当我使用我的依赖项构建(> react-native run-android)时,构建成功! 但是,当应用程序启动时,它会立即崩溃... 怎么不知道怎么可能,没有错误,没有什么可以告诉我为什么应用程序崩溃...
确定它来自依赖...
dependencies {
implementation project(':react-native-intercom')
implementation "io.intercom.android:intercom-sdk:3.+"
implementation project(':react-native-onesignal')
implementation 'com.google.android.gms:play-services-location:+'
implementation project(':react-native-linear-gradient')
implementation project(':react-native-i18n')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.facebook.react:react-native:+"
implementation project(':tipsi-stripe')
implementation (project(':react-native-maps')) {
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
}
implementation (project(':react-native-camera')) {
exclude group: "com.google.android.gms"
exclude group: "com.android.support", module: 'support-v4'
}
implementation "com.android.support:appcompat-v7:23.0.1"
implementation 'com.google.android.gms:play-services-base:10.0.1'
implementation 'com.google.android.gms:play-services-maps:10.0.1'
implementation 'com.google.android.gms:play-services-gcm:10.0.1'
}
非常感谢
答案 0 :(得分:1)
要以生成的发布模式apk检查异常日志,请执行步骤1-3。 (如果设备上已安装签名发布模式apk,则可以跳过第1步。)
确保adb devices命令列出了您的设备,然后通过从apk文件夹运行以下命令来在设备/模拟器上安装应用程序。
adb -d install -r app-name.apk
例如:adb -d install -r learnapp.apk
如果要在模拟器上安装,请将-d更改为-e。
运行adb logcat | FINDSTR "Exception"
这会将所有异常消息记录在cmd上。
现在启动应用程序,异常详细信息将在cmd上提供。
异常可能确实是微小的问题,例如我在应用程序屏幕的componentDidMount()钩子之一中放置了console.clear(),而console.clear是未定义的异常,导致导航到该屏幕后导致崩溃。运行步骤1-3之后,我发现了异常,从代码中删除了该行,再次生成了apk,之后应用运行正常!
答案 1 :(得分:0)
我现在有完全相同的错误,反应0.59.8(甚至60+)。也许我可以对此有所了解,因为这确实使我很烦,因为我无法开发我的应用程序,但专注于修复与框架相关的错误... 因此,作为一个解释:该项目已成功构建。当cd到android子文件夹并且我执行
./gradlew assembleDebug --stacktrace (or similar)
它表示构建成功。
如果我运行react-native run-android
,它也会成功构建,并尝试将文件上传到设备。然后崩溃而没有任何错误。我只是回到我在其中执行react-native run-android
的shell中。
有时,在执行npm start
并在设备上重新加载后,就可以将javascript进行编译/编译(或发生的任何事情。我不知道。)。
有人有同样的问题吗?
有人知道它为什么会发生并且可以解释吗?
更新:adblogcat *:E尝试连接到使用npm start
运行的Metro bundler时(如果在运行npm start时不起作用),则会引发此错误
unknown:ReactNative: ... 21 more
09-17 10:34:38.851 29275 29275 E unknown:ReactNative: Caused by: android.system.ErrnoException: isConnected failed: ECONNREFUSED (Connection refused)
我的package.json:
{
...
"scripts": {
"start": "node node_modules/react-native/local-cli/cli.js start",
"test": "jest"
},
"dependencies": {
"lodash": "^4.17.11",
"moment": "^2.24.0",
"react": "16.8.3",
"react-native": "0.59.8",
"react-native-firebase": "^5.3.1",
"react-native-gesture-handler": "^1.2.1",
"react-native-image-picker": "^0.28.1",
"react-native-table-component": "^1.2.0",
"react-native-vector-icons": "^6.4.2",
"react-navigation": "^3.11.0",
"uuid": "^3.3.2"
},
"devDependencies": {
"@babel/core": "^7.4.4",
"@babel/runtime": "^7.4.4",
"babel-jest": "^24.8.0",
"jest": "^24.8.0",
"metro-react-native-babel-preset": "^0.54.1",
"react-test-renderer": "16.8.3"
},
"jest": {
"preset": "react-native"
}
}
我的MainApplication.java
...
import android.app.Application;
import com.facebook.react.ReactApplication;
import io.invertase.firebase.RNFirebasePackage;
import io.invertase.firebase.auth.RNFirebaseAuthPackage;
import io.invertase.firebase.storage.RNFirebaseStoragePackage;
import io.invertase.firebase.database.RNFirebaseDatabasePackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.imagepicker.ImagePickerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
import java.util.Arrays;
import java.util.List;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(new MainReactPackage(), new RNFirebasePackage(), new RNFirebaseAuthPackage(),
new RNGestureHandlerPackage(), new ImagePickerPackage(), new RNFirebaseStoragePackage(),
new RNFirebaseDatabasePackage());
}
@Override
protected String getJSMainModuleName() {
return "index";
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}
android / build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "28.0.3"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 28
supportLibVersion = "28.0.0"
}
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.3.2'
classpath 'com.google.gms:google-services:4.2.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
android / app / build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'EvilIcons.ttf', 'FontAwesome.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.bonscanner"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-firebase')
implementation project(':react-native-gesture-handler')
implementation project(':react-native-image-picker')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.google.firebase:firebase-core:16.0.9"
implementation "com.google.firebase:firebase-auth:17.0.0"
implementation "com.google.firebase:firebase-storage:17.0.0"
implementation 'com.google.firebase:firebase-database:17.0.0'
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
gradle.properties包含:
android.useAndroidX=true
android.enableJetifier=true