对于我正在构建的应用程序我正在使用this class,并且,因为我认识到其他手势,例如点按,滑动或长按而不使用苹果手势识别器(我已经构建了自己的手势Apple是准确的)我希望能够禁用XMCircleGestureRecognizer,并在我需要时启用它。
问题在于,当我在某些条件下调用它时,即使我从屏幕上抬起手指,再次触摸屏幕,它仍然在XMCircleGestureRecognizer中,并且永远不会离开它。我要杀了应用程序并重新启动它。
我不确定提供我的一些代码是必要的,但如果需要,请告诉我(这是600行,所以很难只得到你需要的部分)。
你知道我怎么能这样做吗? 因为我完全坚持这一点。
非常感谢您的帮助!
编辑:
import UIKit
class ViewController: UIViewController {
var gesture: XMCircleGestureRecognizer?
override func viewDidLoad() {
super.viewDidLoad()
ascending = false
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
gesture?.isEnabled = false
super.touchesBegan(touches, with: event)
for touch in touches{
let point = touch.location(in: self.view)
for (index,finger) in fingers.enumerated() {
if finger == nil {
fingers[index] = String(format: "%p", touch)
if (finger1.isEmpty){
finger1 = [point.x, point.y]
} else if (finger2.isEmpty){
finger2 = [point.x, point.y]
} else if (finger3.isEmpty){
finger3 = [point.x, point.y]
} else if (finger4.isEmpty){
finger4 = [point.x, point.y]
} else if (finger5.isEmpty){
finger5 = [point.x, point.y]
}
break
}
}
}
timer = Timer.scheduledTimer(timeInterval: 0.3, target: self, selector: #selector(increaseValue), userInfo: nil, repeats: true)
if ascending {
ascending = false
}
else {
ascending = true
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
for touch in touches {
let point = touch.location(in: self.view)
for (index,finger) in fingers.enumerated() {
if let finger = finger, finger == String(format: "%p", touch) {
switch (index){
case 0 :
finger1 += [point.x, point.y]
case 1 :
finger2 += [point.x, point.y]
case 2 :
finger3 += [point.x, point.y]
case 3 :
finger4 += [point.x, point.y]
case 4 :
finger5 += [point.x, point.y]
default :
break
}
}
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
endTime = getCurrentMillis()
gesture?.isEnabled = false
for touch in touches {
for (index,finger) in fingers.enumerated() {
if let finger = finger, finger == String(format: "%p", touch) {
fingers[index] = nil
break
}
}
}
direction[0] = ""
direction[1] = ""
direction[2] = ""
direction[3] = ""
direction[4] = ""
if finger1.count != 0 {
direction[0] = GestureRecognizer(coordinates: finger1, index: 0)
}
if finger2.count != 0 {
direction[1] = GestureRecognizer(coordinates: finger2, index: 1)
}
if finger3.count != 0 {
direction[2] = GestureRecognizer(coordinates: finger3, index: 2)
}
if finger4.count != 0 {
direction[3] = GestureRecognizer(coordinates: finger4, index: 3)
}
if finger5.count != 0 {
direction[4] = GestureRecognizer(coordinates: finger5, index: 4)
}
if Int64(endTime - startTime) < 400 {
// HERE I TEST MY GESTURES
}
}
func increaseValue() -> Int {
// HERE I TEST FOR LONG PRESS
else if !finger1.isEmpty && abs(finger1[finger1.count - 2] - finger1[0]) >= 40 && abs(finger1[1] - finger1[finger1.count - 1]) >= 40 {
gesture = XMCircleGestureRecognizer(midPoint: self.view.center, target: self, action: #selector(ViewController.rotateGesture(recognizer:)))
self.view.addGestureRecognizer(gesture!)
}
return value
}
func rotateGesture(recognizer:XMCircleGestureRecognizer)
{
StatusLabel.text = ""
if let rotation = recognizer.rotation {
currentValue += rotation.degrees / 360 * 100
StatusLabel.text = StatusLabel.text! + String(format:"Value: %.2f%%", currentValue)
}
if let angle = recognizer.angle {
StatusLabel.text = StatusLabel.text! + "\n" + String(format:"Angle: %.2f%", angle.degrees)
}
if let distance = recognizer.distance {
StatusLabel.text = StatusLabel.text! + "\n" + String(format:"Distance: %.0f%", distance)
}
}
答案 0 :(得分:3)
这对我有用:
let gesture = XMCircleGestureRecognizer(midPoint: self.view.center, target: self, action: #selector(ViewController.rotateGesture(recognizer:)))
self.view.addGestureRecognizer(gesture)
gesture.isEnabled = true //or false
答案 1 :(得分:0)
试试这段代码。基本上,它会遍历您添加到视图中的所有手势,并逐个删除它们。
if let gestureArr = theView.gestureRecognizers {
for gesture in gestureArr {
theView.removeGestureRecognizer(gesture)
}
}