伙计们,我正在研究一种基于无根像素启动器的启动器,并正在尝试将文件夹图标更改为松鼠形而不是椭圆/圆形。看起来启动器正在使用画布绘制方法制作文件夹图标,但我对此方法的经验很少,通常我会以这种方式引用xml形状,但是对此进行研究时似乎无法squircle xml形状,因此可以说是制作文件夹图标的类:
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.folder;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RadialGradient;
import android.graphics.Region;
import android.graphics.Shader;
import android.support.v4.graphics.ColorUtils;
import android.util.Property;
import android.view.View;
import com.android.launcher3.CellLayout;
import com.android.launcher3.DeviceProfile;
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherAnimUtils;
import com.android.launcher3.util.Themes;
/**
* This object represents a FolderIcon preview background. It stores drawing / measurement
* information, handles drawing, and animation (accept state <--> rest state).
*/
public class PreviewBackground {
private static final int CONSUMPTION_ANIMATION_DURATION = 100;
private final PorterDuffXfermode mClipPorterDuffXfermode
= new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
// Create a RadialGradient such that it draws a black circle and then extends with
// transparent. To achieve this, we keep the gradient to black for the range [0, 1) and
// just at the edge quickly change it to transparent.
private final RadialGradient mClipShader = new RadialGradient(0, 0, 1,
new int[] {Color.BLACK, Color.BLACK, Color.TRANSPARENT },
new float[] {0, 0.999f, 1},
Shader.TileMode.CLAMP);
private final PorterDuffXfermode mShadowPorterDuffXfermode
= new PorterDuffXfermode(PorterDuff.Mode.DST_OUT);
private RadialGradient mShadowShader = null;
private final Matrix mShaderMatrix = new Matrix();
private final Path mPath = new Path();
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
float mScale = 1f;
private float mColorMultiplier = 1f;
private int mBgColor;
private float mStrokeWidth;
private int mStrokeAlpha = MAX_BG_OPACITY;
private int mShadowAlpha = 255;
private View mInvalidateDelegate;
int previewSize;
int basePreviewOffsetX;
int basePreviewOffsetY;
private CellLayout mDrawingDelegate;
public int delegateCellX;
public int delegateCellY;
// When the PreviewBackground is drawn under an icon (for creating a folder) the border
// should not occlude the icon
public boolean isClipping = true;
// Drawing / animation configurations
private static final float ACCEPT_SCALE_FACTOR = 1.20f;
private static final float ACCEPT_COLOR_MULTIPLIER = 1.5f;
// Expressed on a scale from 0 to 255.
private static final int BG_OPACITY = 160;
private static final int MAX_BG_OPACITY = 225;
private static final int SHADOW_OPACITY = 40;
private ValueAnimator mScaleAnimator;
private ObjectAnimator mStrokeAlphaAnimator;
private ObjectAnimator mShadowAnimator;
private static final Property<PreviewBackground, Integer> STROKE_ALPHA =
new Property<PreviewBackground, Integer>(Integer.class, "strokeAlpha") {
@Override
public Integer get(PreviewBackground previewBackground) {
return previewBackground.mStrokeAlpha;
}
@Override
public void set(PreviewBackground previewBackground, Integer alpha) {
previewBackground.mStrokeAlpha = alpha;
previewBackground.invalidate();
}
};
private static final Property<PreviewBackground, Integer> SHADOW_ALPHA =
new Property<PreviewBackground, Integer>(Integer.class, "shadowAlpha") {
@Override
public Integer get(PreviewBackground previewBackground) {
return previewBackground.mShadowAlpha;
}
@Override
public void set(PreviewBackground previewBackground, Integer alpha) {
previewBackground.mShadowAlpha = alpha;
previewBackground.invalidate();
}
};
public void setup(Launcher launcher, View invalidateDelegate,
int availableSpace, int topPadding) {
mInvalidateDelegate = invalidateDelegate;
mBgColor = Themes.getAttrColor(launcher, android.R.attr.colorPrimary);
DeviceProfile grid = launcher.getDeviceProfile();
final int previewSize = grid.folderIconSizePx;
final int previewPadding = grid.folderIconPreviewPadding;
this.previewSize = (previewSize - 2 * previewPadding);
basePreviewOffsetX = (availableSpace - this.previewSize) / 2;
basePreviewOffsetY = previewPadding + grid.folderBackgroundOffset + topPadding;
// Stroke width is 1dp
mStrokeWidth = launcher.getResources().getDisplayMetrics().density;
float radius = getScaledRadius();
float shadowRadius = radius + mStrokeWidth;
int shadowColor = Color.argb(SHADOW_OPACITY, 0, 0, 0);
mShadowShader = new RadialGradient(0, 0, 1,
new int[] {shadowColor, Color.TRANSPARENT},
new float[] {radius / shadowRadius, 1},
Shader.TileMode.CLAMP);
invalidate();
}
int getRadius() {
return previewSize / 2;
}
int getScaledRadius() {
return (int) (mScale * getRadius());
}
int getOffsetX() {
return basePreviewOffsetX - (getScaledRadius() - getRadius());
}
int getOffsetY() {
return basePreviewOffsetY - (getScaledRadius() - getRadius());
}
/**
* Returns the progress of the scale animation, where 0 means the scale is at 1f
* and 1 means the scale is at ACCEPT_SCALE_FACTOR.
