得到点以跟随更大的点

时间:2018-05-26 19:37:21

标签: python python-3.x turtle-graphics

所以这是一个程序,我为一些点吸引了一个更大的点和更大的点来增长。我现在面临的问题是,点不会跟随更大的点,而是似乎远离它。我接近它的方法是将点,一个转换为(0,0),另一个转换为[t2.xcor() - t1.xcor(),t2.ycor() - t1。 ycor()],然后用毕达哥拉斯定理找到C,然后使用反余弦来找到它需要面对的角度,以便向更大的点移动。

from turtle import *
import sys
from math import *
#grows t1 shape + has it follow cursor
def grow(x, y):
    t1.ondrag(None)
    t1.goto(x,y)
    global big, nig
    t1.shapesize(big,nig)
    big += .004
    nig += .004
    t1.ondrag(grow)
    follow()

#has create()'d dots follow t1
def follow():
    global count
    #t1.ondrag(None)
    screen.tracer(0,0)
    for p in lx:
        #print(lx[0:5])
        t2.goto(p, ly[count])
        t2.dot(4, "white")
        if ly[count] != 0:
            yb = abs(t2.ycor() - t1.ycor())
            xb = abs((t2.xcor() - t1.xcor()))
            c = sqrt((xb**2 + yb**2))
            #print(y,x,c)
            #print(lx)
            t2.seth(360 - degrees(acos(yb/c)))
        else:
            t2.seth(0)
        t2.forward(20)
        t2.dot(4, "purple")
        lx.pop(count)
        ly.pop(count)
        lx.insert(count, t2.xcor())
       ly.insert(count, t2.ycor())
        count += 1
            #print(lx[0:5])
    #screen.update()
    screen.tracer(1,10)
    count = 0
    #t1.ondrag(follow)
#quits program
def quit():
    screen.bye()
    sys.exit(0)

#create()'s dots with t2
def create():
    screen.tracer(0,0)
    global nux, nuy, count3
    while nuy > -400:
        t2.goto(nux, nuy)
        if t2.pos() != t1.pos():
            t2.dot(4, "purple")
        lx.append(t2.xcor())
        ly.append(t2.ycor())
        nux += 50
        count3 += 1
        if count3 == 17:
            nuy = nuy - 50
            nux = -400
            count3 = 0
    screen.tracer(1, 10)

#variables    
count3 = count = 0
big = nig = .02
lx = []
ly = []
nux = -400
nuy = 300

screen = Screen()
screen.screensize(4000,4000)


t2 = Turtle()
t2.ht()
t2.pu()
t2.speed(0)
t2.shape("turtle")

t1 = Turtle()
t1.shape("circle")
t1.penup()
t1.speed(0)
t1.color("purple")
t1.shapesize(.2, .2)

create()

screen.listen()
screen.onkeypress(quit, "Escape")

t1.ondrag(grow)
#t1.ondrag(follow)

#screen.update()
screen.mainloop()

1 个答案:

答案 0 :(得分:2)

我发现您的代码存在两个(类似的)问题。首先,当你重新发明海龟的.towards()方法时,你可以抛出花哨的数学,这会给你你所寻求的角度。其次,你正在重新发明邮票,与大多数海龟元素不同,它可以通过clearstamp()在屏幕上清晰地清除。此外,您使用的是并行坐标数组,表明缺少正确的数据结构。我用一个包含位置和标记元组的数组替换了它。

我调整了程序的动态,使点独立(在计时器上)并且不依赖于光标的移动。即无论它是否在移动,它们都会向光标移动。此外,我已经使光标仅在点到达时生长并消失:

from turtle import Turtle, Screen

CURSOR_SIZE = 20

def move(x, y):
    """ has it follow cursor """

    t1.ondrag(None)

    t1.goto(x, y)

    screen.update()

    t1.ondrag(move)

def grow():
    """ grows t1 shape """

    global t1_size

    t1_size += 0.4
    t1.shapesize(t1_size / CURSOR_SIZE)

    screen.update()

def follow():
    """ has create()'d dots follow t1 """

    global circles

    new_circles = []

    for (x, y), stamp in circles:
        t2.clearstamp(stamp)

        t2.goto(x, y)
        t2.setheading(t2.towards(t1))
        t2.forward(2)

        if t2.distance(t1) > t1_size // 2:
            new_circles.append((t2.position(), t2.stamp()))
        else:
            grow()  # we ate one, make t1 fatter

    screen.update()

    circles = new_circles

    if circles:
        screen.ontimer(follow, 50)

def create():
    """ create()'s dots with t2 """

    count = 0
    nux, nuy = -400, 300

    while nuy > -400:
        t2.goto(nux, nuy)

        if t2.distance(t1) > t1_size // 2:
            circles.append((t2.position(), t2.stamp()))

        nux += 50
        count += 1
        if count == 17:
            nuy -= 50
            nux = -400
            count = 0

    screen.update()

# variables
t1_size = 4
circles = []

screen = Screen()
screen.screensize(900, 900)

t2 = Turtle('circle', visible=False)
t2.shapesize(4 / CURSOR_SIZE)
t2.speed('fastest')
t2.color('purple')
t2.penup()

t1 = Turtle('circle')
t1.shapesize(t1_size / CURSOR_SIZE)
t1.speed('fastest')
t1.color('orange')
t1.penup()

t1.ondrag(move)

screen.tracer(False)

create()

follow()

screen.mainloop()

enter image description here

您应该能够重做此代码以执行您想要的任何操作。我强烈建议你花一些时间阅读Turtle文档,这样你就不需要重新发明它的许多功能了。