在iOS上使用flutter geolocator返回null

时间:2019-12-30 11:50:38

标签: android ios flutter

我已经解决这个问题一段时间了:我的代码在android模拟器上运行并返回正确的距离,但是当我在iphoneXr(iOS 13.3)或模拟器上运行该应用程序时,将来(< strong> _getDistance )仅返回零。 我使用的是 geolocator 5.1.5 软件包。

根据要求,我调整了AndroidManifest.xml和Info.plist(位于该问题的底部)。

我在android上被问到是否要允许该应用访问位置,但在iOS上却从未问过,我可以在哪里设置它?

Future<double> _getDistance() async {
    await user.updateLocation();
    var latitude = user.getLocation.latitude;
    var longitude = user.getLocation.longitude;
    return Geolocator()
        .distanceBetween(
            location.latitude, location.longitude, latitude, longitude)
        .then((dis) {
      return dis;
    });
  }

updateUser()类中的用户:

Future<void> updateLocation() async {
    return Geolocator()
        .getCurrentPosition(desiredAccuracy: LocationAccuracy.best)
        .then((position) {
      _location.latitude = position.latitude;
      _location.longitude = position.longitude;
    });
  }

此生成器使用_getDistance():

FutureBuilder(
            future: _getDistance(),
            builder: (ctx, snapshot) {
              if (snapshot.connectionState == ConnectionState.done) {
                var txt = _distanceConverter(snapshot.data);
                return Text(
                  txt,
                  textAlign: TextAlign.end,
                  style: TextStyle(color: Colors.white),
                );
              } else {
                return SizedBox(
                  height: 15,
                  width: 15,
                  child: CircularProgressIndicator(
                    valueColor: AlwaysStoppedAnimation(Colors.white),
                  ),
                );
              }
            },
          ),

我的Info.plist文件:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleDevelopmentRegion</key>
    <string>$(DEVELOPMENT_LANGUAGE)</string>
    <key>CFBundleExecutable</key>
    <string>$(EXECUTABLE_NAME)</string>
    <key>CFBundleIdentifier</key>
    <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
    <key>CFBundleInfoDictionaryVersion</key>
    <string>6.0</string>
    <key>CFBundleName</key>
    <string>join</string>
    <key>NSLocationAlwaysUsageDescription</key>
    <string>This app needs access to location when in the background.</string>
    <key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
    <string>This app needs access to location when open and in the background.</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleShortVersionString</key>
    <string>$(FLUTTER_BUILD_NAME)</string>
    <key>CFBundleSignature</key>
    <string>????</string>
    <key>CFBundleVersion</key>
    <string>$(FLUTTER_BUILD_NUMBER)</string>
    <key>LSRequiresIPhoneOS</key>
    <true/>
    <key>UILaunchStoryboardName</key>
    <string>LaunchScreen</string>
    <key>UIMainStoryboardFile</key>
    <string>Main</string>
    <key>io.flutter.embedded_views_preview</key>
    <true/>
    <key>UISupportedInterfaceOrientations</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UISupportedInterfaceOrientations~ipad</key>
    <array>
        <string>UIInterfaceOrientationPortrait</string>
        <string>UIInterfaceOrientationPortraitUpsideDown</string>
        <string>UIInterfaceOrientationLandscapeLeft</string>
        <string>UIInterfaceOrientationLandscapeRight</string>
    </array>
    <key>UIViewControllerBasedStatusBarAppearance</key>
    <false/>
</dict>
</plist>

我的AndroidManifest.xml文件:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.join">
    <!-- io.flutter.app.FlutterApplication is an android.app.Application that
         calls FlutterMain.startInitialization(this); in its onCreate method.
         In most cases you can leave this as-is, but you if you want to provide
         additional functionality it is fine to subclass or reimplement
         FlutterApplication and put your custom class here. -->
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <application
        android:name="io.flutter.app.FlutterApplication"
        android:label="join"
        android:icon="@mipmap/ic_launcher">
        <meta-data  android:name="com.google.android.geo.API_KEY"
                    android:value="######<myworkingAPIkey>######"/>
        <activity
            android:name=".MainActivity"
            android:launchMode="singleTop"
            android:theme="@style/LaunchTheme"
            android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
            android:hardwareAccelerated="true"
            android:windowSoftInputMode="adjustResize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN"/>
                <category android:name="android.intent.category.LAUNCHER"/>
            </intent-filter>
        </activity>
        <!-- Don't delete the meta-data below.
             This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
        <meta-data
            android:name="flutterEmbedding"
            android:value="2" />
    </application>
</manifest>

2 个答案:

答案 0 :(得分:3)

使用xcode Runner运行应用程序时,实际上可以看到错误所在。

我按照使用Geolocator的所有说明进行操作,但是一开始,我开始丢失关键错误,这已由Yudhisthir Singh提到过。然后我收到“ locationManager:didFailWithError:”,这种故障在颤动中是无声的。

原来,我需要通过IOS Simulator添加位置。从菜单中,该菜单以前在Debug中,但是我在Features-> Location-> Custom Location中找到它(输入所需的地理位置,单击Ok)。

希望这可以帮助遇到相同问题的人。enter image description here

答案 1 :(得分:0)

<key>NSLocationWhenInUseUsageDescription</key>
<string>This app needs access to location when open.</string>

在info.plist中添加以下内容以及其他两个权限。