我真的不知道如何标题这篇文章,所以如果有人能够纠正它,那将是值得赞赏的。
基本上,我的t4模板无法正常运行。它们输出我假设的是生成输出类文件时运行的实际代码。
我的test.tt文件
<#@ template language="C#" debug="false" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".html" encoding="utf-8" #>
<html><body>
The date and time now is: <#= DateTime.Now #>
</body></html>
我的输出文件
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version: 15.0.0.0
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Test.Model.Templates.Modules.Cms
{
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System;
/// <summary>
/// Class to produce the template output
/// </summary>
#line 1 "C:\Source\test\Test.Model\Test.tt"
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.TextTemplating", "15.0.0.0")]
public partial class Test : TestBase
{
#line hidden
/// <summary>
/// Create the template output
/// </summary>
public virtual string TransformText()
{
this.Write("\r\n<html><body> \r\n The date and time now is: ");
#line 9 "C:\Source\test\Test.Model\Test.tt"
this.Write(this.ToStringHelper.ToStringWithCulture(DateTime.Now));
#line default
#line hidden
this.Write(" \r\n</body></html> ");
return this.GenerationEnvironment.ToString();
}
}
#line default
#line hidden
#region Base class
/// <summary>
/// Base class for this transformation
/// </summary>
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.TextTemplating", "15.0.0.0")]
public class TestBase
{
#region Fields
private global::System.Text.StringBuilder generationEnvironmentField;
private global::System.CodeDom.Compiler.CompilerErrorCollection errorsField;
private global::System.Collections.Generic.List<int> indentLengthsField;
private string currentIndentField = "";
private bool endsWithNewline;
private global::System.Collections.Generic.IDictionary<string, object> sessionField;
#endregion
#region Properties
/// <summary>
/// The string builder that generation-time code is using to assemble generated output
/// </summary>
protected System.Text.StringBuilder GenerationEnvironment
{
get
{
if ((this.generationEnvironmentField == null))
{
this.generationEnvironmentField = new global::System.Text.StringBuilder();
}
return this.generationEnvironmentField;
}
set
{
this.generationEnvironmentField = value;
}
}
/// <summary>
/// The error collection for the generation process
/// </summary>
public System.CodeDom.Compiler.CompilerErrorCollection Errors
{
get
{
if ((this.errorsField == null))
{
this.errorsField = new global::System.CodeDom.Compiler.CompilerErrorCollection();
}
return this.errorsField;
}
}
/// <summary>
/// A list of the lengths of each indent that was added with PushIndent
/// </summary>
private System.Collections.Generic.List<int> indentLengths
{
get
{
if ((this.indentLengthsField == null))
{
this.indentLengthsField = new global::System.Collections.Generic.List<int>();
}
return this.indentLengthsField;
}
}
/// <summary>
/// Gets the current indent we use when adding lines to the output
/// </summary>
public string CurrentIndent
{
get
{
return this.currentIndentField;
}
}
/// <summary>
/// Current transformation session
/// </summary>
public virtual global::System.Collections.Generic.IDictionary<string, object> Session
{
get
{
return this.sessionField;
}
set
{
this.sessionField = value;
}
}
#endregion
#region Transform-time helpers
/// <summary>
/// Write text directly into the generated output
/// </summary>
public void Write(string textToAppend)
{
if (string.IsNullOrEmpty(textToAppend))
{
return;
}
// If we're starting off, or if the previous text ended with a newline,
// we have to append the current indent first.
if (((this.GenerationEnvironment.Length == 0)
|| this.endsWithNewline))
{
this.GenerationEnvironment.Append(this.currentIndentField);
this.endsWithNewline = false;
}
// Check if the current text ends with a newline
if (textToAppend.EndsWith(global::System.Environment.NewLine, global::System.StringComparison.CurrentCulture))
{
this.endsWithNewline = true;
}
// This is an optimization. If the current indent is "", then we don't have to do any
// of the more complex stuff further down.
