我正在尝试实现一个UI控件,用户可以单击一个按钮使某个东西移动一点,或者按住该按钮并在按住按钮时移动该东西。
假设我有Task<Unit> StartMove()
,Task<Unit> StopMove()
和Task<Unit> MoveStep()
。单击按钮应执行MoveStep()
并且按钮保持应该开始移动,然后在释放按钮时立即停止移动。移动发生时应忽略快速点击(双击),每秒发送的MoveStep命令不应超过2次。还需要有一些故障安全措施,可以在错误时停止移动,或者在5分钟之后长时间超时。
按钮按下由Button对象上的属性表示,当用户按下按钮时会触发true
值,释放时会触发false
,此值称为IsPressed on the常规WPF按钮。一个真值后跟一个小于一秒的假值代表一个点击,一个真值后跟一个假值,一个多秒后代表一个保持(这个秒值也可以调到半秒)。
问题归结为采取一系列随机间隔到达的真/假值(想想:猴子随机按下按钮)并从此流中确定按钮是否被点击或按下。在此基础上,应触发操作:点击MoveStep
,按住StartMove
然后StopMove
按钮。
我终于得到了一些有用的东西。
到目前为止,我有MainWindow
public partial class MainWindow : Window, IViewFor<AppViewModel>
{
public AppViewModel ViewModel { get; set; }
object IViewFor.ViewModel { get => ViewModel; set => ViewModel = value as AppViewModel; }
public MainWindow()
{
ViewModel = new AppViewModel();
DataContext = ViewModel;
InitializeComponent();
this.WhenAnyValue(x => x.MoveLeftButton.IsPressed).InvokeCommand(this, x => x.ViewModel.MoveLeftCommand);
}
protected override void OnClosing(CancelEventArgs e)
{
ViewModel.Dispose();
base.OnClosing(e);
}
}
AppViewModel
public class AppViewModel : ReactiveObject, IDisposable
{
public ReactiveCommand<bool, bool> MoveLeftCommand { get; protected set; }
public AppViewModel()
{
MoveLeftCommand = ReactiveCommand.CreateFromTask<bool, bool>(isPressed => _MoveLeft(isPressed));
MoveLeftCommand.Buffer(TimeSpan.FromMilliseconds(500))
.Do(x => _InterpretCommand(x))
.Subscribe(x => Console.WriteLine($"{TimeStamp} {string.Join(",", x)}"))
}
private Task<bool> _MoveLeft(bool isPressed)
{
return Task.Run(() => isPressed); // Just to set a breakpoint here really
}
private static void _InterpretCommand(IList<bool> listOfBools)
{
if (listOfBools == null || listOfBools.Count == 0)
{
return;
}
if (listOfBools.First() == false)
{
Console.WriteLine("Stop move");
return;
}
if (listOfBools.Count == 1 && listOfBools.First() == true)
{
Console.WriteLine("Start move");
return;
}
if (listOfBools.Count >= 2)
{
Console.WriteLine("Click move");
return;
}
}
}
我的MainWindow.xaml真的只是
<Button x:Name="MoveLeftButton" Content="Left"/>
var rands = new Random();
rands.Next();
var better = Observable.Generate(
true,
_ => true,
x => !x,
x => x,
_ => TimeSpan.FromMilliseconds(rands.Next(1000)))
.Take(20);
better.Buffer(TimeSpan.FromMilliseconds(500))
.Do(x => _InterpretCommand(x))
.Subscribe(x => Console.WriteLine($"{TimeStamp} {string.Join(",", x)}"));
static string TimeStamp => DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss.fff", CultureInfo.InvariantCulture);
这会产生输出
2017-10-06 19:11:54.231
Start move
2017-10-06 19:11:54.720 True
2017-10-06 19:11:55.220
Stop move
2017-10-06 19:11:55.719 False,True
Stop move
2017-10-06 19:11:56.221 False
Start move
2017-10-06 19:11:56.719 True
Stop move
2017-10-06 19:11:57.222 False
2017-10-06 19:11:57.719
Start move
2017-10-06 19:11:58.220 True
Stop move
2017-10-06 19:11:58.720 False
2017-10-06 19:11:59.219
Click move
2017-10-06 19:11:59.719 True,False
2017-10-06 19:12:00.217
Start move
2017-10-06 19:12:00.719 True
Stop move
2017-10-06 19:12:01.221 False
Click move
2017-10-06 19:12:01.722 True,False
Start move
2017-10-06 19:12:02.217 True
2017-10-06 19:12:02.722
Stop move
2017-10-06 19:12:03.220 False
2017-10-06 19:12:03.720
Start move
2017-10-06 19:12:04.217 True
Stop move
2017-10-06 19:12:04.722 False
Start move
2017-10-06 19:12:05.220 True
Stop move
2017-10-06 19:12:05.516 False
答案 0 :(得分:1)
通过这个答案的见解:https://stackoverflow.com/a/46629909/377562 我把一些非常好的东西串在一起!
