我有5个电脑,我想ping这个电脑是可用的还是没有。所以我正在使用c#Ping类。有两个电脑可用,但是另外3个电脑关闭时,我的程序等待最少7秒钟的响应。
我只想检查1000毫秒并返回OK或ERROR ...
如何控制ping超时?
这是我的代码
foreach (var item in listofpc)
{
Stopwatch timer = Stopwatch.StartNew();
try
{
Ping myPing = new Ping();
PingReply reply = myPing.Send(ServerName, 500);
if (reply != null)
{
timer.Stop();
TimeSpan timeTaken = timer.Elapsed;
Log.append("PING OK TimeTaken="+ timeTaken.ToString() + " Miliseconds", 50);
}
}
catch (Exception ex)
{
timer.Stop();
TimeSpan timeTaken = timer.Elapsed;
Log.append("PING ERROR TimeTaken=" +
timeTaken.ToString() + " Miliseconds \n" + ex.ToString(), 50);
}
}
但是当我检查我的日志时,我看到响应时间是2秒。为什么ping超时值不起作用?
有什么想法吗?
答案 0 :(得分:2)
我过去遇到过类似的问题,我有一些代码可能有助于解决这个问题。我在这里编辑它,所以它可能不到100%正确,并且比你的需要复杂一点。你能尝试这样的东西吗?
锤子:(完整代码,测试结果也包括在下面)
private static PingReply ForcePingTimeoutWithThreads(string hostname, int timeout)
{
PingReply reply = null;
var a = new Thread(() => reply = normalPing(hostname, timeout));
a.Start();
a.Join(timeout); //or a.Abort() after a timeout, but you have to take care of a ThreadAbortException in that case... brrr I like to think that the ping might go on and be successful in life with .Join :)
return reply;
}
private static PingReply normalPing(string hostname, int timeout)
{
try
{
return new Ping().Send(hostname, timeout);
}
catch //never do this kids, this is just a demo of a concept! Always log exceptions!
{
return null; //or this, in such a low level method 99 cases out of 100, just let the exception bubble up
}
}
这是一个完整的工作示例(Tasks.WhenAny在4.5.2版本中测试并使用)。我还了解到,Task的优雅性比我记忆中的性能更受欢迎,但Thread.Join / Abort对于大多数生产环境来说都太残酷了。
using System;
using System.Diagnostics;
using System.Net.NetworkInformation;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
//this can easily be async Task<PingReply> or even made generic (original version was), but I wanted to be able to test all versions with the same code
private static PingReply PingOrTimeout(string hostname, int timeOut)
{
PingReply result = null;
var cancellationTokenSource = new CancellationTokenSource();
var timeoutTask = Task.Delay(timeOut, cancellationTokenSource.Token);
var actionTask = Task.Factory.StartNew(() =>
{
result = normalPing(hostname, timeOut);
}, cancellationTokenSource.Token);
Task.WhenAny(actionTask, timeoutTask).ContinueWith(t =>
{
cancellationTokenSource.Cancel();
}).Wait(); //if async, remove the .Wait() and await instead!
return result;
}
private static PingReply normalPing(string hostname, int timeout)
{
try
{
return new Ping().Send(hostname, timeout);
}
catch //never do this kids, this is just a demo of a concept! Always log exceptions!
{
return null; //or this, in such a low level method 99 cases out of 100, just let the exception bubble up
}
}
private static PingReply ForcePingTimeoutWithThreads(string hostname, int timeout)
{
PingReply reply = null;
var a = new Thread(() => reply = normalPing(hostname, timeout));
a.Start();
a.Join(timeout); //or a.Abort() after a timeout... brrr I like to think that the ping might go on and be successful in life with .Join :)
return reply;
}
static byte[] b = new byte[32];
static PingOptions po = new PingOptions(64, true);
static PingReply JimiPing(string hostname, int timeout)
{
try
{
return new Ping().Send(hostname, timeout, b, po);
}
catch //never do this kids, this is just a demo of a concept! Always log exceptions!