if ((this.currentIndentField.Length == 0))
{
this.GenerationEnvironment.Append(textToAppend);
return;
}
// Everywhere there is a newline in the text, add an indent after it
textToAppend = textToAppend.Replace(global::System.Environment.NewLine, (global::System.Environment.NewLine + this.currentIndentField));
// If the text ends with a newline, then we should strip off the indent added at the very end
// because the appropriate indent will be added when the next time Write() is called
if (this.endsWithNewline)
{
this.GenerationEnvironment.Append(textToAppend, 0, (textToAppend.Length - this.currentIndentField.Length));
}
else
{
this.GenerationEnvironment.Append(textToAppend);
}
}
/// <summary>
/// Write text directly into the generated output
/// </summary>
public void WriteLine(string textToAppend)
{
this.Write(textToAppend);
this.GenerationEnvironment.AppendLine();
this.endsWithNewline = true;
}
/// <summary>
/// Write formatted text directly into the generated output
/// </summary>
public void Write(string format, params object[] args)
{
this.Write(string.Format(global::System.Globalization.CultureInfo.CurrentCulture, format, args));
}
/// <summary>
/// Write formatted text directly into the generated output
/// </summary>
public void WriteLine(string format, params object[] args)
{
this.WriteLine(string.Format(global::System.Globalization.CultureInfo.CurrentCulture, format, args));
}
/// <summary>
/// Raise an error
/// </summary>
public void Error(string message)
{
System.CodeDom.Compiler.CompilerError error = new global::System.CodeDom.Compiler.CompilerError();
error.ErrorText = message;
this.Errors.Add(error);
}
/// <summary>
/// Raise a warning
/// </summary>
public void Warning(string message)
{
System.CodeDom.Compiler.CompilerError error = new global::System.CodeDom.Compiler.CompilerError();
error.ErrorText = message;
error.IsWarning = true;
this.Errors.Add(error);
}
/// <summary>
/// Increase the indent
/// </summary>
public void PushIndent(string indent)
{
if ((indent == null))
{
throw new global::System.ArgumentNullException("indent");
}
this.currentIndentField = (this.currentIndentField + indent);
this.indentLengths.Add(indent.Length);
}
/// <summary>
/// Remove the last indent that was added with PushIndent
/// </summary>
public string PopIndent()
{
string returnValue = "";
if ((this.indentLengths.Count > 0))
{
int indentLength = this.indentLengths[(this.indentLengths.Count - 1)];
this.indentLengths.RemoveAt((this.indentLengths.Count - 1));
if ((indentLength > 0))
{
returnValue = this.currentIndentField.Substring((this.currentIndentField.Length - indentLength));
this.currentIndentField = this.currentIndentField.Remove((this.currentIndentField.Length - indentLength));
}
}
return returnValue;
}
/// <summary>
/// Remove any indentation
/// </summary>
public void ClearIndent()
{
this.indentLengths.Clear();
this.currentIndentField = "";
}
#endregion
#region ToString Helpers
/// <summary>
/// Utility class to produce culture-oriented representation of an object as a string.
/// </summary>
public class ToStringInstanceHelper
{
private System.IFormatProvider formatProviderField = global::System.Globalization.CultureInfo.InvariantCulture;
/// <summary>
/// Gets or sets format provider to be used by ToStringWithCulture method.
/// </summary>
public System.IFormatProvider FormatProvider
{
get
{
return this.formatProviderField ;
}
set
{
if ((value != null))
{
this.formatProviderField = value;
}
}
}
/// <summary>
/// This is called from the compile/run appdomain to convert objects within an expression block to a string
/// </summary>
public string ToStringWithCulture(object objectToConvert)
{
if ((objectToConvert == null))
{
throw new global::System.ArgumentNullException("objectToConvert");
}
System.Type t = objectToConvert.GetType();
System.Reflection.MethodInfo method = t.GetMethod("ToString", new System.Type[] {
typeof(System.IFormatProvider)});
if ((method == null))
{
return objectToConvert.ToString();
}
else
{
return ((string)(method.Invoke(objectToConvert, new object[] {
this.formatProviderField })));
}
}
}
private ToStringInstanceHelper toStringHelperField = new ToStringInstanceHelper();
/// <summary>
/// Helper to produce culture-oriented representation of an object as a string
/// </summary>
public ToStringInstanceHelper ToStringHelper
{
get
{
return this.toStringHelperField;
}
}
#endregion
}
#endregion
}
有人可以帮忙吗?感谢
答案 0 :(得分:2)
在解决方案资源管理器中转到您的文件。
右键单击-> 属性
在属性窗口中,将“ 自定义工具”的值更改为“ TextTemplatingFileGenerator ”。
您现在拥有的是TextTemplatingFilePreprocessor。对于运行时模板,这是必需的。您需要的是设计时间模板。