package TheWork;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Arrays;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class MainPanel extends JPanel implements KeyListener, Runnable
{
private Cannon P1 = Cannon.getPlayer();
private TheirBullet[] bullets = {};
private TheirRocket[] rockets = {};
private Enemy[] enemies = {};
private long timeCount = 0;
private int timeDis = 10;
public void drawCannon(Graphics g)
{
g.setColor(Color.BLUE);
g.fillRect((int)P1.getX() - 20, (int)Cannon.POS_Y, 40, 20);
g.fillRect((int)P1.getX() - 5, (int)Cannon.POS_Y - 5, 2, 20);
g.fillRect((int)P1.getX() + 3, (int)Cannon.POS_Y - 5, 2, 20);
}
public void drawGoodBullet(Graphics g)
{
for(YourBullet temp : P1.bullets)
{
if(temp != null && temp.hit == false)
{
g.setColor(Color.BLUE);
g.drawRect((int)temp.x - 2, (int)temp.y - 2, 4, 4);
}
if(temp.hit == true)
{
P1.bullets.remove(temp);
}
}
}
public void drawBadBullet(Graphics g)
{
for(int i = 0;i < bullets.length;i++)
{
TheirBullet temp = bullets[i];
g.setColor(Color.GREEN);
g.drawRect((int)temp.x - 2, (int)temp.y - 2, 4, 4);
}
for(int i = 0;i < rockets.length;i++)
{
TheirRocket temp = rockets[i];
g.setColor(Color.RED);
g.drawRect((int)temp.x - 1, (int)temp.y - 4, 2, 8);
}
}
public void drawEnemy(Graphics g)
{
for(int i = 0;i < enemies.length;i++)
{
Enemy temp = enemies[i];
if(temp instanceof Fodder)
{
g.setColor(Color.GREEN);
}
else
{
g.setColor(Color.RED);
}
g.fillRect((int)temp.getX() - 10, (int)temp.getY() - 5, 20, 10);
g.fillRect((int)temp.getX()-2, (int)temp.getY(), 4, 10);
}
}
@Override
public void paint(Graphics g)
{
super.paint(g);
drawCannon(g);
drawGoodBullet(g);
drawBadBullet(g);
drawEnemy(g);
}
@Override
public void run()
{
timeCount++;
System.out.println("check 1");
if(timeCount % 300 == 0)
{
Enemy poorThing = generate();
System.out.println("get");
enemies = Arrays.copyOf(enemies, enemies.length + 1);
enemies[enemies.length - 1] = poorThing;
}
System.out.println("check 2");
for(int i = 0;i < enemies.length;i++)
{
Enemy temp = enemies[i];
temp.move();
}
System.out.println("check 3");
while(true)
{
try
{
Thread.sleep(timeDis);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
System.out.println("check 4");
this.repaint();
System.out.println("check 5");
}
}
@Override
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_LEFT && P1.getX() > 20)
{
P1.goLeft();
P1.setWay(-1);
}
else if(e.getKeyCode() == KeyEvent.VK_RIGHT && P1.getX() < 780)
{
P1.goRight();
P1.setWay(1);
}
if(e.getKeyCode() == KeyEvent.VK_SPACE)
{
if(P1.bullets.size() <= 6)
{
P1.shoot();
}
}
this.repaint();
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
public static Enemy generate()
{
Random r = new Random();
Random s = new Random();
Random t = new Random();
int chance = r.nextInt(10);
int dirDec = s.nextInt(2);
int tirDec = t.nextInt(5);
if(chance >= 8)
{
System.out.println("A acquired");
return new Danger(dirDec, tirDec);
}
else
{
System.out.println("B acquired");
return new Fodder(dirDec, tirDec);
}
}
}
发生的事情是:我试图创建一个游戏,玩家对象(Cannon类)射击敌人物体(Fodder和Danger类,都是Enemy类的子类)通过generate()方法,在run()方法中调用(该线程在另一个类中启动)。
但是,我从来没有创建过单个敌人对象。我插入了一些println句子来检查程序如何流动,结果是:&#34; A获得&#34;和&#34; B获得&#34;永远不会发生,而我得到的只是&#34;检查1&#34;,&#34;检查2&#34;,&#34;检查3&#34;,然后是无限循环的&#34;检查4&# 34;和&#34;检查5&#34;。
此外,播放器对象确实被创建并正确绘制,但只是随机的。在不改变任何东西的情况下运行代码的不同尝试中,结果总是在工作和未绘制之间发生变化。
我真的想知道我做错了什么,非常感谢你。
答案 0 :(得分:1)
while(true)不包括敌人的一代。条件只能输入一次,因为那时的时间计数(第一次运行调用)是1而不是0,这意味着永远不会。