buyCursor
函数有效,其余函数无效。我希望buyCat
花费50,然后再花费100,然后再花费200。我还想设置一个花费1000的按钮,该按钮会将所有内容重置为零,并将重生计数器加1。
我尝试复制/粘贴第一个功能,然后将其编辑为其他购买按钮。我不确定自己是否做对了100%。
这是我的代码:
var cookies = 0;
function cookieClick(number) {
cookies = cookies + number;
document.getElementById("cookies").innerHTML = cookies;
}
var cursors = 0;
function buyCursor() {
var cursorCost = Math.floor(10 * Math.pow(1.1,cursors)); //works out the cost of this cursor
if (cookies >= cursorCost) { //checks that the player can afford the cursor
cursors = cursors + 1; //increases number of cursors
cookies = cookies - cursorCost; //removes the cookies spent
document.getElementById('cursors').innerHTML = cursors; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(10 * Math.pow(1.1,cursors)); //works out the cost of the next cursor
document.getElementById('cursorCost').innerHTML = nextCost; //updates the cursor cost for the user
}
var cats = 0;
function buyCat() {
var catCost = Math.floor(50 * Math.pow(1.1,cats)); //works out the cost of this cursor
if (cookies >= catCost) { //checks that the player can afford the cursor
cats = cats + 2; //increases number of cursors
cookies = cookies - catCost; //removes the cookies spent
document.getElementById('cats').innerHTML = cats; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(50 * Math.pow(1.1,cats)); //works out the cost of the next cursor
document.getElementById('catCost').innerHTML = nextCost; //updates the cursor cost for the user
}
var dogs = 0;
function buyDog(){
var dogCost = Math.floor(100 * Math.pow(1.1,dogs)); //works out the cost of this cursor
if (cookies >= dogCost) { //checks that the player can afford the cursor
dogs = dogs + 5; //increases number of cursors
cookies = cookies - cursorCost; //removes the cookies spent
document.getElementById('dogs').innerHTML = dogs; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(100 * Math.pow(1.1,dogs)); //works out the cost of the next cursor
document.getElementById('dogCost').innerHTML = nextCost; //updates the cursor cost for the user
}
var humans = 0;
function buyHuman() {
var humanCost = Math.floor(200 * Math.pow(1.1,humans)); //works out the cost of this cursor
if (cookies >= humanCost) { //checks that the player can afford the cursor
humans = humans + 8; //increases number of cursors
cookies = cookies - cursorCost; //removes the cookies spent
document.getElementById('humans').innerHTML = humans; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(200 * Math.pow(1.1,humans)); //works out the cost of the next cursor
document.getElementById('humanCost').innerHTML = nextCost; //updatesthe cursor cost for the user
}
var rebirths = 0;
function buyRebirth() {
var rebirthCost = Math.floor(1000*Math.pow(1.5,rebirths));
if (cookies >= rebirthCost) {
cookies = cookies - rebirthCost;
document.getElementById('rebirths').innerHTML = rebirths; //updates the number of cursors for the user
document.getElementById('cookies').innerHTML = cookies; //updates the number of cookies for the user
}
var nextCost = Math.floor(200 * Math.pow(1.5,rebirths)); //works out the cost of the next cursor
document.getElementById('rebirthCost').innerHTML = nextCost; //updates the cursor cost for the user
}
window.setInterval(function() {
cookieClick(cursors);
}, 1000);
<span id="cookies">0</span><br/>
<button onclick="cookieClick(1)">Click Me!</button><br/>
Cost: 10 mp <button onclick="cookieClick(1)">BigClick</button><br/>
Cost: <span id="cursorCost">10</span>
<button onclick="buyCursor()">Buy Cursor</button><br />
Cost: <span id="catCost">50</span>
<button onclick="buyCat()">Buy Cat</button><br />
Cost: <span id="dogCost">100</span>
<button onclick="buyDog()">Buy Dog</button><br />
Cost: <span id="humanCost">200</span>
<button onclick="buyHuman()">Buy Human</button><br />
Cost: <span id="rebirthCost">1000</span>
<button onclick="buyRebirth()">Rebirth</button><br />
我的第一个购买功能有效,其余功能无效。我希望每个人都花更多的钱去购买,然后再增加总数。我也确实想将所有“ cookies”更改为“ counter”,但恐怕很难使其再次起作用。我还想知道如何在cookies>=itemCost
之前禁用按钮。