*/
float getScaleProgress() {
return (mScale - 1f) / (ACCEPT_SCALE_FACTOR - 1f);
}
void invalidate() {
if (mInvalidateDelegate != null) {
mInvalidateDelegate.invalidate();
}
if (mDrawingDelegate != null) {
mDrawingDelegate.invalidate();
}
}
void setInvalidateDelegate(View invalidateDelegate) {
mInvalidateDelegate = invalidateDelegate;
invalidate();
}
public int getBgColor() {
int alpha = (int) Math.min(MAX_BG_OPACITY, BG_OPACITY * mColorMultiplier);
return ColorUtils.setAlphaComponent(mBgColor, alpha);
}
public void drawBackground(Canvas canvas) {
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(getBgColor());
//drawCircle(canvas, 0 /* deltaRadius */);
drawShadow(canvas);
}
public void drawShadow(Canvas canvas) {
if (mShadowShader == null) {
return;
}
float radius = getScaledRadius();
float shadowRadius = radius + mStrokeWidth;
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.BLACK);
int offsetX = getOffsetX();
int offsetY = getOffsetY();
final int saveCount;
if (canvas.isHardwareAccelerated()) {
saveCount = canvas.saveLayer(offsetX - mStrokeWidth, offsetY,
offsetX + radius + shadowRadius, offsetY + shadowRadius + shadowRadius,
null, Canvas.CLIP_TO_LAYER_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG);
} else {
saveCount = canvas.save(Canvas.CLIP_SAVE_FLAG);
canvas.clipPath(getClipPath(), Region.Op.DIFFERENCE);
}
mShaderMatrix.setScale(shadowRadius, shadowRadius);
mShaderMatrix.postTranslate(radius + offsetX, shadowRadius + offsetY);
mShadowShader.setLocalMatrix(mShaderMatrix);
mPaint.setAlpha(mShadowAlpha);
mPaint.setShader(mShadowShader);
canvas.drawPaint(mPaint);
mPaint.setAlpha(255);
mPaint.setShader(null);
if (canvas.isHardwareAccelerated()) {
mPaint.setXfermode(mShadowPorterDuffXfermode);
canvas.drawCircle(radius + offsetX, radius + offsetY, radius, mPaint);
mPaint.setXfermode(null);
}
canvas.restoreToCount(saveCount);
}
public void fadeInBackgroundShadow() {
if (mShadowAnimator != null) {
mShadowAnimator.cancel();
}
mShadowAnimator = ObjectAnimator
.ofInt(this, SHADOW_ALPHA, 0, 255)
.setDuration(100);
mShadowAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mShadowAnimator = null;
}
});
mShadowAnimator.start();
}
public void animateBackgroundStroke() {
if (mStrokeAlphaAnimator != null) {
mStrokeAlphaAnimator.cancel();
}
mStrokeAlphaAnimator = ObjectAnimator
.ofInt(this, STROKE_ALPHA, MAX_BG_OPACITY / 2, MAX_BG_OPACITY)
.setDuration(100);
mStrokeAlphaAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mStrokeAlphaAnimator = null;
}
});
mStrokeAlphaAnimator.start();
}
public void drawBackgroundStroke(Canvas canvas) {
mPaint.setColor(ColorUtils.setAlphaComponent(mBgColor, mStrokeAlpha));
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(mStrokeWidth);
drawCircle(canvas, 1 /* deltaRadius */);
}
public void drawLeaveBehind(Canvas canvas) {
float originalScale = mScale;
mScale = 0.5f;
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.argb(160, 245, 245, 245));
drawCircle(canvas, 0 /* deltaRadius */);
mScale = originalScale;
}
private void drawCircle(Canvas canvas,float deltaRadius) {
float radius = getScaledRadius();
canvas.drawCircle(radius + getOffsetX(), radius + getOffsetY(),
radius - deltaRadius, mPaint);
}
public Path getClipPath() {
mPath.reset();
float r = getScaledRadius();
mPath.addCircle(r + getOffsetX(), r + getOffsetY(), r, Path.Direction.CW);
return mPath;
}
// It is the callers responsibility to save and restore the canvas layers.
