我正在尝试使用列表随机选择图像,但出现此错误:
暴民= 随机(list [pygame.image.load(“ image1.png”),pygame.image.load(“ image2.png”),pygame.image.load(“ image3.png”),]) TypeError:“类型”对象不可下标
如果我在pygame.image.load(“ Image”)中手动加载图像,它可以工作,但是随后出现此错误。 Angryball_image_rect应该在
中定义screen.blit(愤怒的球,angryball_image_rect.move(愤怒的图像_rect.width,0)) NameError:名称“ angryball_image_rect”未定义
import pygame
import os
import random
size = width, height = 750, 422
screen = pygame.display.set_mode(size)
img_path = os.path.join(os.getcwd())
background_image = pygame.image.load('background.jpg').convert()
bg_image_rect = background_image.get_rect()
pygame.mixer.pre_init(44100, 16, 2, 4096)
pygame.display.set_caption("BallGame")
class Ball(object):
def __init__(self):
self.image = pygame.image.load("ball.png")
self.image_rect = self.image.get_rect()
self.image_rect.x
self.image_rect.y
self.facing = 'LEFT'
def handle_keys(self):
key = pygame.key.get_pressed()
dist = 5
if key[pygame.K_DOWN] and self.image_rect.y < 321:
self.facing = 'DOWN'
self.image_rect.y += dist
elif key[pygame.K_UP] and self.image_rect.y > 0:
self.facing = 'UP'
self.image_rect.y -= dist
if key[pygame.K_RIGHT] and self.image_rect.x < 649:
self.facing = 'RIGHT'
self.image_rect.x += dist
elif key[pygame.K_LEFT] and self.image_rect.x > 0:
self.facing = 'LEFT'
self.image_rect.x -= dist
def draw(self, surface):
if self.facing == "RIGHT":
surface.blit(pygame.transform.flip(self.image, True, False),(self.image_rect.x,self.image_rect.y))
elif self.facing == "DOWN":
surface.blit(pygame.image.load("ball_down.png"),(self.image_rect.x,self.image_rect.y))
if self.facing == "UP":
surface.blit(pygame.image.load("ball_up.png"),(self.image_rect.x,self.image_rect.y))
elif self.facing == "LEFT":
surface.blit(self.image,(self.image_rect.x,self.image_rect.y))
#List of objects to randomly select the image of the Angryball
mob = random(list[pygame.image.load("image1.png"),pygame.image.load("image2.png"),pygame.image.load("image3.png"),])
class Angryball(object):
def __init__(self):
self.image = mob
self.image_rect = self.image.get_rect()
self.image_rect.x
self.image_rect.y
self.facing = 'LEFT'
pygame.init()
screen = pygame.display.set_mode((750, 422))
ball = Ball()
angryball = Angryball()
clock = pygame.time.Clock()
pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.play(-1, 0.0)
running = True
while running:
esc_key = pygame.key.get_pressed()
for event in pygame.event.get():
if esc_key[pygame.K_ESCAPE]:
pygame.display.quit()
pygame.quit()
running = False
ball.handle_keys()
#Move the Angryball from right to left at speed 5 spawning randomly on the right border when it reaches the left border
screen.blit(angryball, angryball_image_rect.move(angryball_image_rect.width, 0))
angryball_image_rect = angryball.get_rect()
angryball_image_rect.move_ip(-5, 0)
if angryball_image_rect.x <= 0:
angryball_image_rect.x = random.randint(101, 649) #101 is the size of the image so it wont be split at the border's edge
screen.blit(background_image, bg_image_rect)
screen.blit(background_image, bg_image_rect.move(bg_image_rect.width, 0))
bg_image_rect.move_ip(-2, 0)
if bg_image_rect.right <= 0:
bg_image_rect.x = 0
ball.draw(screen)
pygame.display.update()
clock.tick(60)
答案 0 :(得分:1)
在全局范围内定义图像列表,并用图像填充它。然后,您可以调用random.choice
来获取列表中的图像之一,并将其与随机坐标一起传递到sprite类的__init__
方法中,您可以在其中将它们分配给sprite的特定属性
# Load the images once and put them into a global list. Then you don't have
# to load them from the hard disk again (which is inefficient) and you can
# use `random.choice` to pick one of the images. Also, call convert or
# convert_alpha to improve the blit performance.
mob_images = [
pygame.image.load("image1.png").convert_alpha(),
pygame.image.load("image2.png").convert_alpha(),
pygame.image.load("image3.png").convert_alpha(),
]
mob_image = random.choice(mob_images) # Pick a random image.
class Angryball(object):
# The __init__ method now takes an image (pygame.Surface) and
# the x- and y-position.
def __init__(self, image, pos_x, pos_y):
self.image = image
self.image_rect = self.image.get_rect()
self.image_rect.x = pos_x
self.image_rect.y = pos_y
self.facing = 'LEFT'
# Pass the random image and the coordinates to the `__init__` method.
angryball = Angryball(mob_image, 700, random.randrange(400))
引发TypeError
是因为您试图用方括号(用于索引)调用list
:
list[1, 2, 3] # Won't work, because square brackets are used for indexing.
list([1, 2, 3]) # This works but is unnecessary, because it's already a list.