
            Console.WriteLine("{0}Listen Success", serverSocket.LocalEndPoint.ToString());
            serverSocket.Listen(10);
            Thread myThread = new Thread(ListenClientConnect);
            myThread.Start();
            Console.ReadLine();


        }
         static void ListenClientConnect()
        {
            while (true)
            {
                Socket clientSocket = serverSocket.Accept();
                clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
                Thread receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start(clientSocket);
            }
        }
        static void ReceiveMessage(object clientSocket)
        {
            Socket myClientSocket = (Socket)clientSocket;
            while (true)
            {

                try
                {
                    //clientSocket accept
                    byte[] result = new byte[1024];
                    int receiveNumber = myClientSocket.Receive(result);
                    Console.WriteLine("Receive client{0}news{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));
            }
                catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                myClientSocket.Shutdown(SocketShutdown.Both);
                myClientSocket.Close();
                break;
            }
        }
        }
}
}

ClientCommunication.dll包含ClientSocket.cs ClientSocket.cs代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace ClientCommunication
{
   public class ClientSocket
    {
       static byte[] result = new byte[1024];
        public static void StartClient(IPAddress ip, int port)
        {

            Socket socketClient = new Socket(SocketType.Stream, ProtocolType.Tcp);
            IPEndPoint point = new IPEndPoint(ip, port);

            try
            {
                socketClient.Connect(point);
                Console.WriteLine("Successfully connected to server!");
            }
            catch
            {
                Console.WriteLine("Failed to connect to the server, please press enter to exit!");
                return;
            }
            //clientSocket accept 
            int receiveLength =   socketClient.Receive(result);

            Console.WriteLine("Receive server message:{0}", Encoding.ASCII.GetString(result, 0, receiveLength));

            // clientSocket send        
            try
            {
                    Thread.Sleep(1000);    
                    string sendMessage = "client send Message Hellp" + DateTime.Now;
                    socketClient.Send(Encoding.ASCII.GetBytes(sendMessage));
                    Console.WriteLine("Send message to server:{0}" + sendMessage);
                }
                catch
                {
                    socketClient.Shutdown(SocketShutdown.Both);
                    socketClient.Close();                  
                }

            Console.WriteLine("After sending, press enter to exit");
            Console.ReadLine();   

        }
}
}

具体用途如下:

服务器,cs代码:

using ServerCommunication;
using System.Net;

namespace Server
{
    class Server
    {
        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse("127.0.0.1");           
            int port = 8885;
            ServerSocket.StartListening(ip,port);
        }
    }
}

Client.cs代码:

using ClientCommunication;
using System.Net;

namespace Client
{
    class Client
    {
        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            int port = 8885;
            ClientSocket.StartClient(ip,port);

        }
    }
}

操作结果:

服务器:

enter image description here

客户:

enter image description here