我用P5.js创建的简单游戏包括一个球,该球受重力作用落下并在地面反弹。我想在球触地时为其添加“压缩”动画,以使其看起来更逼真。
在不显得怪异的情况下该怎么做?
代码是这样的:
function Ball() {
this.diameter = 50;
this.v_speed = 0;
this.gravity = 0.2;
this.starty = height / 2 - 100;
this.endy = height - this.diameter / 2;
this.ypos = this.starty;
this.xpos = width / 2;
this.update = function() {
this.v_speed = this.v_speed + this.gravity;
this.ypos = this.ypos + this.v_speed;
if (this.ypos >= this.endy) {
this.ypos = this.endy;
this.v_speed *= -1.0; // change direction
this.v_speed = this.v_speed * 0.9;
if (Math.abs(this.v_speed) < 0.5) {
this.ypos = this.starty;
}
}
}
this.show = function() {
ellipse(this.xpos, this.ypos, this.diameter);
fill(255);
}
}
var ball;
function setup() {
createCanvas(600, 600);
ball = new Ball();
}
function draw() {
background(0);
ball.update();
ball.show();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.8.0/p5.js"></script>
答案 0 :(得分:5)
一个非常简单的解决方案是通过取决于速度的经验值动态地增加this.endy
。该值的最大值必须小于this.diameter/2
。在示例中,我使用了this.diameter/3
作为最大金额,但是您可以使用该值。如果速度为0,则数量也必须为0:
endy = this.endy + Math.min(Math.abs(this.v_speed), this.diameter/3);
if (this.ypos >= endy) {
this.ypos = endy;
// [...]
}
这会导致球稍微低于底部。用它来“挤压”相同数量的球:
this.show = function() {
h = Math.min(this.diameter, (height - this.ypos)*2)
w = 2 * this.diameter - h;
ellipse(this.xpos, this.ypos, w, h);
fill(255);
}
请参见示例,其中我将建议应用于问题的代码:
function Ball() {
this.diameter = 50;
this.v_speed = 0;
this.gravity = 0.2;
this.starty = height / 2 - 100;
this.endy = height - this.diameter / 2;
this.ypos = this.starty;
this.xpos = width / 2;
this.update = function() {
this.v_speed = this.v_speed + this.gravity;
this.ypos = this.ypos + this.v_speed;
endy = this.endy + Math.min(Math.abs(this.v_speed), this.diameter/3);
if (this.ypos >= endy) {
this.ypos = endy;
this.v_speed *= -1.0; // change direction
this.v_speed = this.v_speed * 0.9;
if (Math.abs(this.v_speed) < 0.5) {
this.ypos = this.starty;
}
}
}
this.show = function() {
h = Math.min(this.diameter, (height - this.ypos)*2)
w = 2 * this.diameter - h;
ellipse(this.xpos, this.ypos, w, h);
fill(255);
}
}
var ball;
function setup() {
createCanvas(600, 600);
ball = new Ball();
}
function draw() {
background(0);
ball.update();
ball.show();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.8.0/p5.js"></script>