wxPython,OpenGL.GLU导入排序很重要吗?

时间:2011-05-23 12:32:49

标签: opengl wxpython pyopengl

我遇到以下情况。我有一个带有GLCanvas的模块,一个包含画布和一些按钮的wx.Panel以及一个显示它们的框架。现在我的导入如下:

来自OpenGL.GLU导入gluPerspective    来自OpenGL.GLUT导入glutSolidSphere

from OpenGL.GL import GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_LEQUAL, GL_DEPTH_TEST, GL_SMOOTH, GL_PROJECTION
from OpenGL.GL import GL_LIGHTING, GL_LIGHT0, GL_POSITION, GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_LIGHT_MODEL_TWO_SIDE
from OpenGL.GL import GL_MODELVIEW,GL_TRIANGLES,GL_POINTS,GL_UNSIGNED_SHORT,GL_UNSIGNED_INT,GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST
from OpenGL.GL import glClear, glLoadIdentity, glTranslatef, glTranslate, glRotatef, glRotate, glColor4f, glClearColor, glClearDepth, glDepthFunc, glEnable
from OpenGL.GL import glViewport, glShadeModel, glMatrixMode, glDrawElements, glHint, glLightfv , glLightModeli
from wx.glcanvas import GLCanvas
import wx

这很好用。但是,如果我尝试移动导入wx.glcanvas并导入wx,然后从GLU和GLUT python导入崩溃,并使用“异常类型:EXC_BAD_ACCESS(SIGSEGV)”。由于这个帧不是我的起始帧,我必须先在其他模块中调用import wx,当我到达它时它会崩溃。有什么建议 ?

修改

所以更好地解释这个问题。我的模块1包含我的GLCanvas,GLPanel和MainWindow:

from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from wx.glcanvas import GLCanvas
import wx

class myGLCanvas(GLCanvas):
---------some initialisations and stuff-------
#Actual draw
def OnDraw(self):
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()                    
    glTranslatef(0.0, -5.0, -250.0)
    glTranslate(0.0, 0.0, -self.distance)
    glRotate(self.alpha, 0.0, 0.0, 1.0)
    glRotate(self.beta, 0.0, 1.0, 0.0)
    for b in self.dataBuffers:  
        b.bindAll()
        glDrawElements(self.glDisplayType, b.size, GL_UNSIGNED_INT, 0)
        b.unbind() 
    self.SwapBuffers()
-------------------more code------------------
================End of class GLCanvas=======================

class GLPanel(wx.Panel):
def __init__(self, parent, canvas, *args, **kwargs):
    wx.Panel.__init__(self, parent, *args, **kwargs)
    self.canvas = canvas

    self.button1 = wx.Button(self, label="POINTS")
    self.button2 = wx.Button(self, label="TRIANGLES")

    self.Bind(wx.EVT_BUTTON, self.setPoints, self.button1)
    self.Bind(wx.EVT_BUTTON, self.setTriangles, self.button2)

    self.sizer = wx.BoxSizer(wx.VERTICAL)
    self.sizer.Add(self.button1, flag=wx.BOTTOM, border=5)
    self.sizer.Add(self.button2, flag=wx.BOTTOM, border=5)


    self.border = wx.BoxSizer()
    self.border.Add(self.sizer, flag=wx.ALL | wx.EXPAND, border=5)

    self.SetSizerAndFit(self.border)

def setPoints(self, evt):
    self.canvas.setDisplayType(GL_POINTS)
    #-----------------------------------------------------------------------------------------------
def setTriangles(self, evt):
    self.canvas.setDisplayType(GL_TRIANGLES)
 ======================End of GLPanel========================= 
class MainWin(wx.Frame):
def __init__(self, *args, **kwargs):
    wx.Frame.__init__(self, title='OpenGL', *args, **kwargs)

    self.canvas = myGLCanvas(self, size=(640, 480))
    self.panel = GLPanel(self, canvas=self.canvas)

    self.sizer = wx.BoxSizer()
    self.sizer.Add(self.canvas, 1, wx.EXPAND)
    self.sizer.Add(self.panel, 0, wx.EXPAND)
    self.SetSizerAndFit(self.sizer)

    self.Show()

好的,如果我继续前进:

 app = wx.PySimpleApp(0)
 wx.InitAllImageHandlers() 
 main_win = MainWin(None)
 main_win.Show()
 app.MainLoop()

如果我是从同一模块或之前不使用任何导入wx的模块执行此操作,则可以正常工作。但是我的应用程序有一个登录屏幕,配置屏幕等都使用wx。所以现在从我的代码中我想要创建一个MainWin(),我得到了之前提到的崩溃。

基本上我所说的是我必须从以下位置创建一个GLPanel和myGLCanvas:

import wx

class someOtherScreen(wx.Frame)
--------------code code-------------
canvas = myGLCanvas

所以现在wx​​出现在OpenGL导入和python崩溃之前。

1 个答案:

答案 0 :(得分:0)

我这样做:

from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from wx.glcanvas import GLCanvas
import wx

这适用于任何应用程序。