我正在尝试构建一个tic tac toe游戏,并且我遇到了样式问题。我有一个ng-repeat
用于所有9个方格,并且需要在每第3个方格后添加一个div,以便可以构建下一行。我按照文档中的说明使用ng-repeat-end
,但我不确定我做错了什么。
<p>Turn: <span ng-bind="vm.turn"></span></p>
<div class="container" ng-repeat="square in vm.squares track by square.id">
<div class="square" ng-bind="square.piece" ng-click="vm.move(square.id)"></div>
</div>
<div ng-repeat-end class="row-divider" ng-if="!(square.id % 3)"></div>
<div>
<button class="btn btn-primary" click="newGame()">New game</button>
.square {
border: 1px solid #000;
width: 50px;
height: 50px;
float: left;
}
.row-divider {
clear: both;
display:block;
}
angular
.module('app')
.directive('ticTacToe', function(){
return {
restrict: 'E',
templateUrl: 'tic-tac-toe.html',
controller: TicTacToeController,
controllerAs: 'vm'
};
TicTacToeController.$inject = [];
function TicTacToeController(){
var vm = this;
vm.turn = 0;
let currentPiece = 'X';
vm.squares = [
{ id: 1, piece: null },
{ id: 2, piece: null },
{ id: 3, piece: null },
{ id: 4, piece: null },
{ id: 5, piece: null },
{ id: 6, piece: null },
{ id: 7, piece: null },
{ id: 8, piece: null },
{ id: 9, piece: null }
];
vm.move = function(squareId) {
console.log('click');
let index = squareId - 1;
currentPiece = vm.turn % 2 === 0 ? 'X' : 'O';
vm.squares[index].piece = currentPiece;
vm.turn++;
};
vm.newGame = function(){
vm.turn = 0;
}
};
})
答案 0 :(得分:2)
您需要从ng-repeat-start
开始。
请参阅plunker https://plnkr.co/edit/jck226trFWnxGuWNuu02?p=preview
<p>Turn: <span ng-bind="vm.turn"></span></p>
<div class="container" ng-repeat-start="square in vm.squares track by square.id">
<div class="square" ng-bind="square.piece" ng-click="vm.move(square.id)"></div>
</div>
<div ng-repeat-end class="row-divider" ng-if="!(square.id % 3)"></div>
<div>
<button class="btn btn-primary" click="newGame()">New game</button>
</div>
答案 1 :(得分:0)
Angularjs正在完成您编码的内容
第一个循环用方形类创建9个div然后第二个循环来创建分隔符
尝试只制作一个包含2个div的循环,一个用于方块,另一个用于ng-if=!(square.id % 3)