我正在尝试检测SceneKit中两个scnnode的交集。它们已注册为GKEntities。我想将一个组件关联到两个实体,这两个实体将使用SCNPhysicsContactDelegate检测其物理体的相交,但是我不想在视图控制器中执行此操作,因为我知道这不是最佳实践,并且这将使注册变得困难作为一个组成部分。任何帮助将不胜感激。
感谢您的帮助,
蒙特罗
import Foundation
import SpriteKit
import GameplayKit
import SceneKit
class MeleeComponent: GKComponent, SCNPhysicsContactDelegate {
let damage: CGFloat
let destroySelf: Bool
let damageRate: CGFloat
var lastDamageTime: TimeInterval
let aoe: Bool
// let sound: SKAction
let entityManager: EntityManager
init(damage: CGFloat, destroySelf: Bool, damageRate: CGFloat, aoe: Bool, entityManager: EntityManager) {
self.damage = damage
self.destroySelf = destroySelf
self.damageRate = damageRate
self.aoe = aoe
// self.sound = sound
self.lastDamageTime = 0
self.entityManager = entityManager
super.init()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func update(deltaTime seconds: TimeInterval) {
super.update(deltaTime: seconds)
// Get required components
guard let teamComponent = entity?.component(ofType: TeamComponent.self),
let spriteComponent = entity?.component(ofType: SpriteComponent.self) else {
return
}
// Loop through enemy entities
var aoeDamageCaused = false
let enemyEntities = entityManager.entitiesForTeam(teamComponent.team.oppositeTeam())
for enemyEntity in enemyEntities {
// Get required components
guard let enemySpriteComponent = enemyEntity.component(ofType: SpriteComponent.self),
let enemyHealthComponent = enemyEntity.component(ofType: HealthComponent.self) else {
continue
}
// Check for intersection
if (spriteComponent.node.frame.intersects(enemySpriteComponent.node.frame)) {
// Check damage rate
if (CGFloat(CACurrentMediaTime() - lastDamageTime) > damageRate) {
// Cause damage
// spriteComponent.node.parent?.run(sound)
if (aoe) {
aoeDamageCaused = true
} else {
lastDamageTime = CACurrentMediaTime()
}
// Subtract health
enemyHealthComponent.takeDamage(damage)
// Destroy self
if destroySelf {
entityManager.remove(entity!)
}
}
}
}
if (aoeDamageCaused) {
lastDamageTime = CACurrentMediaTime()
}
} }
答案 0 :(得分:0)
在SCNPhysicsWorld中,有一些API可以帮助您。
例如
func contactTestBetween(_ bodyA: SCNPhysicsBody, _ bodyB: SCNPhysicsBody, options: [SCNPhysicsWorld.TestOption : Any]? = nil) -> [SCNPhysicsContact]
它与您示例中的代码相似:
if (spriteComponent.node.frame.intersects(enemySpriteComponent.node.frame))
但是它在SceneKit中,将为您提供有关该联系人的更多信息。