我在这堂课上做错了什么?我正在使用monogame和C#,但我的对象不会在程序中呈现。
class Player : Game
{
Texture2D PlayerSprite;
Vector2 PlayerPosition;
public Player()
{
Content.RootDirectory = "Content";
PlayerSprite = Content.Load<Texture2D>("spr_Player");
PlayerPosition = Vector2.Zero;
}
public void Update()
{
}
public void Draw(SpriteBatch SpriteBatch)
{
SpriteBatch.Begin();
SpriteBatch.Draw(PlayerSprite,PlayerPosition, new Rectangle(0, 0, 32,32), Color.White);
SpriteBatch.End();
}
}
答案 0 :(得分:1)
试试这个:
class Player : Game
{
Texture2D PlayerSprite;
Vector2 PlayerPosition;
SpriteBatch spriteBatch;
public Player()
{
Content.RootDirectory = "Content";
PlayerSprite = Content.Load<Texture2D>("spr_Player");
PlayerPosition = Vector2.Zero;
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
}
protected override void Update(GameTime gameTime)
{
}
protected override void Draw(GameTime gameTime)
{
spriteBatch.Begin();
spriteBatch.Draw(PlayerSprite,PlayerPosition, new Rectangle(0, 0, 32,32), Color.White);
spriteBatch.End();
}
}