我正在尝试使用以下适用于Android的Flex Mobile项目(在Flash Builder 4.5 Burrito中)创建一个在中间显示红色矩形的自定义组件 -
MyComp.mxml (没有错误):
<?xml version="1.0" encoding="utf-8"?>
<components:MobileApplication
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:components="spark.components.*"
firstView="views.MyCompHome">
</components:MobileApplication>
views \ MyCompHome.mxml (没有错误):
<?xml version="1.0" encoding="utf-8"?>
<components:View
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:components="spark.components.*"
xmlns:comps="comps.*"
title="My Component">
<comps:MyRect width="100%" height="100%"/>
</components:View>
问题 comps \ MyRect.mxml (有1个编译错误):
<?xml version="1.0" encoding="utf-8"?>
<mx:UIComponent
xmlns:mx="http://www.adobe.com/2006/mxml"
width="100%" height="100%">
<mx:Script>
<![CDATA[
private var rect:Shape = new Shape();
override protected function createChildren():void {
super.createChildren();
trace('createChildren');
rect.graphics.beginFill(0xFF0000);
rect.graphics.drawRect(0, 0, 20, 20);
addChild(rect);
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
super.updateDisplayList(unscaledWidth, unscaledHeight);
trace('updateDisplayList(' + unscaledWidth + ', ' + unscaledHeight + ')');
rect.x = unscaledWidth / 2;
rect.y = unscaledHeight / 2;
}
]]>
</mx:Script>
</mx:UIComponent>
编译错误是:
Description Resource Path Location Type
Could not resolve <mx:UIComponent> to a component implementation.
MyRect.mxml /MyComp/src/comps line 4 Flex Problem
即使我已将 c:\ Program Files \ Adobe \ Adobe Flash Builder Burrito \ sdks \ 4.5.0 \ frameworks \ libs \ mx \ mx.swc 添加到Flex Build Path(通过单击在项目属性对话框中“添加SWC”按钮。
答案 0 :(得分:1)
我不认为UIComponent可用于MXML。尝试将MyRect.mxml更改为扩展UIComponent的ActionScript类(MyRect.as)。
编辑:我错了它可以在MXML中使用。您是否有理由不在组件中使用最新的命名空间?这似乎对我有用:
<mx:UIComponent xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Script>
<![CDATA[
private var rect:Shape = new Shape();
...