我已经为UIImageView创建了子类,并且已经实现了touchesBegan / Moved / Finished,如下所示:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Began");
mouseSwiped = NO;
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
self.image = nil;
return;
}
lastPoint = [touch locationInView:self];
lastPoint.y -= 20;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
NSLog(@"Moved");
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self];
currentPoint.y -= 20;
UIGraphicsBeginImageContext(self.bounds.size);
[self.image drawInRect:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 18.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.5, 1.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"Ended");
UITouch *touch = [touches anyObject];
if ([touch tapCount] == 2) {
self.image = nil;
return;
}
if(!mouseSwiped) {
NSLog(@"here?");
UIGraphicsBeginImageContext(self.bounds.size);
[self.image drawInRect:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 18.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.5, 1.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
CGContextFlush(UIGraphicsGetCurrentContext());
self.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
它似乎正在为第一点工作。每次触发TouchesBegan(),然后当我开始移动时,touchesMoved()有时会被触发5次,有时是3次,有时是7次,但之后就会停止。 touchesEnded()永远不会被解雇,我只是看不到发生了什么!
我一直在盯着这一段时间,有人看到我失踪的东西吗?
答案 0 :(得分:1)
覆盖并实施:- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
看看是否正在调用它。
如果是这样,有些东西会取消您的触摸事件。可能记忆力很低。
答案 1 :(得分:1)
对于将来阅读此内容的人来说,解决方案是将UIImageView包装在容器UIView中。我的绘图应用程序的方式是将单个UIView专用于一个目的:包含我绘制的UIImageView。
创建一个名为“ImageContainer”的类作为“UIView”的子类
ImageContainer *view = [[ImageContainer alloc] initWithFrame:CGRectMake(0, 0, 100, 100)]];
当然,框架可以是你想要的任何东西。
然后,在“ImageContainer”类(头文件)中,添加一个属性,如下所示:
@property UIImageView *imageView;
在实现文件(ImageContainer.m)中合成该属性,并在“ - (id)initWithFrame:(CGRect)frame”方法中将Image添加为ImageContainer的子视图。
然后,在您的绘图代码中,而不是引用:
self.image
参考以下内容:
[[[self imageView] image] drawInRect:self.bounds];
[[self imageView] setImage:...];
希望这有助于那里的人!