我需要做的是按顺序在不同的时间彼此渲染我的4(!)Bumper。我正在尝试通过方法传递一个数组(!)simClicks(),它在for循环中更新setState('我知道,这是令人作呕的代码。不知道如何异步批处理udpate子组件')。显然React不做dat。每当我将数组传递到(!)simClicks(lightOrder)时,所有子元素都会同时亮起。我希望它们能够在一段又一段时间之后一个接一个地亮起来。
class Board extends React.Component{
constructor(props){
super(props)
this.state ={
on: false,
count: 0,
computer: [],
history: [],
3:"0",
2:"0",
1:"0",
0:"0"
}
}
SimClicks(lightOrder){
console.log(lightOrder)
for(i=0; i<lightOrder.length; i++){
let newString = this.state[lightOrder[i]] + i.toString()
this.setState({[lightOrder[i]]: newString})
}
}
Start(){
//if(this.state.on === false){
let computer = [],
history = [],
state = this.state.on,
swich = state == true ? false : true,
rando = Math.floor(Math.random() * 4)
computer.push(rando)
this.setState({on: swich, history: history, computer: computer})
this.SimClicks(computer)
// }
}
handleClicks(number){
if(this.state.on == true){
let arr = this.state.history
arr.push(number)
this.setState({history: arr})
}
}
Bumper(lights, color, rotate, number){
if(this.state.on == true){
return <Bumper lights={lights} backgroundColor={color} transform={rotate} number={number} onClick={() => this.handleClicks(number)} ai={this.state[number]}/>
}else{
return <Bumper lights={color} backgroundColor={color} transform={rotate} number={number}/>
}
}
render(signals){
const styles = {
height: '86vh',
width: '86vh',
backgroundColor: 'black',
borderRadius: '86vh',
margin: 'auto',
marginTop: '8vh',
overflow: 'auto',
border: 'none',
boxShadow: '10px 0px 20px 1px'
}
return(
<div style={styles}>
{this.Bumper('#FFcce0','#FF0099','rotate(180deg)',3)}
{this.Bumper('#ffFFFF','#00FFFF','rotate(270deg)',0)}
{this.Bumper('#B3FFB3','#00FF00','rotate(90deg)',2)}
{this.Bumper('#FFFFE0','#FFFF00','rotate(0deg)',1)}
<Start onClick={() => this.Start()} />
<Counter count={this.state.count} />
</div>
)
}
}
class Bumper extends React.Component{
constructor(props){
super(props)
this.state = {
lights: false,
change: "0"
}
}
componentWillReceiveProps(){
if(this.props.ai && this.props.ai != this.state.change){
let set = this.props.ai
this.LightsOn()
this.setState({change: set})
}
}
LightsOn(){
this.setState({lights: true})
setTimeout(function(){
this.setState({lights: false})
}.bind(this), 200)
}
handleClick(){
this.LightsOn()
this.props.onClick()
}
render(){
const style = {
backgroundColor: this.state.lights === true ? this.props.lights : this.props.backgroundColor,
transform: this.props.transform,
height: '40vh',
width: '40vh',
borderBottomRightRadius: '40vh',
float: 'left',
display: 'flex',
flexWrap: 'wrap',
cursor: 'pointer'
}
return(
<div style={style} onClick={() => this.handleClick()} />
)
}
}
class Start extends React.Component{
render(){
const style = {
height: '10vh',
width: '20vh',
position: 'absolute',
backgroundColor: '#008000',
borderRadius: '10px',
fontSize: '6vh',
lineHeight: '1',
color: 'black',
textAlign: 'center',
fontFamily: 'Supermercado One',
cursor: 'pointer',
boxShadow: '0px 4px 26px 0px'
}
return(<button style={style} onClick={this.props.onClick}>Start!</button>)
}
}
ReactDOM.render(
<Board />,
document.getElementById('root')
)
我不是在寻找必须修复的代码。或多或少只是一种以指定顺序单独更新子组件的方法。
答案 0 :(得分:1)
data-sap-ui-resourceroots='{"temp_test": "./"}'>
使用第二个setState
参数通知您状态已更新。您可以使用它来创建您描述的行为。请不要像Dane所描述的那样使用callback
。这可能会导致意外行为。
setTimeout