void clipCanvasHardware(Canvas canvas) {
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setXfermode(mClipPorterDuffXfermode);
float radius = getScaledRadius();
mShaderMatrix.setScale(radius, radius);
mShaderMatrix.postTranslate(radius + getOffsetX(), radius + getOffsetY());
mClipShader.setLocalMatrix(mShaderMatrix);
mPaint.setShader(mClipShader);
canvas.drawPaint(mPaint);
mPaint.setXfermode(null);
mPaint.setShader(null);
}
private void delegateDrawing(CellLayout delegate, int cellX, int cellY) {
if (mDrawingDelegate != delegate) {
delegate.addFolderBackground(this);
}
mDrawingDelegate = delegate;
delegateCellX = cellX;
delegateCellY = cellY;
invalidate();
}
private void clearDrawingDelegate() {
if (mDrawingDelegate != null) {
mDrawingDelegate.removeFolderBackground(this);
}
mDrawingDelegate = null;
isClipping = true;
invalidate();
}
boolean drawingDelegated() {
return mDrawingDelegate != null;
}
private void animateScale(float finalScale, float finalMultiplier,
final Runnable onStart, final Runnable onEnd) {
final float scale0 = mScale;
final float scale1 = finalScale;
final float bgMultiplier0 = mColorMultiplier;
final float bgMultiplier1 = finalMultiplier;
if (mScaleAnimator != null) {
mScaleAnimator.cancel();
}
mScaleAnimator = LauncherAnimUtils.ofFloat(0f, 1.0f);
mScaleAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float prog = animation.getAnimatedFraction();
mScale = prog * scale1 + (1 - prog) * scale0;
mColorMultiplier = prog * bgMultiplier1 + (1 - prog) * bgMultiplier0;
invalidate();
}
});
mScaleAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
if (onStart != null) {
onStart.run();
}
}
@Override
public void onAnimationEnd(Animator animation) {
if (onEnd != null) {
onEnd.run();
}
mScaleAnimator = null;
}
});
mScaleAnimator.setDuration(CONSUMPTION_ANIMATION_DURATION);
mScaleAnimator.start();
}
public void animateToAccept(final CellLayout cl, final int cellX, final int cellY) {
Runnable onStart = new Runnable() {
@Override
public void run() {
delegateDrawing(cl, cellX, cellY);
}
};
animateScale(ACCEPT_SCALE_FACTOR, ACCEPT_COLOR_MULTIPLIER, onStart, null);
}
public void animateToRest() {
// This can be called multiple times -- we need to make sure the drawing delegate
// is saved and restored at the beginning of the animation, since cancelling the
// existing animation can clear the delgate.
final CellLayout cl = mDrawingDelegate;
final int cellX = delegateCellX;
final int cellY = delegateCellY;
Runnable onStart = new Runnable() {
@Override
public void run() {
delegateDrawing(cl, cellX, cellY);
}
};
Runnable onEnd = new Runnable() {
@Override
public void run() {
clearDrawingDelegate();
}
};
animateScale(1f, 1f, onStart, onEnd);
}
public int getBackgroundAlpha() {
return (int) Math.min(MAX_BG_OPACITY, BG_OPACITY * mColorMultiplier);
}
public float getStrokeWidth() {
return mStrokeWidth;
}
}
任何帮助都会很棒
预先感谢:)