自从我为响应式设计设置HTML画布样式以来,我的鼠标坐标就变得异常复杂。当它没有样式并且恰好在屏幕的左上方时,它可以完美地工作。但是现在缩小浏览窗口或在移动设备上使用时,光标将不会在应该绘制的位置进行绘制,即恰好在绘制路径上,而不是在其上方或下方几个像素。下面是我的代码,任何帮助将不胜感激
function init() {
// Get the specific canvas element from the HTML document
canvas = document.getElementById('c');
}
function midPointBtw(p1, p2) {
return {
x: p1.x + (p2.x - p1.x) / 2,
y: p1.y + (p2.y - p1.y) / 2
};
}
function getPattern() {
return ctx.createPattern(img, 'repeat');
}
var el = document.getElementById('c');
var ctx = el.getContext('2d');
ctx.lineWidth = 30;
ctx.lineJoin = ctx.lineCap = 'round';
var img = new Image;
img.onload = function() {
ctx.strokeStyle = getPattern();
};
img.src = "https://i.postimg.cc/rF2R0GRY/dick2.png";
var isDrawing, points = [];
var getXY = function(e) {
var source = e.touches ? e.touches[0] : e;
return {
x: source.clientX,
y: source.clientY
};
};
var startDrawing = function(e) {
isDrawing = true;
points.push(getXY(e));
event.preventDefault();
};
var keepDrawing = function(e) {
if (!isDrawing) return;
points.push(getXY(e));
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
var p1 = points[0];
var p2 = points[1];
ctx.moveTo(p1.x, p1.y);
for (var i = 1, len = points.length; i < len; i++) {
var midPoint = midPointBtw(p1, p2);
ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);
p1 = points[i];
p2 = points[i + 1];
}
ctx.lineTo(p1.x, p1.y);
ctx.stroke();
event.preventDefault();
};
var stopDrawing = function() {
isDrawing = false;
points = [];
};
el.addEventListener('touchstart', startDrawing);
el.addEventListener('mousedown', startDrawing);
el.addEventListener('touchmove', keepDrawing);
el.addEventListener('mousemove', keepDrawing);
el.addEventListener('touchend', stopDrawing);
el.addEventListener('mouseup', stopDrawing);
function clearCanvas(canvas, ctx) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath()
}
@import url('https://fonts.googleapis.com/css?family=Montserrat+Alternates');
@media screen and (max-width: 425px) {
html,
body {
overflow-x: hidden;
width: 100%;
margin: 0;
}
#logo {
margin: 0 auto;
display: block;
margin-bottom: 15px;
margin-top: 15px;
}
.container1 {
background-color: #313131;
border-radius: 20px;
border: 3px solid #0BF446;
height: 250px;
}
#grphc1 {
margin: 0 auto;
display: block;
margin-top: 35px;
}
#canvasintro {
border-radius: 20px 0px 20px 0px;
border: 3px solid #0BF446;
color: white;
background-color: #0BF446;
font-size: 16px;
text-align: left;
font-family: 'Montserrat Alternates', sans-serif;
margin-left: 15px;
margin-right: 15px;
margin-top: 35px;
padding: 20px;
}
canvas {
border: 3px solid #0BF446;
border-radius: 15px 0px 15px 0px;
display: block;
margin: 0 auto;
margin-top: 35px;
background-color: #313131;
position: relative;
}
#download {
background-color: #04A12B;
border-radius: 0 15px 0 15px;
padding: 20px 40px;
margin: 0 auto;
display: block;
font-size: 14px;
margin-top: 35px;
color: white;
font-family: 'Montserrat Alternates', sans-serif;
}
#clearbutton {
background-color: #04A12B;
border-radius: 0 15px 0 15px;
padding: 20px;
margin: 0 auto;
display: block;
font-size: 14px;
color: white;
font-family: 'Montserrat Alternates', sans-serif;
margin-top: 35px;
}
#footer1 {
background-color: #00671A;
border-radius: 30px 30px 0px 0px;
text-align: center;
padding: 30px;
margin-top: 35px;
}
#about {
color: white;
font-size: 16px;
font-family: 'Montserrat Alternates', sans-serif;
}
}
<!DOCTYPE html>
<html>
<head>
<title>Elemental</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body onload="init()">
<a href="../homepage.html"><img src="minilogo.png" id="logo"></a>
<div class="container1">
<img src="leaf.png" id="grphc1">
</div>
<div id="canvasintro">Feel free to draw or doodle down below with this natural element of design</div>
<canvas id="c" width="350px" height="350px"></canvas>
<button id="download">Download</button>
<input type="submit" value="Clear Sketchpad" id="clearbutton" onclick="clearCanvas(canvas,ctx);">
<footer id="footer1">
<a href="../about.html" id="about">About Elemental</a>
</footer>
</body>
</html>
答案 0 :(得分:2)
首先,您的新图片构造函数缺少要调用的括号:
var img = new Img();
但是在您的getXY()
函数中,返回offsetX
和offsetY
而不是clientX
和clientY
:
var getXY = function(e) {
var source = e.touches ? e.touches[0] : e;
return {
x: source.offsetX,
y: source.offsetY
};
};
在这里,“客户端”是指视口,而“偏移”是对padding edge of the target node或画布本身的引用。
您还应该添加mouseout
和touchcancel
事件处理程序:
el.addEventListener('mouseout', stopDrawing);
el.addEventListener('touchcancel', stopDrawing);