{
return null; //or this, in such a low level method 99 cases out of 100, just let the exception bubble up
}
}
static void RunTests(Func<string, int, PingReply> timeOutPinger)
{
var stopWatch = Stopwatch.StartNew();
var expectedFail = timeOutPinger("bogusdjfkhkjh", 200);
Console.WriteLine($"{stopWatch.Elapsed.TotalMilliseconds} false={expectedFail != null}");
stopWatch = Stopwatch.StartNew();
var expectedSuccess = timeOutPinger("127.0.0.1", 200);
Console.WriteLine($"{stopWatch.Elapsed.TotalMilliseconds} true={expectedSuccess != null && expectedSuccess.Status == IPStatus.Success}");
}
static void Main(string[] args)
{
RunTests(normalPing);
RunTests(PingOrTimeout);
RunTests(ForcePingTimeoutWithThreads);
RunTests(JimiPing);
Console.ReadKey(false);
}
}
}
我测试的一些结果:
>Running ping timeout tests timeout = 200. method=normal
>
> - host: bogusdjfkhkjh elapsed: 2366,9714 expected: false=False
> - host: 127.0.0.1 elapsed: 4,7249 expected: true=True
>
>Running ping timeout tests timeout = 200. method:ttl+donotfragment (Jimi)
>
> - host: bogusdjfkhkjh elapsed: 2310,836 expected: false actual: False
> - host: 127.0.0.1 elapsed: 0,7838 expected: true actual: True
>
>Running ping timeout tests timeout = 200. method:tasks
>
> - host: bogusdjfkhkjh elapsed: 234,1491 expected: false actual: False
> - host: 127.0.0.1 elapsed: 3,2829 expected: true=True
>
>Running ping timeout tests timeout = 200. method:threads
>
> - host: bogusdjfkhkjh elapsed: 200,5357 expected: false actual:False
> - host: 127.0.0.1 elapsed: 5,5956 expected: true actual: True
警告对于Tasks版本,即使调用线程是&#34; unblocked&#34;,操作本身(在本例中为ping)也可能会延迟,直到实际超时为止。这就是为什么我建议也为ping命令本身设置超时。
更新研究原因,但认为解决方法现在可以帮助您。
新发现:
答案 1 :(得分:1)
此System.Net.NetworkInformation.Ping的实施已经过测试
框架4.0 / 4.5.1 / 4.7.1,控制台和Winforms版本
结果总是相同的(如下所述)
这是IcmpSendEcho2
和Icmp6SendEcho2
Ping()
实施
同步版本(输出类型为控制台,但不相关):
(此方法的原始版本不会返回
IPStatus
返回具有完整异常信息的类对象。主机名 或地址通过DNS解析器验证/翻译:
IPAddress _HostIPAddress = Dns.GetHostAddresses(HostAddress).First();
如果找不到主机并且没有这样的主机已知通知则会引发SocketException
。<结果:BadDestination 对于一个未知的主机,这里只为此测试设置。)
static void Main(string[] args)
{
List<string> HostAdrr = new List<string>() { "192.168.2.1", "192.168.2.201",
"192.168.1.99", "200.1.1.1",
"www.microsoft.com", "www.hfkhkhfhkf.com" };
IPStatus _result;;
foreach (string _Host in HostAdrr)
{
Stopwatch timer = Stopwatch.StartNew();
_result = PingHostAddress(_Host, 1000);
timer.Stop();
Console.WriteLine("Host: {0} Elapsed time: {1}ms Result: {2}", _Host, timer.ElapsedMilliseconds, _result);
Console.WriteLine();
}
Console.ReadLine();
}
public static IPStatus PingHostAddress(string HostAddress, int timeout)
{
if (string.IsNullOrEmpty(HostAddress.Trim()))
return IPStatus.BadDestination;
byte[] buffer = new byte[32];
PingReply iReplay = null;
using (Ping iPing = new Ping())
{
try
{
//IPAddress _HostIPAddress = Dns.GetHostAddresses(HostAddress).First();
iReplay = iPing.Send(HostAddress,
timeout,
buffer,
new PingOptions(64, true));
}
catch (FormatException)
{
return IPStatus.BadDestination;
}
catch (NotSupportedException nsex)
{
throw nsex;
}
catch (PingException pex)
{
//Log/Manage pex
}
//catch (SocketException soex)
//{
//
//}
catch (Exception ex)
{
//Log/Manage ex
}
return (iReplay != null) ? iReplay.Status : IPStatus.BadDestination;
}
}
异步版本使用.SendPingAsync()
方法并具有通常的异步签名。
public async Task<IPStatus> PingHostAddressAsync(string HostAddress, int timeout)
{
//(...)
iReplay = await iPing.SendPingAsync(HostAddress,
timeout,
buffer,
new PingOptions(64, false));
//(...)
}
使用异步版本时,结果不会更改。使用Winforms进行测试。无论有多少人试图弄乱用户界面。
如何解释结果:
参数:
- 通过Ping.Send()
方法解析的主机名。 (预先解析主机名不会改变结果)
- 超时: 1000ms(也测试500ms和2000ms)
- 缓冲区:标准32字节
- TTL: 64
- 不要碎片:正确
主持人:192.168.2.1 =&gt;可在主机网络中使用主机 主持人:192.168.2.201 =&gt;无法访问(关闭)主机可达 不同的子网。
主持人:192.168.1.99 =&gt;可访问的不同网络中不存在的主机(硬件路由)
主持人:200.1.1.1 =&gt;不存在的互联网地址
主持人:www.microsoft.com =&gt;可访问现有已解析的Internet主机名
主持人:www.hfkhkhfhkf.com =&gt;不存在无法解析的Internet主机名
Host: 192.168.2.1 Elapsed time: 4 Result: Success
Host: 192.168.2.201 Elapsed time: 991 Result: TimedOut
Host: 192.168.1.99 Elapsed time: 993 Result: TimedOut
Host: 200.1.1.1 Elapsed time: 997 Result: TimedOut
Host: www.microsoft.com Elapsed time: 57 Result: Success
Host: www.hfkhkhfhkf.com Elapsed time: 72 Result: BadDestination
@PaulF在评论中也指出,唯一(持久的)异常 如果Host无法访问,它是第一个响应:它总是有点 比施加的超时短。但是Timeout始终受到尊重(Ping方法总是在设定的时间间隔内返回)。
答案 2 :(得分:0)
ping到8.8.8.8之类的IP地址绝对可以,但是当ping到www.google.com之类的dns地址时,会随机超时。
我认为这些随机超时与dns解析有关,与ping超时无关。
private static bool DoPing()
{
try
{
using (System.Net.NetworkInformation.Ping ping = new Ping())
{
PingReply result = ping.Send("8.8.8.8", 500, new byte[32], new PingOptions { DontFragment = true, Ttl = 32 });
if (result.Status == IPStatus.Success)
return true;
return false;
}
}
catch
{
return false;
}
}