我是gdscript尝试使用godot3制作2D平台游戏的新手,当Player节点进入我用作视野的area2D时,我能够实例化一个射击场景,但该场景仅实例化一次。我们会不断增强射击场景,直到玩家进入视野范围(Area2D)?
我的GDscript:
- (void)setImageForState:(UIControlState)state
withURL:(NSURL *)url;
- (void)setImageForState:(UIControlState)state
withURL:(NSURL *)url
placeholderImage:(nullable UIImage *)placeholderImage;
- (void)setImageForState:(UIControlState)state
withURLRequest:(NSURLRequest *)urlRequest
placeholderImage:(nullable UIImage *)placeholderImage
success:(nullable void (^)(NSURLRequest *request, NSHTTPURLResponse * _Nullable response, UIImage *image))success
failure:(nullable void (^)(NSURLRequest *request, NSHTTPURLResponse * _Nullable response, NSError *error))failure;