来自链接答案的 BufferWithClosingValue
:
public static IObservable<IList<TSource>> BufferWithClosingValue<TSource>(
this IObservable<TSource> source,
TimeSpan maxTime,
TSource closingValue)
{
return source.GroupByUntil(_ => true,
g => g.Where(i => i.Equals(closingValue)).Select(_ => Unit.Default)
.Merge(Observable.Timer(maxTime).Select(_ => Unit.Default)))
.SelectMany(i => i.ToList());
}
随机序列示例:
var alternatingTrueFalse = Observable.Generate(
true,
_ => true,
x => !x,
x => x,
_ => TimeSpan.FromMilliseconds(new Random().Next(1000)))
.Take(40).Publish().RefCount();
var bufferedWithTime = alternatingTrueFalse.BufferWithClosingValue(TimeSpan.FromMilliseconds(500), false);
var clicks = bufferedWithTime.Where(x => x.Count() == 2).ThrottleFirst(TimeSpan.FromMilliseconds(500));
var holdStarts = bufferedWithTime.Where(x => x.Count() == 1 && x.First() == true);
var holdStops = bufferedWithTime.Where(x => x.Count() == 1 && x.First() == false);
clicks.Select(_ => "Click").DumpTimes("Clicks");
holdStarts.Select(_ => "Hold Start").DumpTimes("Hold Start");
holdStops.Select(_ => "Hold Stop").DumpTimes("Hold stop");
使用此答案中的ThrottleFirst
/ SampleFirst
实施:https://stackoverflow.com/a/27160392/377562
示例输出
2017-10-08 16:58:14.549 - Hold Start-->Hold Start :: 6
2017-10-08 16:58:15.032 - Hold stop-->Hold Stop :: 7
2017-10-08 16:58:15.796 - Clicks-->Click :: 7
2017-10-08 16:58:16.548 - Clicks-->Click :: 6
2017-10-08 16:58:17.785 - Hold Start-->Hold Start :: 5
2017-10-08 16:58:18.254 - Hold stop-->Hold Stop :: 7
2017-10-08 16:58:19.294 - Hold Start-->Hold Start :: 8
2017-10-08 16:58:19.728 - Hold stop-->Hold Stop :: 7
2017-10-08 16:58:20.186 - Clicks-->Click :: 6
这似乎没有任何竞争条件问题,我已经尝试解决这个问题,所以我喜欢它!
答案 1 :(得分:0)
在我有限的经验中,我相信您应该能够在Throttle
语句之后但在调用命令之前添加Buffer
或WhenAnyValue
之类的Rx扩展名。
this.WhenAnyValue(x => x.MoveLeftButton.IsPressed)
.Buffer(TimeSpan.FromSeconds(1))
.InvokeCommand(this, x => x.ViewModel.MoveLeftCommand);