在处理指针的细微差别时遇到很多麻烦。我正在尝试将对整数的引用添加到int指针数组中,但我似乎不太正确。这是我的代码:
int main()
{
ATree<int> testTree;
int nums[12] = {5,4,3,7,6,1,2,12,15,9,8,11};
int *ptr;
int num, a;
for (int i = 0; i < 5; ++i)
{
a = nums[i];
*ptr = a;
testTree.add(nums[i]);
}
cout << "Enter a value to search for" << endl;
cin >> num;
cout << testTree.search(num) << endl;
return 0;
}
ATree.h
template <typename Item>
class ATree
{
public:
ATree();
void add(Item);
void add_helper(int, Item);
int search(Item);
int search_helper(int, Item);
int get_size();
private:
int size;
Item* tree[40];
};
#include "ATree.hpp"
ATree.hpp
template <typename Item>
ATree<Item>::ATree()
{
for (int i = 0; i < 40; ++i)
{ tree[i] = nullptr }
size = 0;
}
template <typename Item>
void ATree<Item>::add(Item obj)
{
int n = 1;
if ((tree[1]) == nullptr)
{
tree[1] = &obj;
}
else
{
add_helper(n, obj);
}
}
template <typename Item>
void ATree<Item>::add_helper(int n, Item obj)
{
if (tree[n] == nullptr)
{
tree[n] = &obj;
}
else if (&obj > tree[n])
{
n = 2*n+1;
add_helper(n, obj);
}
else
{
n = 2*n;
add_helper(n, obj);
}
}
template <typename Item>
int ATree<Item>::search(Item obj)
{
int n = 1;
if (&obj == tree[1])
{ return 1; }
else
{ return search_helper(n, obj);}
}
template <typename Item>
int ATree<Item>::search_helper(int n, Item obj)
{
if (&obj == tree[n])
{ return n; }
else if (&obj > tree[n])
{
n = 2*n+1;
return search_helper(n, obj);
}
else
{
n = 2*n;
return search_helper(n, obj);
}
}
template <typename Item>
int ATree<Item>::get_size()
{return size;}
从概念上讲,我发现指针相对简单,但是一旦它们开始在类或数组之间传递(看来数组对它们的处理方式有所不同?),它开始变得与我的直觉相反。
答案 0 :(得分:2)
基本上存储对象,而不是指针:
LogStash
然后在比较中,比较对象,而不是它们的指针:
Item tree[40];
此代码未经测试,因此无法正常工作,因为您必须添加一个计数器来检查您实际存储了多少个元素(我建议使用template <typename Item>
void ATree<Item>::add(Item obj)
{
int n = 1;
if ((tree[1]) == nullptr) // USe a counter here instead, to know how many objects are stored
{
tree[1] = obj;
}
else
{
add_helper(n, obj);
}
}
template <typename Item>
void ATree<Item>::add_helper(int n, Item obj)
{
if (tree[n] == nullptr)
{
tree[n] = obj;
}
else if (obj > tree[n])
{
n = 2*n+1;
add_helper(n, obj);
}
else
{
n = 2*n;
add_helper(n, obj);
}
}
template <typename Item>
int ATree<Item>::search(Item obj)
{
int n = 1;
if (obj == tree[1])
{ return 1; }
else
{ return search_helper(n, obj);}
}
}
template <typename Item>
int ATree<Item>::search_helper(int n, Item obj)
{
if (obj == tree[n])
{ return n; }
else if (&obj > tree[n])
{
n = 2*n+1;
return search_helper(n, obj);
}
else
{
n = 2*n;
return search_helper(n, obj);
}
}
),并且没有边界检查要么。